Small Shyvana Rework Idea

Frosted Tips··11 votes·7,578 views

(New) Passive: Scorched Ground - Shyvana’s abilities leave the ground scorched. This scorched ground slows enemies by 10/20/30% (lvls 1/9/17) The slow lasts 1 second. Scorched Ground lasts 4 seconds.

INNATE: Shyvana deals 10% bonus physical and magic damage to Dragons and to Vilemaw.

(New) Q: Twin Bite - Shyvana strikes twice in one swift movement, dealing bonus physical damage and applying on-hit effects twice. Not a basic attack anymore. Acts like Regnars reworked Q, but with more of the shape of Yasuo Q. If Shyvana strikes a target she lugnes 50 units in the direction of the cast.

Shyvana's basic attacks against non-structures reduce Twin Bite's cooldown by 0.5 seconds. Twin Bite resets Shyvana's basic attack timer.

Range 250 units. 75 units wide. Cast time similar to Yasuo Q

Dragon Form - Twin bite now stuns targets for 1 second.

W: Burnout - Shyvana surrounds herself in flames for 3 seconds, gaining bonus movement speed and dealing magic damage to surrounding enemies each second.

Basic attacking an enemy while Burnout is active deals 25% of Burnout's damage to all enemies surrounding Shyvana and, against non-structures, extends Burnout's duration by 1 second, stacking up to for 4 times for a maximum total duration of 7 seconds. (New) Burnout leaves behind a flaming trail over where Shyvana has moved over for 4 seconds dealing damage every 0.5 seconds.

The movement speed decays linearly over the duration.

DRAGON FORM: Burnout has increased range, scales with Dragon's Descent's rank.

E: Flame Breath - Shyvana unleashes a fireball that travels in a line, dealing magic damage to all enemies hit. The fireball stops upon colliding with an enemy champion, marking them for 5 seconds.

DRAGON FORM: (New) Flame Breath becomes a cone and shreds resistances.

Shyvana's basic attacks against marked enemies deal 2.5% of target's maximum health bonus magic damage, capped at 100 against monsters.

R: Dragon's Descent

Passive - Fury: Dragon's Descent has no cooldown or initial cost but can only be activated when Shyvana has Fury. Shyvana passively generates fury per second while in human form, Fury per basic attack in either form, and fury when Dragon's Descent is first learned.

Active - Dragon Form: Shyvana transforms into a dragon and Dashes Unstoppable to the target location, Knocking enemies back and dealing magic damage to all enemies she runs through.

Shyvana's dragon form grants her basic attacks bonus range, bonus health, and empowered basic abilities at the cost of Fury per second, returning to human form once depleted.

Edit: Shyvana gains fury at 75% the rate while dead.

So, what do you guys think?

10 Comments

Pals Before Gals4 votes

I honestly think it's pretty good as long as you keep AP shyvana.

Frosted Tips3 votes

Full AP would probably be a decent amount worse because of the change to her E, but a more AP Bruiser style would arise because I would imagine her passive to scale mostly with AP, but full AP would still probably be possible just shorter range on her E.

Pals Before Gals3 votes

Then I hate your rework. I only play 1000AP Dragon-E One-Shot SHyvana

Mc Raton1 votes

{quoted}

Full AP would probably be a decent amount worse because of the change to her E, but a more AP Bruiser style would arise because Inwould imagine her passive to scale mostly with AP, but full AP would still probably be possible just shorter range on her E.

Why Play Ap Shyvana... it's a troll way to build her and it fall off extremely hard late game..

Frosted Tips1 votes

I'm playing Devil's Advocate here, but because games don't get to late game and since she doesn't have a way to stick to people because she has no CC or gap closer besides her Ultimate so bursting 2 people to 10% in less than a second is better than running around and getting kited for 3 seconds then dying.

Mc Raton1 votes

{quoted}

I'm playing Devil's Advocate here, but because games don't get to late game and since she doesn't have a way to stick to people because she has no CC or gap closer besides her Ultimate so bursting 2 people to 10% in less than a second is better than running around and getting kited for 3 seconds then dying.

Congrats but AP bruiser with tankyness can work, not full AP. I had multiple full Ap Shyvana and they all were useless by mid game because they weren't killing fast enought and since they builded squishy getting 2 shotted before the fight occur.

catbloodmagic1 votes

I like the Q and E changes as well as the passive, but to be honest i think her kit not possessing a slow makes her unique (relying on rylais/gunblade/botrk/mallet for slow). The slow on all that fire would make her a teamfights nightmare.

I'd remove the slows and change dragonform to either more resemble Alexstraza from HOTS or more like the drakes in game, so either adding heals/speed boosts to allies in the fire or making the dragon fly with some type of tenacity or immunity would be cool.

Could allow for AP shyvana to heal allies and nuke from distance but also AD shyv to remain in fights for longer in this oneshot meta. I think she is underrated in how bad she could use not just a visual/sound update but also a kit touch up. Not akali/aatrox level tampering but moreso like nunu or morgana kayle.

Shyvana

Frosted Tips2 votes

I like the Q and E changes as well as the passive, but to be honest i think her kit not possessing a slow makes her unique (relying on rylais/gunblade/botrk/mallet for slow). The slow on all that fire would make her a teamfights nightmare.

Not having CC as a melee is not really viable in this day and age. Yes if the dragon form Q change I suggested went through then maybe no slow, but she would be even more reliant on Dragon form than she already is. This slow is very minimal until late game so I don't think she would be a teamfight nightmare since she has no gap closers besides her ultimate.

I'd remove the slows and change dragonform to either more resemble Alexstraza from HOTS or more like the drakes in game, so either adding heals/speed boosts to allies in the fire or making the dragon fly with some type of tenacity or immunity would be cool.

Being supportive is not Shyvana's identity so I disagree drastically with this idea. The changes you suggest only improve her dragon form. She needs buffs to her human form. She I currently useless without her ultimate.

Could allow for AP shyvana to heal allies and nuke from distance but also AD shyv to remain in fights for longer in this oneshot meta. I think she is underrated in how bad she could use not just a visual/sound update but also a kit touch up. Not akali/aatrox level tampering but moreso like nunu or morgana kayle.

Kayle is supposed to be a full rework like Akali.

Morgana is supposed to be very minimal.

Nunu was a medium sized change and that is what I think she needs.

Boiled Triangles1 votes

I just wish she'd gain fury while in URF mode.

SortaAvgSideKick1 votes

Shyvana was the first champion I bought and has always been my go to champion when I want to have fun. Your ideas are very nice. I am quite fond of the Q change. However, I think that any rework for Shyvana needs to focus more on switching forms (similar to Elise or Jayce ) than a temporary power boost by form change.

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