Idea for Fiddlesticks Rework(WARNING: Spooky)
This is basically a large rework for
in light of the new vote. Its more focused on making him in control of the jungle and jungle based objectives.
Passive: Scarecrow
When
stands still for 5 seconds, the player can left-click on
creating an impassable barrier in a circle around him.
If
moves, or casts an ability, the barrier disappears after 3 seconds, putting it on a large cooldown.
+Player gains 90% damage resistance while inside of the barrier.(True damage unchanged)
+Player is immune to CC
+Allies can travel through the barrier, however they do not gain the same buffs as FIDDLE!
Q: Terrify
stops for a moment and begins breaking open his jaw, unleashing a horrible image from his maw. (Some Ghostfreak level spooky)
[Area of effect-- Interaction is similar to
Q.
+Can only be casted on those who are AFRAID
+Fears minions when casted on a champion
+Can be casted on monsters without AFRAID debuff
[DURING ULTIMATE]: This ability instead fears everything in the center of Crowstorm for 1 second.
W: Drain/Reap
First cast:
points his scythe at his victim. After a moment, he pulls back his scythe, pulling the target to himself, making them AFRAID. He then drains the soul of his target, feeding on the victims fear.
+Deals flat damage plus AP. +Can be casted instantly vs. monsters & minions.
_Second cast: _
swings his scythe, dealing %HP in a circle around him, scaling based on how much HP he has drained.
+Deals 50/50% magic/physical damage. +Cannot be casted if **DRAIN ** is interrupted.
[DURING ULTIMATE]: (Idea still in development)
E: Murder(single cast)
summons a murder of** crows**, sending them as a skillshot. The crows will attach to the first enemy hit, making the enemy AFRAID. If the crows do not attach to an enemy, they land and linger for 10 seconds as a trap, waiting for an enemy to come close.
+When the** crows** attach to you, they basically swarm you, slowing you significantly, slightly reducing your visibility, and deal magic damage over time. +CROWS HATE TOWERS: If the skillshot comes within the range of an enemy tower, it immediately aborts.
[DURING ULTIMATE]: This ability grants
extra charges during Crowstorm, given a .5 second cooldown until charges are depleted. (Enemies are given block timers when hit)
R: Crowstorm
channels for 3 seconds. He then teleports a distance, becoming a hurricane of crows and debris for 5 seconds, dealing damage over time.
++Losing momentum:
gains large burst of movement speed upon the start of Crowstorm and becomes slowed by 50% by the end of the duration.
++Crows REALLY . hate towers: Upon entering tower range,
immediately becomes targetable and Crowstorm ends.
Thanks for reading this far. Hopefully this fiddle'd ye timbers!
And PLEASE UPVOTE THIS IF YOU WANT IT TO GO ANYWHERE!!!!
Edit: Im considering this kit would be healthier if
was a Melee champion