Thanos, the Death Bringer

CarbRundum·5/10/2016, 3:14:45 AM·1 votes·912 views

Primary Role: Marksman Secondary Role: Assassin

Health: 520 - 1725 Health Regen: 8 - 13.2 Mana: 300 - 850 Mana Regen: 7 - 12 Ranged: 500 Attack Damage: 56-75 Attack Speed: 0.665 (+0% - +40%) Armor: 20 - 76 Magic Resist: 30 Move. Speed: 325

[Passive] Remorseless Shots All of your basic attacks against enemies with less than 20/30/40% of their maximum health will critically strike for 150/175/200% damage. If the attack were to already have critical struck, the damage reduction will be overridden. Your basic attacks deal bonus physical damage equal to (+6% of the target's AP) (+12% of the target's bonus AD) (+3% of the target's bonus health). You gain only 40% bonus attack speed from items and must spend 0.4 seconds reloading after every shot fired.

[Q] Burst of Blood Cost: 20/30/40/50/60 mana Cooldown: 6 seconds Range: Self-Cast

Effect: Engulf yourself in the blood of your enemies, becoming stealthed for 0.4 seconds, gaining 10/20/30/40/50 bonus attack damage for 2.5 seconds after the stealth breaks. Your auto attacks reduce the cooldown by 1 second, doubled on critical strikes

[W] Blood for the Taking Cost: 100 mana Cooldown: 25 seconds Range: 650 Passive: Upon scoring a takedown on a champion, you regain health equal to (5% of your maximum health) (+5% of the target's maximum health)

Effect: Activate your Soul Captor, creating an area around you. For 4 seconds, all enemies within that range will take 10% increased damage from you, and you will restore hit points equal to 1/2/3/4/5% of all damage you deal to them.

[E] Unrestricted Movement Cost: 40 mana Cooldown: 12 seconds Range: 500 Effect: After a 0.35 second channel, blink 500 units in the target direction, as well as showing where you will end up to all players in the game, gaining 10% movement speed for 2.5 seconds and will ignore unit collision. Taking damage during the channel will cause it to become a 1 second channel, instead.

[Ult] Angel of Death Cost: 100 mana Cooldown: 180/160/140 seconds Range: 500 Effect: After a 1 second delay, begin shooting indiscriminately in all directions, dealing 40/80/120 (+180% AD) (+90% AP) (+4/6/8% of their maximum health) physical damage to the first enemy hit in all directions (works like a Badimir E) every 0.5 seconds for 2.5 seconds. Every shot applies your passive's on-hit damage. The last shot will deal double damage. Deals 400% bonus damage to minions. For every enemy champion killed by this ability, 5% of the cooldown is refunded. This is a channeled ability, but Thanos can move freely during the ability. After its usage, Thanos is left unable to use his auto-attacks for 2 seconds.

An evil spirit from the Shadow Isles, Thanos possessed an innocent human. Having had his body, but not mind, stolen away from him, the man who became a walking killing machine is forever doomed to watch as he kills innocents and takes their blood to satiate the bloodlust of the spirit.

Thanos is an AD Carry who's adept at dueling others head-on, as well as causing massive devastation in a teamfight, His short range and slow auto-attacks gives him a weak laning phase, but he becomes significantly more powerful in the late game. With some items, his ability to duel others is powerful, being able to deny enemies vision using his short-duration stealth to protect him from auto-attacks while he reloads, and turning his enemies' power against them, with his autos scaling off of his enemies' stats. His ability to amplify his damage while also giving himself pseudo-lifesteal makes him a very threatening 1v1-ing champion. However, when teamfights begin, Thanos can see some more trouble. His short range and slow auto attacks will make his damage-over-time significantly lower than that of other marksmen. His critical strikes from his passive won't help, either, when the enemy marksman will also be critically striking often and attack faster, and probably at a higher range. However, when given the right circumstances and conditions, one well-placed Angel of Death in the center of the enemy team is all that it will take to annihilate the opposition. The % HP damage and the high base damage and scaling will make sure it shreds tanks and squishies alike. His W and E will give him the ability to restore a devastating amount of hit points while using the ability and the will give him the ability to position himself favorably, as well. However, a poorly-timed Angel of Death will leave Thanos helpless as he cannot fight-back against the now pissed-off enemy team.

Works well with: Amumu Amumu's area-of-effect lockdown will lend itself perfectly to giving Thanos the opportunity to jump in and melt the enemy team with a devastating Angel of Death Bard Bard's ability to heal Thanos to compensate for his weak early-game and his ability to lock down enemies for either some free harass from Thanos or a devastating ultimate will give Thanos the edge over his opponents. Sejuani Sejuani's area-of-effect lockdown and powerful disruption tools will make her a quick target to focus for unsuspecting targets who may think that the Sejuani is suicidal, while in reality, the five-man ultimate from Sejuani was actually just setting up for the enemy team to get dunked on by Thanos's follow-up

Struggles Against: Zed A champion who can catch up with Thanos even if Thanos blinks away, has a skillshot-reliant kit that renders Thanos's stealth moot, and can kill Thanos before Thanos can even think about turning the tides with an ultimate is not a fun matchup for Thanos. Vayne Thanos may be a strong duelist, but few can stand up to the unrelenting one-versus-one power of an itemized Vayne. If Thanos allows the game to drag on too long, he'll soon find that his dueling potential has met its match. Not only does Vayne also have stealth to counter Thanos's, but her attacks will also critically strike and will come out much faster than his. She can also interrupt Thanos's channels with her E, making her a difficult champion for Thanos to deal with. Yasuo Yasuo is more than mobile enough to catch up with Thanos, even if he blinks away. Yasuo can also greatly out-crit Thanos, as well as having hard crowd control to stop Thanos's channels. His skillshot Q will ignore Thanos's stealth, and unlock Braum, who can also block part of Thanos's ult, Yasuo will not get melted while behind his Wind Wall.

Starting Items: item 1055 item 2003 item 3340 Essendtial Items: item 3031 item 3508 item 3009 Offensive Items: item 3071 item 3142 item 3812 Situational: item 3036item 3033 item 3046 item 3085 item 3053 item 3156

2 Comments

JustMonika135/10/2016, 3:17:52 AM1 votes

E and Ult gives me Overwatch Reaper vibes.