Gamemode: The Void

Ozzie Storm·5/14/2016, 6:51:48 PM·12 votes·1,172 views

Hi everyone,

I realized that we don't get to experience much of the void despite having 6 champions from there + Rift Herald & Baron Nashor. So i thought about a gamemode surrounding this.

The gamemode is built upon a survival type gameplay in an arena like map (shape of the map inspired by the Void Crest Icon http://leagueoflegends.wikia.com/wiki/The_Void?file=Void_Crest_icon.png ), where you have to clear your way through a total of 20 waves increasing with difficlty as you go to survive till the end.

The objective is to clear waves of void creatures (similar to COD: Zombies) and surviving, while fighting an OP void champon or creature similar to the Rift Herald/Baron Nashor every 5th wave or so (either by yourself to test your skills or in a team to improve teamwork skills).

The store opens at the end of each wave and you get to level up 1 ability with every wave cleared and you get too level up your ult every 5th wave ( I intentionally want the boss/every 5th wave to be difficult & leveling up once every waveclear + defeating the boss grants you that ult level up, it would give a feeling af acchievement imo) with a total of 18 levels. The store doesn't necessarily have the same items as in Summoners Rift, it could have new items just for this mode.

In the end you get IP/XP equivalent to how many waves cleared, last hits...etc.

Imo it's an nice way to approach the void while bringing a fresh concept into League like no other, especially that the objective isn't killing to beat an enemy rather strategise to survive.

Plz don't forget to vote and like this post to be noticed by Riot, this is my 1st Boards discussion so go easy on me ;) Suggestions and ideas are very welcome.

TY for reading my post & have a nice day :D

/Ozzie

P.S: A twist to this could be that the team faces 1 "voided" opponent (similar to being ascendant in Ascension). instead of a void creature every 5th wave.

9 Comments

Elisza Kitsune5/14/2016, 11:36:37 PM1 votes

I'd have to say this is quite an interesting concept to "the Void" and as much as I'd like more Void champions; we both know Riot isn't even currently thinking about the Void. The idea of having a Void creature and voided arena is pretty intriguing though. And although you need more to specify (like say; what do deaths do? Eliminate you from the game? Can you be revived? etc), I think that the basis is pretty good. It would have a set amount of time like 15 minutes for a full 10 rounds or something like that.

Amoebanator5/15/2016, 1:51:27 AM1 votes

The only real problem I see is that it's not a PvP system. Turning a game mode into a PvE farm mode would not be good for the community, but I do like the direction you are thinking for the setting.

Kinzard5/15/2016, 4:32:33 AM1 votes

No I think this will be good, just like Doombots. But rather than having pvp elements it should have better PVE, like fighting 10 strong void monsters running down the lane. for example around level 1-5 just small voidlings, little critters. after that 10 it'll spawn bigger and dangerous enemies and then more in droves. The pressure becomes so hard to handle that backing at the wrong time will get you overrun and at final stages you will fight like rift heralds running down your lane, and even baron nashor.

jmaishere5/15/2016, 5:56:23 AM1 votes

So like a firefight mode? I think though leveling should be done a bit more often as if you level every 2 levels but a boss creature comes on the 5 th wave, a lot of champions don't hit their powerspike till level 6