Aether, Heaven's Arrow(Champion Concept)

Mr Voidling··2 votes·1,257 views

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Aether, Heaven's Arrow


STATS HP|550+65 H5|7+0.6 MP|260+35 MP5|7+0.7 AD|60+3.2 AS|0.64+3.5 AR|24+3.5 MR|32+0.5 MS|330 RG|525


Passive: God's Eye Aether has +50-300 vision radius and +25-150 attack range.

Every champion kill/assist or epic monster grants 200 Favor, every ability landed on a champion grants 5, every minion or monster killed grants 5, basic attacks on champions grant 1, and Aether passively gains 1 each second. At 1000 Favor you may upgrade an ability, resetting your Favor to 0. Dying also resets Favor to 0.

Favor: Gain 30% increased attack speed and 50% tenacity against vision related impairments(blind/fear/charm/taunt/nearsight).

Q: Arrow of Judgment | CD 12 | Cost 55/65/75/85/95 | Range 700 Aether readies an arrow to fire in a direction, unable to change direction and moving 40% slower while charging for up to 5 seconds. Recastable after 0.5 seconds. Deals 60/90/120/150/180+(70% AD) Physical damage to the 1st enemy hit, increased by 33.3% per second, up to 100% increased damage at 3.5 second charge time for 120/180/240/300/360+(140% AD). Killing an enemy with this causes it to continue traveling for 400 units. Not firing the arrow refunds half the cd and mana cost.

Favor: Travels twice as fast and fully charges in 2 seconds.

(kind of like Nidalee Q mixed with Taliyah Q mixed with Varus Q)

W: Peering Sight | CD 16/15/14/13/12 | Cost 65 Aether gains Peering Sight and 20/22.5/25/27.5/30% armor penetration for 5 seconds. Hitting an enemy with Peering Sight reveals them for 2 seconds making them targetable even while stealthed.

Passive: When an enemy champion enters your vision gain 10/15/20/25/30% bonus movement speed for 2 seconds. Enemies must be out of Aether's vision for 20 seconds before they can trigger this effect again.

Favor: Durations are lengthened by 50%.

E: Holy Rain | CD 14/13.5/13/12.5/12 | Cost 30/35/40/45/50 | Range 600 | AOE 200 unit 90 degree angle Aether causes magical arrows to strike down in a cone dealing 40/65/90/115/140+(50% Bonus AD, 30% AP) to all units hit and rooting them for 0.75 seconds. 2 charges, 2 second cd between casts.

Favor: AOE increased by 100 units, range increased by 400 units.

(Kinda like Yorick E)

R: Heaven's Light Aether fires an arrow into the sky which after 1.5 seconds shines light on the entire map, revealing it for 2 seconds. Heals all allies for 80/120/160+(20% AP) over the duration, and deals 80/120/160+(30% AD) true damage to all enemies over the duration, within 5,000 units. Increased by 50% to units within 2,500 units and 100% to units within 1,000 units.

Favor: blinds all enemies for the duration, and increases radius effects by 500 units.


Just saw a champ concept have something to do with enemies coming in his vision, so I realized I should post this before other aspects appear on the boards... Sooo I won't wait until tomorrow. Though I might tweak some abilities, so any feedback is appreciated.


Lore: No clue, probably similar origin to Kayle? Or just more of a Demacian champion, R being like Garen's R in terms of magical properties.


Check out my other concepts here: https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/6AtfrxNr-all-my-champion-concepts-page-2

5 Comments

nasu0101 votes

This is nice i have a concept in this category also think your right about posting them before they become main stream. Natal's brother shukan the seer

Mr Voidling1 votes

Yeah, it's pretty hard to seem like an original idea once someone else posts it. One of the reasons why my 2nd page of champion concepts has potential ability ideas that I'm letting people see and use for their own concepts. I might think up an amazing ability but have no champion kit to put it in, but I still want recognized as thinking it up.

nasu0101 votes

[{quoted}](name=Mr Voidling,realm=NA,application-id=A8FQeEA8,discussion-id=MdzQZfKP,comment-id=00000000,timestamp=2019-01-01T21:31:26.739+0000)

Yeah, it's pretty hard to seem like an original idea once someone else posts it. One of the reasons why my 2nd page of champion concepts has potential ability ideas that I'm letting people see and use for their own concepts. I might think up an amazing ability but have no champion kit to put it in, but I still want recognized as thinking it up.

I see well then we can always do a calibration throw me a though lets see what it spinns into

Senteth1 votes

All of the ability enhancements are on the mild side, is that intentional?

Also I don't see the point in the attack speed bonus on the passive portion of the W. I would much rather have a stronger movement speed boost to react and reposition instead.

I don't like that his W gives him so much true sight. Some would be fine, like a quick burst in a cone, or a small little ring around him, but 5 whole seconds of his entire vision range? That is too much man.

His ult is strong, like really strong. This isn't a bad thing, just keep it in mind when looking at the rest of his kit.

Though the ability enhancement on his R is actually much too strong, especially considering how weak the rest of them are.

Mr Voidling1 votes

His true sight works differently, it doesn't reveal everything in his view range it just does the on-hit effect. Wasn't clear enough there in the description. It is only really used against stealthed units or people going in bushes, so champions like Akali can't keep dipping back into invisibility.

Mild is generally what I was going for, since Viktor requires purchasing and this doesn't. Will change R to just applying an actual blind, no vision blocking. Some aren't as "strong" as others, but it is situational, like Viktor with his W which is upgraded last most of the time. I don't want him to be a major feast-or-famine champion.

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