Some Opinions on an old Champion Concept?

TonyTonyMordecai·12/27/2015, 10:20:41 AM·1 votes·347 views

Hey All! (Happy New Year and stuff!)

Now that Riot has shown us how crazy champions can be in League of Legends, it's time to pull a concept of mine out of the forums. (5-15-2014, to be exact)

I just want some thoughts on this, since the responses were probably based on how League was back then. (Concept was said to be complex and would've fit better in a different genre, but you guys tell me what you think!)

Italics is stuff I added in this post . . . . . . . . . . . . Scarlett, Keeper of the Zodiac

She would be a mage, secondary fighter. Primarily because having mana would be key, but attack damage and armor could be built upon. She would use the 12 astronomy zodiac people(things) as the actual fighters, and switching between them would give her added effects and also change what her other 3 abilities would be. She would be like Orianna, in which she doesn't have to necessarily be in the fray (i.e. Command: Attack), but will be somewhat like Annie, where she summons other people to fight for her (i.e. Tibbers).

I guess you could also say that Azir is closer to this concept than Orianna and Annie is

435 base health 200 base mana

[Q] Key Change! 0.9 sec cooldown Switch which zodiac symbol is being used for abilities. These are in a set order:

  1. Aries, the Ram(slow on hit)
  2. Taurus, the Bull(increased damage and armor)
  3. Gemini, the Twins(increased attack speed and increased movement speed)
  4. Cancer, the Crab(chance to bleed on hit)
  5. Leo, the Lion(reveal on hit for a short time)
  6. Virgo, the Maiden(chance to stun)
  7. Libra, the Scales(increased health regeneration and ignore unit collision)
  8. Scorpio, the Scorpion(chance of knock back)
  9. Sagittarius, the Archer(increased range)
  10. Capricorn, the Sea-Goat(increased ability power)
  11. Aquarius, the Water-Bearer(cooldown reduction)
  12. Pisces, the Fishes(increased chance to critically strike)

This Ability is a perpetual toggle ability with persistent passive effects

If you hit this ability while a "guy" is out, it will put them... "back"(?) and you can re-activate the summon ability

[W] Open! 50 or 25 mana required to activate..5 Second Cooldown 5 mana per second (w/zodiac representative being on the battlefield) Summon whichever zodiac representative is selected, as well as some sort of AOE affect when person is summoned, and stays for 15 seconds.

  1. Aries: slows in the immediate surrounding area
  2. Taurus: knocks up those in the area around him
  3. Gemini: immediate damage to those around them(there are two of them, so they'll have increased attack speed compared to Scarlett)
  4. Cancer: Damages and causes those around him to bleed for a few seconds
  5. Leo: blinds those around him
  6. Virgo: stuns those around her
  7. Libra: silences those around her
  8. Scorpio: knocks up and stuns those in front of him (as well as those around him, but for less time)
  9. Sagittarius: shoots arrows at surrounding champions at lightning speed, also passing through them
  10. Capricorn: stuns champions around him
  11. Aquarius: knocks back enemies around her
  12. Pisces: lunges at closest enemy champion and stuns them(they attack in unison, so they hit twice)

The "guy" would stay on the battlefield up to 15 seconds, with Scarlett's death, the "guy's" death, and mana being the only thing that shortens their up-time

I also don't know if this ability should have a cooldown... Probably not?

Now that I added an initial summoning cost, no cooldown is better.

Just kidding, that would be broken. 5 second cooldown if the "guy" goes down.

[E] Attack! 15 sec cooldown, 75 mana cost Zodiac representative goes forth and executes an attack from wherever they are standing (be aware that some representatives' attacks have no effect on towers/turrents and some only affect champions, completely avoiding minions)

  1. Aries: throws clouds of wool that greatly slow champions(minions are not affected)
  2. Taurus: slams axe into the ground to damage all those in front of him and briefly knocking back those in the radius can't knock back enemies through walls
  3. Gemini: transforms to look identical to Scarlett, and can summon another representative at random (cast [E] for a second time, and this only happens with Gemini)
  4. Cancer: attacks all those in an area, and is unable to be targeted for that duration
  5. Leo: charges towards targeted enemy, damaging all those on the way, and revealing all who were hit for a short time
  6. Virgo: burrows underground and resurfaces above ground at target location to knock up anyone in the radius
  7. Libra: greatly slows all those in a large area and adding damage per second for those still in the radius, but the slow stays even if they are not in the area
  8. Scorpio: summons a torrent of wind that knocks back those in a cone area, as well as stunning them
  9. Sagittarius: fires arrows in a cone area in front of him, and those arrows are guaranteed to critically strike
  10. Capricorn: teleports to target champion, and strikes repeatedly to inflict large damage
  11. Aquarius: throws a torrent of water that traps champions in an area for a brief period, dealing damage per second
  12. Pisces: rushes towards target location and traps and repeatedly strikes all those in the area

Oh boy, where do I start........ I guess when I said "trap", I meant "root"..... And then number 10 would be like a Yi Q..... I think that's it, please ask if any of this ability confuses you

[R] Give It Your All! 70 sec cooldown, 150 mana cost Only a hand full of Zodiac representatives can use this, creating a greater attack that has greater affects

  1. Aries: summons a wall of wool that slows those that pass through it, and blocks all incoming projectiles (minus turrent fire)
  2. Leo: fires a beam of light that affects a radius, and revealing all in that area
  3. Virgo: creates a crater that roots all those in the radius
  4. Aquarius: throws a wave of water that pushes back and knocks up and stuns those in the path, dealing a large amount of damage
  5. Pisces: they transform into large eels and rush towards target, knocking up and stunning them, hitting twice, one after the other

I guess this is similar to Kalista for if the wrong "guy" is out then the ability would be greyed out . . . . . . . . . Final Thoughts:

She would probably be pretty good as a jungler, since she can summon friends to help clear camps and stuff.

Also works out better if there is a cooldown on her summoning so that her ganks aren't more oppressive than Yorick in URF mode.

I hope you enjoyed this. Looking at this again is pretty impressive for myself seeing how the most recent champ released around May of 2014 was Braum.

My how times have changed....

Cheers!

4 Comments

TeCoolMage12/27/2015, 10:27:01 AM1 votes

It's waaaay too complicated, it'd be better for DoTA 2 where people memorize Invoker effects and odd mechanics

Maybe if it were 3 effects each, otherwise it's a bit too much.