You’re completely right ! I initially didn’t really define the limits of the thing I wanted, it was more of a broad idea. By responding to comments and trying to explain why I had the feeling there was an empty spot for that type of character in the League, I defined it better and I’m happy you ask for more details ! (btw, indeed, Garrett from Thief is totally a rogue, just from the sub-class that wields bows)
I actually love your description of the traditional ranger. I feel drawn to it and it is part of why I think the League needs a new archer.
someone who lives their best life on the open trail, generally friendly with animals and only a few people, has a great deal of knowledge about traps, tracking, and outmaneuvering their hunters or prey
This archetype is not fully represented in game ! That’s what I want from the beginning.
Now the problem is that Ashe is a scout and Kindred has a pet. Also we already have a lot of traps in the game. To be completely honest, these aspects have always been my least favorite from the ranger class. The dissimulation, tracking, agile aspects are my favorite. Which is why I was also attracted to the rogue archetype, but I never liked the mischievous and dishonest parts of it. Plus I want an archer !!
Therefore, this concept is not exactly the epitome of the traditional ranger, nor the perfect rogue. Actually, I would be equally fine with Riot identifying the champion more as one or the other. I feel like there is a weird in-between category that borrows elements from the two. You can see it both ways : the noble rogue that uses a bow (and is not particularly mischievous), or the lone ranger (that tracks a prey in any environment, not only nature). Either way they have stealth capacities, dexterity and precision. They are capable of taking down a foe with a single arrow and vanish right away.
I don’t feel like any champion fills that role. And it is a quite beloved profile from video games.
After talking to a friend of mine, here’s what I think best describes that in terms of gameplay : a mix of Twitch and Jhin, plus one good mobility spell (think Sylas E).
For the mobility spell, I actually have given it some thought. I wouldn’t want the champion to be overly mobile, mainly because it simply wouldn’t be balanced to have a mobile Jhin that can camouflage.
My idea : on first cast, he shoots a hook-rope-arrow that can attach to a wall ; on second cast, he turns invisible while pulling himself to it ; if he is near the wall when reactivating, he hops over it (small walls only).
This ability can look strong, but it actually is a much less powerful version of Shaco’s Deceive. If you want to give the spell a weakness, slow the champion during stealth. It hasn’t been made yet and quite fits the camouflage RP-wise.
It gives him a cool gap-closer OR way to cross a wall but with the need to carefully use the ability. The stealth gives it more importance and thus more thought as to when to put on cooldown.
I think this spell totally captures what the champion would be ! It lets him either slowly infiltrate a corner of the map to kill someone he’s tracking or get out just after it. One or the other only.
I would LOVE you to do a concept for this champion. Please do. I do not own the idea, I’m happy if it has a life of its own !!
I actually really feel what you mean with your wish for a sniper. It can totally be a part of this champion because « precise, heavy shots » is exactly what I think should be its gameplay. Mixing the two ideas seems great. Have fun with it !
(that was a long comment :p)