Idea for Fiddlesticks Rework(WARNING: Spooky)

HoldMyPlank·5/10/2019, 4:30:15 AM·2 votes·1,748 views

This is basically a large rework for Fiddlesticks in light of the new vote. Its more focused on making him in control of the jungle and jungle based objectives.

Passive: Scarecrow When Fiddlesticks stands still for 5 seconds, the player can left-click on Fiddlesticks creating an impassable barrier in a circle around him.

If Fiddlesticks moves, or casts an ability, the barrier disappears after 3 seconds, putting it on a large cooldown. +Player gains 90% damage resistance while inside of the barrier.(True damage unchanged) +Player is immune to CC +Allies can travel through the barrier, however they do not gain the same buffs as FIDDLE!


Q: Terrify

Fiddlesticks stops for a moment and begins breaking open his jaw, unleashing a horrible image from his maw. (Some Ghostfreak level spooky) [Area of effect-- Interaction is similar to Lucian Q. +Can only be casted on those who are AFRAID +Fears minions when casted on a champion +Can be casted on monsters without AFRAID debuff

[DURING ULTIMATE]: This ability instead fears everything in the center of Crowstorm for 1 second.


W: Drain/Reap First cast: Fiddlesticks points his scythe at his victim. After a moment, he pulls back his scythe, pulling the target to himself, making them AFRAID. He then drains the soul of his target, feeding on the victims fear.

+Deals flat damage plus AP. +Can be casted instantly vs. monsters & minions.

_Second cast: _ Fiddlesticks swings his scythe, dealing %HP in a circle around him, scaling based on how much HP he has drained.

+Deals 50/50% magic/physical damage. +Cannot be casted if **DRAIN ** is interrupted.

[DURING ULTIMATE]: (Idea still in development)


E: Murder(single cast) Fiddlesticks summons a murder of** crows**, sending them as a skillshot. The crows will attach to the first enemy hit, making the enemy AFRAID. If the crows do not attach to an enemy, they land and linger for 10 seconds as a trap, waiting for an enemy to come close.

+When the** crows** attach to you, they basically swarm you, slowing you significantly, slightly reducing your visibility, and deal magic damage over time. +CROWS HATE TOWERS: If the skillshot comes within the range of an enemy tower, it immediately aborts.

[DURING ULTIMATE]: This ability grantsFiddlesticks extra charges during Crowstorm, given a .5 second cooldown until charges are depleted. (Enemies are given block timers when hit)


R: Crowstorm Fiddlesticks channels for 3 seconds. He then teleports a distance, becoming a hurricane of crows and debris for 5 seconds, dealing damage over time.

++Losing momentum:Fiddlesticks gains large burst of movement speed upon the start of Crowstorm and becomes slowed by 50% by the end of the duration.

++Crows REALLY . hate towers: Upon entering tower range, Fiddlesticks immediately becomes targetable and Crowstorm ends.

Thanks for reading this far. Hopefully this fiddle'd ye timbers!

And PLEASE UPVOTE THIS IF YOU WANT IT TO GO ANYWHERE!!!!

Edit: Im considering this kit would be healthier if Fiddlesticks was a Melee champion

6 Comments

EZR Trilegiance5/10/2019, 5:17:05 AM2 votes

Not bad, like a few of your idea's Passive is quite weird but interesting.

Doge20205/10/2019, 7:19:29 PM2 votes

I don’t think his W should have that delay on cast, well that is what I thought the ability had when I read it.

If not the W then I think the passive could be a little different, I like the idea that you have but it looks like it would be weird to use. Having to stand for 5 seconds to gain a buff seems counterintuitive to me. You can change it if you want though The only change I would make on it without fulling changing the passive is to lower the CD and allow it to activate after the channel of an ability (like R).

My idea was rather hectic lol sorry if it was hard to understand

Psyrix5/10/2019, 8:57:50 PM2 votes

Really like this concept and could easily see myself playing the hell out of him

HoldMyPlank5/10/2019, 5:26:54 AM1 votes

Thanks! I think my idea with the passive is based on physical control of the jungle. Its definitely a quirky passive but I think it suits his "scarecrow" identity well as scarecrows irl tend to ward off crows from a certain area of crop. Maybe instead of adding the combat mechanic, he can leave an actual scarecrow behind (or something) and have it maintain the same blockade function. (Spooky)