[Champion Concept] Lyra - the Flashing-Sword Witch
CCOS Reviews
Khai - the Abyssal Torrent: http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/WlzWQJIo-champion-concept-khai-the-abyssal-torrent?comment=0018
NM8 - the Shadow Strider: http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/gqmw9gg2-champion-concept-nm-8-the-shadow-strider?comment=0013
Yajadek - the Living Terror: http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/UlWX3v9P-champion-concept-yajadek-the-living-terror?comment=0006
Champion Type
Skirmisher, combo mage sub-class
Champion Concept
A sword-mage wielding magic skirmisher who constantly moves both herself and her mana crystal, the focus of her powers, around with her skills. While befuddling the enemy, she strikes true with her magic sword, dealing magic damage on-hit after separating from and reclaiming her crystal. However, she's squishy, her she'll need to build damage to keep laying down the hurt, and her only utility is to be found in her ultimate. Her abilities offer her the safety she needs, but overusing them, especially just to reach a target, will leave her with nothing but unempowered basic attacks to defeat her enemies with, and no way out.
Skillful Lyra players will keep enemies on their toes, poor ones will leap into the enemy team, dart around ineffectually, and then die in short order.
Short Lore
When she was a little girl, Lyra Melania Angelis learned that Demacians valued honor and valor above all else. When she was grown, she learned that honor and valor were a commodity not all could afford. The latest and final head of a once-prestigious noble family brought low by the political machinations of Demacia's highest families, Lyra has sworn to do anything to save the legacy of her family - even defect to Noxus. Taking the family relic - a sword that draws in mana to carve enemies asunder - and something new of her own invention - a crystal of pure mana that acts as both a focus and a source of power - with her, Lyra wields magic and swordplay in tandem, darting across battlefields and striking down her foes to make a name for herself. It was impossible for this heiress of a fallen family to restore the honor of the Angelis name in Demacia, but in Noxus, nothing is beyond the reach of those with the will and ability to grasp what they desire.
Gender: Female Birthplace: Demacian Capitol, Demacia Residence: Noxian Capitol, Noxus Occupation: Noxian Soldier Faction: Noxus
Friends: Darius, Katarina Rivals: Riven Enemies: Garen, Lux, Jarvan IV
Appearance
http://i.imgur.com/xGlLbd6.jpg
A fit, short-haired woman wearing a uniform that appears to be put together from bits and pieces of other articles of clothing. While moving normally, she holds her sword reverse-grip behind her back, spinning it around when she enters combat and returning it to its normal appearance when moving out of combat.
When her passive is ready, her blade glows blue, and when a 3rd empowered attack is ready, it instead glows red. Triggering her passive with a critical strike adds a splash of appropriately-colored magical energy to the impacts of her sword. Her crystal floats in her left hand as she moves around (she holds it similarly to how Ahri does with her orb) but while standing still it drifts around as if it has a mind of its own, with Lyra occasionally stopping it and beckoning it back to her.
Statistics
Health: 589 (+84) Health Regen: 8 (+0.9) Mana: 342 (+45) Mana Regen: 7 (+0.8) Melee: 175
Attack Damage: 56 (+3) Attack Speed: 0.625 (+3.3%) Armor: 27 (+3) Magic Resistance: 32.1 (+ 1.25) Movement Speed: 350
__ __
Abilities
Innate: Arcane Armaments
Lyra carries her Crystal and her Spellblade into battle with her, each granting her a separate benefit.
Crystal Attunement: When being moved, Lyra’s Crystal stops after passing through the first enemy champion, where it will remain on the field. Lyra can pick up the Crystal by moving over it, and it will automatically snap back to her location if she moves too far away.
Spellblade Strike: Lyra gains 2 stacks of empowered auto attacks, up to a maximum of 6, for 5 seconds every time she reclaims her Crystal except through leaving its maximum leash range. Each of her basic attacks consumes a stack to deal modified magic damage with increased attack speed. Every third modified attack within 10 seconds instead triggers Spellblade Surge.
Spellblade Surge: Lyra's attack deals double Spellblade Strike's damage with the same bonus attack speed and reduces the cooldowns of her basic abilities. Spellblade Surge is treated as a critical strike for purposes of triggering item effects.
Lyra's critical strikes trigger Spellblade Strike without consuming a stack, regardless of whether or not she has any stacks stored, but are not treated as critical strikes for purposes of triggering item effects.
Spellblade Strike magic damage: [10-40, based on level] + 90% AD + 50% AP Spellblade Surge magic damage: [20-80, based on level] + 180% AD + 100% AP Bonus Attack Speed: [20/25/30/35/40 at levels 1/5/9/13/17]% Cooldown Reduction: [15/22.5/30 at levels 1/7/13]%
Q: Focal Shift
Cost: 50/55/60/65/70 mana Cast range: 700/Pulse aoe: 250 Cooldown: 9/7.75/6.5/5.25/4 seconds
Active: Lyra moves the Crystal either away from her or toward her, depending on whether or not she is holding it. The Crystal deals magic damage to enemies it passes through and, after stopping, lets out a pulse of energy after a brief delay that slows nearby enemies and deals them magic damage again. The Crystal will still emit its damaging pulse even if Lyra picks it back up first.
While holding the Crystal: Lyra throws the Crystal toward the target location.
While not holding the Crystal: Lyra pulls the Crystal back to her location.
Magic damage: 60/75/90/105/120 + 40% AP Total magic damage: 120/150/180/210/240+ 80% AP Slow: 30/35/40/45/50%
Focal Shift has no cast time and does not interrupt Lyra's previous orders.
W: Mana Absorption
Cost: 60 mana Cast range: 850/Absorption aoe: 162.5 Cooldown: 27/24/21/18/15 seconds
Passive: Lyra's basic attacks deal 10% AD bonus magic damage.
Active: Lyra generates a wall of energy around the crystal for up to 1 second that absorbs the first incoming enemy ability or instance of non-turret damage. If Lyra successfully blocks an enemy ability or instance of damage, she generates 2 stacks of Spellblade Strike and gains movement speed and becomes ghosted 1.5 seconds.
Bonus movement speed: 20/25/30/35/40%
Lyra can move, cast abilities, and attack while maintaining the wall. Mana Absorption will disable any ability that would apply its effects to an area in which the Crystal is located, whether or not Lyra is holding it.
(For example, if Malphite's ultimate has Lyra's crystal within its area of effect, he will complete his dash, but the damage and knockup from it won't be applied to any units he would have damaged. Note that this only applies in an area-by-area standard. If Vi is using her ultimate and passes through Lyra's crystal, she will not knock-aside, knock-up, or damage enemies while touching the crystal, but once she has passed the crystal's area of effect she will still apply the effects of her ultimate to other enemies she touches.)
E: Phase Slip
Cost: 40/45/50/55/60 Mana Dash range: 350 Cooldown: 18/16/14/12/10 seconds
Active: Lyra dashes, her direction depending on whether or not she is holding the Crystal. If she dashes through an enemy champion she gains a shield that absorbs incoming damage for 1.25 seconds. After .75 seconds, Lyra can reactive the ability within 4 seconds to dash a second time at no additional cost, refreshing the shield if she dashes through an enemy champion again.
While holding the Crystal: Lyra dashes a fixed distance toward the cursor, leaving the Crystal behind at her starting location.
While not holding the Crystal: Lyra dashes toward the Crystal, stopping only upon reaching the Crystal or reaching the end of her dash distance.
Shielded amount: 80/105/130/155/180 + 75% AP
R: Arcane Explosion
Cost: 100 Mana Cast range: 850 cast range/Explosion area of effect: 350/Mana Radiation area of effect: 250 Cooldown: 110/105/90 seconds
Passive: Moving the Crystal or triggering Spellblade Strike overcharges the Crystal for 5 seconds, up to 4 times.
Active: Lyra sends a surge of magical energy into the Crystal and detonates it after a .66 second delay, dealing magic damage to nearby enemies and reforming it in her possession. If the ability was activated while the Crystal was overcharged 4 times, damaged enemies absorb and begin radiating the excess magical energy for 10 seconds, causing Lyra's critical strikes against them and enemies around them to trigger Spellblade Surge without consuming stacks of Spellblade Strike.
Magic Damage: 150/250/350 + 100% AP
Recommended builds:
Summoner's Rift:
-Starting: Doran's Ring, Health Potion, Warding Totem
-Early: Boots of Speed, B. F. Sword, Caufield's Warhammer
-Essential: Sorcerer’s Shoes, Essence Reaver, Phantom Dancer
-Offensive: Infinity Edge, Abyssal Scepter, Void Staff
-Defensive: Zhonya’s Hourglass, Rylai’s Crystal Scepter, Guardian Angel
-Consumables: Health Potion, Vision Ward, Elixir of Sorcery
Twisted Treeline:
-Starting: Boots of Speed, Doran's Ring, Refillable Potion
-Essential: Sorcerer’s Shoes, Essence Reaver, Phantom Dancer
-Offensive: Infinity Edge, Abyssal Scepter, Void Staff
-Defensive: Wooglett's Witchcap, Moonflair spellblade, Rylai’s Crystal Scepter, Guardian Angel
-Consumables: Health Potion, Elixir of Sorcery
*Howling Abyss *:
-Starting: Boots of Speed, Guardian’s Orb, Refillable Potion
-Essential: Sorcerer’s Shoes, Essence Reaver, Phantom Dancer
-Offensive: Infinity Edge, Abyssal Scepter, Void Staff
-Defensive: Zhonya’s Hourglass, Rylai’s Crystal Scepter, Guardian Angel
-Consumables: Oracle’s Extract, Health Potion, Elixir of Sorcery
Long Lore:
In Demacia, families are elevated to the pinnacle of society, to the nobility, after generations of valor and service for the good of the nation. These families quickly learn to jealously guard their prestige, for it takes only one moment of weakness to see all crumble and turn to dust in the wind. For the Angelis family, that moment of weakness came when the sixth head of the family, Achillios Makarios Angelis, shamed himself and his unit for retreating in battle against a superior Noxian force.
When word got back to the crown of Achillios' actions, he was promptly executed for his "cowardice", and a shade fell over his family. Partly due to the disdain of the crown, but mostly thanks to the machinations of the other noble families, House Angelis soon saw its prestige, honor, and wealth stripped further and further away by the year, until the family was just a shadow of its former glory by the time of the death of the eighth head at a relatively young (suspiciously so) age.
The late Lord Angelis had managed to leave three offspring behind despite his youth, two strong lads and a girl, and the family affairs passed into the hands of what few aids he had until his heirs were of age.
Those two boys were dead before winter's end. Some whispered of poison, especially when the aids that were to look after them vanished, but nothing could be proven, and few were interested in searching for justice for the broken family. And of the girl? Lyra Melania Angelis was a bright child and gifted with magical arts, but she was still a girl, and nobody dreamed that a female head of the family would amount to anything. Not in Demacia. She was protected but also limited by her gender.
Having been raised by and taught the family history by her mother, Lyra grew up both enamored with the fallen glory of her heritage, and holding bitter anger for those that had stolen it before she was even born. Determined to bring her family back into its golden days, she spent every day of her childhood self-teaching herself to control her latent magic while also practicing swordplay with the last relic the family had managed to hold, a useless sword that could cut through nothing, no matter how well it was swung. The only reason the blade wasn't stolen was because it held absolutely no value to anyone - aside from sentimental value to Lyra herself.
When her mother died she immediately applied to the Demacian military, but the dimensional magic she had taught herself required such rituals that they were useless in the heat of battle, and she was forced to wield an ordinary longsword in place of the family sword she so treasured. Lyra endured her first year amongst the new blood of the military, forced to carry out the menial tasks of a common soldier. By all account she fought in small skirmishes against beasts, bandits, and occasional Noxian squads with honor, but who would notice one soldier's exploits out of thousands? Her deeds went unsung, save by the few she served with. She was forced to admit to herself that she'd never restore the family name by herself. Resentment toward the nobles that sought to destroy her family just to increase their own prospects festered within her alongside detestment for the crown that had let it happen. And eventually, she woke up in the middle of the night, drenched with sweat, and abandoned the barracks to steal back into her old home.
When she looked back on those days she wasn't exactly sure what had possessed her to do it; perhaps desperation, perhaps anger, but she locked herself in the cellar of the home of her youth, where she had spent her days practicing magic and the sword, and began experimenting with her dimensional magic once more. She worked without rest or food, determined to make some final breakthrough in her magic that might get her somewhere, and by the time a third sunset had come, a floating, glittering crystal of raw magic floated at her work station. She stared at it, enamored by her own creation, as the crystal floated closer to her like an uncertain but intrigued animal. It shuddered as she raised her hand, and flew toward it, as if drawn. Lyra flinched, knocking aside her chair, but the crystal did her no harm. Instead it cast a warm glow, a warmth that touched her heart.
But Lyra had no more time to be awed by her achieved, for she heard footsteps approaching. She remained where she was, expecting the Demacian soldiers that were no doubt coming to apprehend her for abandoning her post. Instead, a trio of robed women burst into her "lab" - Noxian women, Lyra realized in an instant. Her heart pounding, Lyra reached instinctively for the only weapon she had - her useless family sword, and swung it. It glowed with energy in her hand, and it cut through the first assailant without resistance. Lyra stopped, stunned, just long enough for the other two to grab her and restrain her with magic.
Forced to her knees, Lyra fought to free herself but privately understood that her long struggle with the family destiny was about to meet an undignified end. A fourth woman, one dressed more ornately than the other four, stepped forward and let down her hood. She introduced herself as a sister of the Black Rose, and informed Lyra that she and her assistants had been drawn by her experimentation - and that they knew of her and the history of her family.
Lyra glared silently at her at first, unwilling to listen to anything told to her by a Noxian, for the words of the Black Rose were nothing but lies, she had been told. But she found herself more and more unable to ignore the woman's words when she said that, in Noxus, Lyra would be allowed to fight with all her ferocity, and would be able to win glory for her family back. Noxus cared little for the circumstances of one's birth or their gender, she said. It was simply a question: what held Lyra's loyalty, her family, or her country?
Lyra sat there in her bindings, her heart pounding in her throat. Treason? Was that what it would come to? What if the Noxians just tortured her for information and then executed her? Everything she'd been taught growing up told her that this would be the case...
But she'd also been taught that Demacians valued honor, loyalty, and pride. She had held all three, and so did family save for Achillios in a single moment, so... why were they being made to suffer?
In a fit of desperation, Lyra agreed to the Black Rose's invitation, and stole away with the three remaining agents in the dead of the night. After a few day's travel - by night as a rule - Lyra finally found herself before the gates of the capital city, and shaking like a leaf in a windstorm. Surely the Noxians would recognize her and stone her to death before she made it even a few yards? But no such thing happened. The passing citizens merely regarded Lyra in her magical bindings (only her wrists, and only as a precaution) as a momentary curiosity before going on their way. The Black Rose sisters simply told her that people in her shoes were not so rare in Noxus, for Noxus would accept any who were willing to vow loyalty. It was simply Lyra's turn to choose the sword or the knee. When she was brought to the Noxian high command, she naturally chose the second, and was accepted with less fanfare than she would have imagined.
And that was it. Lyra sat in her room that night, stunned into sleeplessness at the events that had transpired. It had all passed more easily than she could ever have dreamed.
The Noxian military - at the behest of the Black Rose - allowed Lyra a month to further explore the capabilities of her crystal and family sword - which she dubbed a spellblade - before pressing her into battle. During that time, Lyra learned that the spellblade had interacted with the energies the crystal gave off, turning it from a useless blade to one that pierced the hardest armor like soft butter, and that the crystal itself both absorbed and bled her own magical energies like some kind of sponge that was constantly overfilling itself with water. Her dimensional magic was easily attuned to the crystal, turning it from a useless art to one that would interact with the crystal with ease, allowing her to move both it and herself with inhumane agility and speed by using the crystal as a focus for her power.
The month finally ended, and Lyra was pressed into a skirmish with Demacian forces at the head of an outnumbered Noxian squadron. In that battle, Lyra, her sword, and her crystal danced across the battlefield, striking down her former countrymen in a flurry of sorcery and swordplay. And the battle was one, and the soldiers cried her name, much to her numb surprise. That night, a small celebration was thrown in honor of her first successful sortie.
Lyra sat through it all, her eyes brimming with joyous tears and her crystal dancing around at her side.
House Angelis' restoration finally lay within her sight.
Quotes:
Champion Selection "For my ancestors... for my descendants..."
Match Start "House Angelis will endure." "For my family, blood or not." "See me and what I stand for, Demacia." "Everything for Noxus!"
Attacking
Casting
Casting Focal Shift while holding the Crystal "Over there!" "Reposition!" "Move!"
While not holding the Crystal "Return!" "Come back!" "To me!"
Casting Mana Absorption "Absorb!" "Draw power!" "Eat energy!"
Successfully blocking an enemy ability (laughs) "Thanks for the energy!" "A waste of mana!" "Sloppy!"
Casting Arcane Explosion "Detonate!" "Overflow!" "Explode!" "Shatter!"
Moving
Taunts (Lyra charges energy into her left hand, whether or not she is holding her crystal, which also causes her sword to glow bright. She raises both slowly into the air, her hair and clothing ruffling as if caught in a high wind) "Magic and swordplay, I've mastered both!" "Whatever you think you know about sword fighting, you're woefully unprepared for me!" "Ever faced a dimensional mage with a sword and a grudge?" "Lyra Angelis, ninth head of the Angelis family, sentences you to death!" "Join us, or be crushed beneath Noxus' march. These are the only paths open to you!"
Taunting an enemy Demacian "Your country is built on a heritage of lies!" "Honor? Nobility? There's none of that in Demacia." "Demacian respect and honor is only afforded to the highest nobility." "Me and mine gave everything for our home, and what came of it?"
Taunting an enemy Darius "Stand aside, General, I'll be the next Hand of Noxus!" "You're getting rusty, General, time to retire!" "Why not let some new blood take your place, Darius?"
Taunting an enemy Garen "Bah, you only shout Demacia's name so loudly because that's the only way you can serve your nation!" "I'm able to give everything I have for Noxus without screaming its name." "That ponderous sword of yours will never find its mark, lout!"
Taunting an enemy Jarvan IV "Honor? Respect? Justice? There was none for me." "Were you too busy spending time amongst the Crownguards to spare any notice for other noble families?" "Oh the praise I'll earn if I cut you down!"
Taunting an enemy Katarina "C'mon Kat, I can keep up with you!" "Du Couteau against Angelis!" "The matriarchs of two great families facing off against one another, I can think of no greater match!"
Taunting an enemy Leblanc "I know I owe you, but now you're in my way." "It's time the Black Rose found a new leader." "I might be able to show you a few tricks, Leblanc!"
Taunting an enemy Lux "Spoiled little brat!" "Everything that you are was given to you, Lux!" "I'd have given anything to serve Demacia the way you wish you didn't have to!"
Taunting an enemy Noxian "Let's see who's better for the empire?" "Every Noxian must be put to the test!" "I'll make a name for me and my family, even if I have to carve it into my own countrymen!" "I won't be denied by my own countrymen again, ever!"
Taunting an enemy Riven "What good are you, running off into the wilderness?" "Change Noxus? How can you do that as an aimless wanderer?" "You cast everything you are aside, Riven!"
Taunting an enemy Swain "I'm not gonna let you spurn me the way Demacia did!" "Come on, Swain, my magic against yours!" "Hobble back to your throne, Swain, I'll take care of everything!"
Joke (While holding her crystal, Lyra idly moves it around, faster and more show-offishly, until she accidentally smacks herself in the back of the head and falls over)
(While not holding her crystal, Lyra performs a drill with her spellsword, twirling it around more and more, before it slips from her hand and she's forced to make an exaggerated dive as it lands point-down and embeds itself in the ground where she was standing.)
Killing an enemy champion "Another notch for my spellsword." "House Angelis claims another victim." "Fall at Noxus' feet." "This is how my family lives on." "Lyra Angelis was the woman who cut you down!"
Drawing First Blood "I'm only getting started!" "This day will belong to Noxus!" "Behold the glory of House Angelis!"
Scoring a pentakill "House Angelis will never die!" "How's that for honor!?" "Noxus is supreme!"
Scoring an ace "That'll shut them up for a while." "Let's take advantage of this." "Noxus conquers all!"
Destroying an enemy structure "Smash them down and Noxus will replace them." "This is Noxian territory now." "Seize everything!"
Purchasing an item "Shopping while in the heat of battle?" "If only I had the old family fortune." "Another tool for victory."
Purchasing any item that grants Attack Damage "My blade becomes a little keener." "To sharpen the edge of my spellblade." "A slice for every spell cast."
Purchasing any item that grants Ability Power "My spellcraft improves a little more." "To improve the glow of my crystal." "A little magic to accompany every cut."
Purchasing Essence Reaver "A perfect tool for someone who likes a little edgework with their casting." "Ah, my mana feels fuller already."
Purchasing Infinity Edge "My sword's thrumming with power!" "My spellsword is flowing with energy!"
Purchasing Phantom Dancer "Now they see me..." "Move like a blur!"
Purchasing Statik Shiv "Death in a single strike!" "I like to watch them twitch."
Purchasing Morellonomicon "My crystal's already dancing." "The crystal feels lighter than ever."
Purchasing Abyssal Scepter "Let them come a little closer!" "Keep your enemies close."
Purchasing Zhonya's Hourglass "They'll only hit air." "Gotta keep them on their toes!"
Purchasing Rabadon's Deathcap "Death to my enemies, of course!" "I think my crystal likes it!"
Purchasing Void Staff "Their defense will be torn asunder!" "They can't deny me!"
Purchasing Hextech Gunblade "I can use both forces with ease!" "A little love for both my weapons."
Dying "My... family..." "I've... failled..." "Please... protect them..." "Keep your word... Swain..."
Respawning "Just another learning experience." "My family still remains!" "Only a setback." "They'll pay thrice over for that."
Recalling "I'll be back." "Noxus' conquest is only delayed." "A short break." "Let's head back to the base."
Completing Recall "I have to get back out soon." "The head of house Angelis cannot be idle." "They'll see me again soon." "The fight continues!"
Revision History
11/16
Innate ability modified
R Reworked
Old version:
R: Dimensional Severance
Cost: 100 Mana Cast range: 850 cast range/Area of effect: 250 Cooldown: 110/90/70 seconds
Active: Lyra channels for .75 seconds and, upon completion, blinks to her crystal if she is not carrying it, and then knocks down and suppresses enemy champions in a small area around it for 1.25 seconds, during which time she unleashes a furious combo of sword strikes, dealing magic damage and rendering herself untargetable for the duration.
Magic Damage: 150/250/350 + 80% AP
11/7
Innate ability modified
W Reworked
Old version:
W: Infuse
Cost: 30/35/40/45/50 mana Range: 350 Cooldown: 8 seconds
Active: Lyra’s next basic attack within 5 seconds deals bonus magic damage and applies a bonus effect depending on whether or not she is holding the Crystal.
While holding the Crystal: Lyra throws the Crystal a fixed distance past her target.
While not holding the Crystal: Lyra dashes past her target in the direction of the Crystal, stopping only upon reaching the Crystal or reaching the end of her dash distance.
Infuse resets Lyra’s autoattack timer.
Magic Damage: 40/70/100/130/160 + 65% AP
11/2
Added
