Hello! I'm Nesmith. You could call me a professional champion concept designer and criticizer. I'd like to help you concept your champion more thoroughly. Get comfy, 'cause this comment's long.
Abilities
Passive-Paint Trail
When mina hits someone with any ability, it leaves paint on them which leaves a trail on them for a decent amount of time, perhands 8 seconds, and the paint trail begins to fade away after about 8 seconds. this also reveals the enemies.
I really do like this idea of a passive, however I'm on the fence about how this would be - strong or weak. It seems like just vision wouldn't be enough, however the duration is incredibly long. 8 seconds? That's a lot longer in League of Legends time than you think. I'd recommend bringing it down to about 3 or 4 seconds, and maybe increase the duration based on her level (preferably at 1 / 7 / 13).
Also, another thing - make sure the paint trail isn't too long, and perhaps grant vision on the paint trail itself.
One final note is that it seems like it'd be too strong if it hit literally everything your abilities touch. I suggest changing it so that it'll only apply to champions.
- Duration should be
8 seconds 4 seconds.
- Trail is
existent until expiration short and does nothing grants vision.
- Applies to
all targets enemy champions.
Q-Splash of Color
Mina shoots a blob of paint from her paint brush in target direction with a decent range, similar to caitlyns Q, it hits the first enemy hit and a small amount behind the enemy hit. dealing less damage to the ones hit behind the target struct with the ability. this also slows the enemy for 1.25 seconds
I like the concept, and it's pretty cool - kind of like a mini-Grave's Collateral Damage with a slow. I'd just like you to go into more detail. "decent range, similar to caitlyns Q," doesn't quite cut it. To give you a perspective, Teemo's model is approximately 100x100 units, and Caitlyn's Piltover Peacemaker reaches as far as 1250 units, or 12 and a half Teemos. Try to figure out numbers there, in case you'd like to approximate how far abilities should go.
Also make sure you add damage numbers, including ratios, as well as mana and cooldown cost/duration.
- Range is
as far as Caitlyn's Q 1250 units.
W-Spin Splat
Mina twirls around swinging her paintbrush around 1 time, knocking back enemies.
Does this do damage, or is it just a CC? Also, make sure you know the difference between a pure knock-back, a pure knock-up, and a hybrid. To give you an example, Alistar's Headbutt is a pure knock-back; Alistar's Pulverize is a pure knock-up; and Zac's Let's Bounce is a hybrid. Just for your information.
Also, as mentioned before, clarify how far enemies will be knocked back - is it a fixed distance where they'll always go a certain distance, or is it to the edge of the ability? Things like that make abilities much clearer to the viewers of the concept.
- Ability
does no damage could use damage.
- Ability applies
knock-back a hyrbird (my suggestion.)
- Ability knocks-back
to the edge a fixed distance.
E-Recolor
Mina changes the colors on a target enemy champion silencing them and dealing a little bit of damage.
To provide information on this, I'll ask three questions: how long does the silence last?; how much damage is dealt?; and what are the mana and cooldowns?
- Ability silence lasts
essentially indefinitely 1.0 / 1.25 / 1.5 / 1.75 / 2 seconds (my suggestion.)
- Ability deals
so much damage you can't even describe it other than "a little bit" 80 / 120 / 160 / 200 / 240 (+0.6 AP) magic damage (my suggestion.)
R-Master Piece!
Mina jumps to target rectangular area about the range of Lux's E, and paints a big rectangular portrait of abstract colors on the ground, dealings damage and stunning all enemies locked inside of it for a short duration of time, and it deals about the same as Ziggs ulti.
Whoa - hold your horses on the damage train. 250 / 375 / 500 (+0.9 AP) in an 300 unit area with a stun? That's pretty damn strong if you ask me, especially since she jumps to that area. Don't get me wrong, I really like the concept - the only problem that I truly have with this is that it's damage is too high for how instantaneous it would probably be, it's range is a bit small for the effect it applies, and the AoE stun effect is mighty, but in a good way.
TL;DR: ↓
- Deals
250 / 375 / 500 (+0.9 AP) magic damage 200 / 325 / 450 (+0.75 AP) magic damage (my suggestion.)
- Range is
300 units in radius 375 units in radius (my suggestion.)
- Stun lasts for
so long it indefinitely goes on until you understand the concept of stuns themselves 1.5 / 1.75 / 2 seconds (my suggestion.)
Lore
N/A.
I suggest how she draws a drawing so marvelous (probably something involving a devastating tragedy in Bandle City's history) that she is inspired to draw around the world, and the League of Legends is exactly where to do it.
Appearance
...i imagined her having her hair back in a braid and she can have brown hair with bangs with the tip having been dipped in paint lol. y'know to look like her braid is a paint brush, it thought that would be cute cx
She would have a bunch of small brushes in a little bag and maybe a small easel on her back with small tubes of paint and brushes in her little bag/purse, and have ears like tristanas and carry around a paintbrush about half the size of her body. she would have a rather messy costume, probably beige but with paint splats all over it :P
Cool concept, all I ask is if she's a yordle, what color is her skin? Blue? Purple? Green? Any color works, as no Yordle is the same (except Poppy and Tristana, who are blue.) I can visualize her being a peachy red color with her cheeks and face emphasized more. I also imagine her wearing a robe similar to Lulu's, only it reaches to her waist, and below she wears leggings and creative boots. You do you, though!
I like the big paint brush description of her weapon, and how she is decorated. Really creative.
Scores
Abilities: 7 / 10
Definitely some cool abilities I've never come up with before. Some are very simple, and some may require massive re-vamps (passive in particular.) All in all you did a good job designing the kit, and it definitely relates to her lore in a very well made manner.
Appearance: 9 / 10
I can't get over how cute she'd look in that outfit and with a massive brush like that. I can totally imagine everything she'd look like in a lot of detail! Good description, but please just be a bit more thorough with it.
Lore: N/A
You did not have a lore. I suggest utilizing mine, or concepting something of your own. Until then, this section is considered Non-Applicable.
Overall: 6 / 10
6 out of 10 is not 60%, or a D- grade, and in the world of concepts, it never will be - so don't panic. The reason I gave you this score is because you're missing a key element to a concept: the lore. A champions kit, appearance, and even their title revolves around lore, and it's very important you apply it to your concept. Otherwise, the abilities and appearance are very nice. All in all you did a fantastic job, and I hope to see a good edit in the future! :D