Would you like a two player champ like HOTS's Cho'gall (Not to be confused with Cho'Gath)
Firstly it is a long read so at the end i will try to sum it up. And english isnt my native langauge so please excuse any spelling mistakes or grammer errors.
Cho Gall is a very interesting champ,he is a two headed ogre and thus two players control him by controlling the two seperate heads.
Take into note that HOTS doesnt haev the regular Top , mid, ADC , sup and jungler roles but they are sorta mixed. I imagen Cho Gall in LOL would be restricted to bot lane.
He cant be used solo, you must have someone in a party to use him and only that party member can play the other head with him. The party member automaticly unlocks the champ when in your party, so you both don't need to purchase him but the one that doesnt own him, gets second pick of which head and basicly loses the champ when he leaves the party.
His pros :
Very high threat champ at any phase of the game. IF the two players can work together properly and knows the champ and basicly mastered him , he can actually 2 V 5 the enemy team. Very high skillcap but the rewards reaped are worth it.
His Cons:
On the other side of the coin, if even one of the heads suck. He is just a gold farm for the enemy team. Even though he is one champ. If he is killed, he rewards double rewards(Exp , gold , ETC) Because he is technecly only one champ. You team will always have 4v5 teamfights
Spesifics. These are the more complecated things that seperate him from normal champs.
He starts the game off with extremely high base stats. If either head gets the kill. Both are rewarded in full.
Killing Cho Gall awards a automatic double kill and gives double the rewards of a single kill.
Both heads are considered diffrent charcters. so items are not shared between them. But CHo has the health pool and thus buying hp or armor or magic resist item for him increases them but any defence items Gall buys are basicly useless as they dont increase anything. They only share one stat and thats Movement speed.
TL DR Each controlling player still has to buy their own items but defence increasing items on gall are uselss as the dont increase anything.
He technecly has 5 abilities. With the 5th being his passive.
The passive ability button is usually on D . What it does is toggle between which head's passive is currently active.
Cho's passive passively increases all armor and magic resist Cho Gall has by 25 % but decreases the damage Gall does by 25 %.
Gall's Passive increases the all damage done by Cho Gall by 25 % but decreases their armor and magic resist by 25 %.
The main head Cho, is a tanky melee brawler with decent mobility and CC. The player who controls Cho also gets to move the character
The secondary head Gall is a mage assassin who has very powerfull spells and can combo with Cho's abilities. He can't move the character but gall has a second passive ability where if the player right clicks near them, Cho gall gets shoved a small distance in that direction. Sorta like a mini dash. It can't cross terain and has a 20 second cooldown.THis shove also increases their movement speed by 25 % for 4 seconds.
Now for the abilities. The damage figures are for max level though.
Cho the main head.
Q - Surging Fist Cooldown: 12 seconds Activate to begin charging Surging Fist. Activate again to dash forward, knocking aside enemies and dealing 46 AD (+40% AD) damage. The dash range increases by up to 250%, depending on how long it is charged. Auto attacks are disabled while charging.
This is cho's primary movement ability it's not that complicated.
W - Consuming Blaze Cooldown: 12 seconds Ignite nearby enemies, dealing 150 (+40% AD) damage over 5 seconds. Basic Attacking burning enemies re-Ignites them. Cho is healed for 40 (+40% AD) when an enemy is Ignited.
Note : Not the same ignite as the summoner spell. This is Cho's sustain ability. Works on minions as well.
E - Rune Bomb Cooldown: 8 seconds Roll a bomb dealing 91 (+40 % AD ) damage to enemies in its path. Gall can use Runic Blast to detonate it to deal 221 (+50% AP) damage in an area.
Part one of Cho Gall's Wombo combo. This can be a better snipe tool then Caitlyn's ulti if done right.
In HOTS each champ has two ults which they must choose between when unlocking it . So im gonna list both and you can decide which one is best and you wanna consider the one implemented.
First one R - Hammer of Twilight Cooldown 15 seconds. Activate to swing the Hammer of Twilight, dealing 150 (+45% AD) damage, pushing enemies away, and stuning them for 0.75 seconds. Note : The range on this is about half the size of Aatrox's second Q.
Second one R - Upheaval Cooldown: 60 seconds After 1 second, pull enemies towards Cho'gall, slowing them by 25% for 3 seconds and dealing 175 (+40% AD) damage.
Gall the second head : He sports low cooldown
Q - Shadowflame Cooldown: 3 seconds Deal 135 (+50% AP) damage to enemies in the area.
Every subsequent hit of Shadowflame against the same enemy Hero deals an additional 8% damage, to a maximum of 40%. These bonuses are lost if the Hero has not been hit for 4 seconds.
If Shadowflame hits an enemy Hero that is afflicted by Cho's Consuming Blaze, its cooldown is reduced by 1 second.
Gall's poke ability that rewards you if you can hit the same heroes multiple time.s It pierces so you can stack that damage buff on multiple heroes if they are grouped up.
W - Dread Orb Cooldown: 6 seconds
Throw a bomb that will bounce three times, dealing 119 (+50% AP) damage to enemies.
Dread Orb stuns enemy Heroes for 0.5 seconds if they are hit in the bounce area.
The bounce is like Zac's old ulti.
Another poke ability. The stun seems powerfull but the attack and bomb is very telegarphed and slow. so if you dont down it. you deserve the stun.
E - Runic Blast Cooldown: 0.5 seconds
Detonate Cho's Rune Bomb, dealing 210 (+80% AP) damage around it.
Damaging a Hero with Runic Blast increases its damage by 5 and the bomb's range and movement speed by 1 %, up to 200 damage and 20% Range and movement speed.
It can only explode once, so time it carefully. If you can lande multiple hits on this. it becomes a force of devastation.
Ultimates :
First R - Shadow Bolt Volley Cooldown: Cooldown: 60 seconds
After 1 second, unleash 20 Shadow Bolts over 4 seconds, each dealing 226 (108 + 4% per level) damage to the first target hit. The bolts fire towards your mouse.
This is a potent way to ward off enemy champs harassing you. THe projectiles are slow and you can dodge them by runing in a circle around Cho Gall . But you dont dodge them, then yer gonna havea bad time.
Second R - Twisting Nether Cooldown: 80 seconds
After 1 second, nearby enemies are slowed by 50% while Gall channels, up to 5 seconds. Activate the ability again to deal 353 (+50% AP) damage and end the slow.
Gall also has sorta another passive. He doesn't get a normal ward instead he gets the Eye of Kilrogg.
It reduces the ward cooldown to 45 seconds.
Doesn't Stealth the ward.
Shows a large area around it for 45 seconds. Grants sight over walls and even through bushes even if it isn't placed in the bush.
The eye can be killed by enemies with 2 Basic Attacks.
Stores up to 2 charges.
Do you think league can acommidate such a 2 players for one champ character? And even if thats a no , do you still personally like this consept?