Idea to remove some random aspects from the game, namely, Critical Strike Chance
Instead of giving auto-attacks a % chance to critically strike for 100% increased damage, change the Critical Strike stat entirely. Now, make all auto-attacks deal (1% of your AD per 1 Critical Strike) bonus physical damage. The overall average damage output of someone with, say, 20% critical strike chance and someone with 20 of the new Critical Strike will remain the same. However, it will be more transparent as to where all the power is coming from. Rather than dying to that Yasuo in lane because he got a random crit from his
and there being no way to gauge when that was going to happen, this new stat would let Yasuo and his opponent know exactly how much damage he does per auto-attack, not just the % chance that Yasuo will deal double damage. This new Critical Strike would cap at 100, unless you buy an
.
Of course, some items and champions would need slight tweaks. I propose this:
Still has double Critical Strike, still deals reduced damage due to his Critical Strike stat.
Fourth auto attack instead deals massively increased damage independent of the Critical Strike stat. All of his auto-attacks grant him movement speed, with the 1st granting him the least and the fourth granting him the most.
Gains Critical Strike based on Fury, rather than Critical Strike Chance
His first auto-attack after his Q deals bonus flat damage scaling with AD
Same as Shaco
Q and Autos deal double damage against enemies with less than 15% of their health
Increases Critical Strike and Critical Strike cap by 50%
Bonus damage scales with Critical Strike the same way auto-attacks do
Regain mana equal to 10% of the bonus Critical damage done.
Auto-attacks lower the cooldown of all abilities by (1 for every 10 Critical Strike)% of their cooldowns. Can only occur up to 2 times every 4 seconds.
