Xerath needs an actual rework [Mage updates]
is a champion long forgotten and exceptionally bad at the moment. I believe he is due some love. And after writing the Swain rework, I think more and more that some mages are left in the dust.
- ** Passive: Ascended Magus**
Range: 700 Xerath's arcane energy repels physical damage from nearby enemy champions by 10%.
Range: 1500 If Xerath lands 2 consecutive spells on an enemy he deals 8.5% of the maximum mana to the enemies over 3 seconds and restores 30 - 195 (based on level) mana. If the enemy does not use mana, deals 6% of maximum health over 3 seconds. Passive cannot be applied to enemy champion until after 6 seconds.
- ** Q: Arcanopulse**
Range: 750 − 1400 (based on channel time)
Radius: 72.5
Cost: 80 / 90 / 100 / 110 / 120 mana
COOLDOWN: 9 / 8 / 7 / 6 / 5
First Cast: Xerath Channeling charges for up to 3 seconds to increase Arcanopulse's Range over 1.5 seconds, gradually slowing himself for the duration by up to 40%.
Arcanopulse is canceled when the charge ends, refunding half of the mana cost.
After a brief delay, Xerath fires a beam of energy in the target direction, dealing 90 / 130 / 160 / 210 / 250 (+ 75% AP) magic damage to all enemies hit and reduces Arcane Barrage cooldown by 3 seconds.
Relatively unchanged
- ** W: Locus of Power**
Cost: 60 / 70 / 80 / 90 / 100
COOLDOWN: 22 / 16 / 13 / 9 / 5
Active: Xerath cleanses himself of all crowd control and immobilizes himself at his location, granting his spells 500-range and magic penetration of 10 / 15 / 20 / 25 / 35%. When the ability is active, Arcanopulse's gains 50% cooldown reduction and the cast time is removed.
The ability lasts up to 8 seconds but can be canceled early by reactivating the ability. When the effect ends, Xerath gains 45% increased movement speed for 1 second.
Passive: While inside Locus of Power, Xerath slowly builds a shield 10 / 15 / 25 / 30 / 35 (+0.5% AP) each second capping at 60 / 100 / 130 / 170 / 200.
- ** E: Seal of Destruction**
Range: 1200
Effect Radius: 1200
Cost: 100 / 105 / 110 / 115 / 120 mana
COOLDOWN: 20 / 18.5 / 15.5 / 14 / 12 seconds
Active: Xerath implodes inside the area around him dealing 30 / 60 / 90 / 120 / 140 (+ 60% AP) to all enemies and slowing 40 / 50 / 65 / 75 / 80% champions facing toward Xerath for 3 seconds. Enemy champions struck by the sigil are then marked for 10 seconds.
Marked enemy champions will take 20 / 35 / 50 / 75 / 100 bonus magic damage and 5 / 8 / 10 / 12 / 15% (+2% AP) true damage from Xerath's spells.
- ** R: Arcane Barrage**
Range: 1000
STATIC COOLDOWN: 0.8 seconds
COST: 150 / 180 / 200 Mana + 1 Charge
Recharge: 55 / 50 / 45 / 40 / 30 seconds
Passive: Xerath periodically stocks a Arcane barrage charge, up to a maximum of 4 / 5 / 6. When combined with Locus of Power, the range of Arcane Barrage will be increased to 5000 and recharge cooldown will be reduced by 30%.
Active: Xerath launches a blast of arcane energy to the target area which strikes after 0.5 seconds, dealing 130 / 170 / 200 (+ 40% AP) magic damage and briefly granting sight of it. Each cast has a static cooldown of 0.8 seconds.
Enemies in the center of the blast take 50% increased damage