New gamemode idea: One for All vs All
Just as the title sais, everyone has the same champ but everyone is against each other. The most skilled would be victorious. The game ends when the number of kills necessary is gained (20 maybe).
As for gold income and XP, they aren't affected with how many kills you have, instead it increases on a constant and equal level among everyone. That way if a player gets lucky ang gets for example an early tripple kill it is not automatically gg because he's more fed than everyone else. Whith the xp and gold income equal the only factor would be your actual skill.
Imagine 6 Katarinas or 6 Rivens all against each other. Who's better ate executing combos, animation cancel and calculating every move.
Custom games of this mode would allow people to actually debate who is better with a certain champ. Turnaments could be arranged around the idea even similar to the hunger games.
As for the map i think it should be similar to the old Dominion map (the one used for assencion). A wide empty area in the middle and walls all around thus giving the option to either duel or chase and outplay.
Not really sure about the shop and spawn platform yet. it could be like rounds where every 10 min everyone is returned to their platform and are able to purchase items only there and then, after 2 min. everyone is spawned automatically into the map, where every player has his own shop and spawn platform around the map.
The reason i chose 6 players instead of 10 is because of clarity and allowing a players' strategy to show instead of it turning into a who can spam the ost abilities faser ang get lucky game. It also allows for better clarity since 10 people throwing abilities all around woud be too confusing imo.
What do you think. It this gamemode a viable idea or not? Criticism and comments are much welcome ^^
Thank you for reading and have a nice day ^^
/Ozzie
EDIT: One thing i didn't really talk about is the pick and ban phase. What seems to be the most ideal imo is the new ban phase that (hopefully) will get implemented (where everyone bans 1 champ at the same time) and the pick phase is random similar to the pick phase od the onriginal One for all. Every player chooses a champion of his choice and the end result is picked randomly where the precentage doesnät affect the outcome (for example if 4 players chooses Katarina and two chooses Ekko each champ has an equal chance of getting picked aka 50%, this way premades can't force others to play a certain champ just because they all chose the same thus they are the majority).