[Skin Concept] Atlantean Rek'Sai

Kouga·2/10/2015, 10:42:41 AM·5 votes·1,635 views

Hello, Kouga he-(But Kouga, isn't this the second Rek'Sai post you're making tonight? Stahp!)

Quiet, annoyingly condescending inner dialogue. I had this idea while posting in my last post about Rek'Sai's boring Burrowed recall animation. This is a different idea altogether! (Well you better include a new recall for this then.) I'm getting to that. Shut up.

Ahem.

So! Obviously most people saw the Jaws/shark connection when Rek'Sai was released. I mean come on, a fin cutting through the water earth and hunting down unsuspecting Teemo ? But I thought I'd come up with a full proposal for a future Rek'Sai skin.

Atlantean Rek'Sai

Visuals & Basic Sounds - Rek'Sai would keep her general structure, but would just look more, well, aquatic. I know Riot is big on maintaining the, what do they call it, their silhouette/outline/general shape. Portrait. So Rek'Sai would still have two arms and a tail and a big "Om nom nom voidbeast" maw full of gnashing teeth. The differences: Rek'Sai would look more like a crustacean. While avoiding an obvious Shark analog and giving her smooth 'skin', she'd still maintain her armored/insect-like vibe by keeping segmented body parts, but instead of the sharper edges and angles she currently has they'd just be much smoother with curved lines and soft edges. Like a crab shell. Her dorsal fin would be even more pronounced. You could go one of two ways: straight up Jaws shark fin, or go with a longer, taller, ribbed fin like a Sail Fish [reference]. I actually kind of vote for the latter. Her claws would be like crab/lobster pincers. When Rek'sai is walking above ground, instead of walking on the pads of her front claws, she'd probably have the pincher claws shut tight and walk on the tips or sides of the claws. Imagine like you're walking on your knuckles like a gorilla, that'd be the human equivalent of how it'd look. The exact design of her mouth & teeth could go a few ways.

Also Riot, I know you love your voice filters. Just add one that makes her sound less raspy and more 'soft' and you could give her a filter VO.

Abilities (Lacking very many projectile and particle effects, there isn't a TON to add here other than just adding water effects but I'll go through all the abilities) Passive When Burrowed, if Rek'Sai is using her passive to regain health and drain her Fury, she'd have a green ripple effect around her (more on this in the Burrow description below)

Queen's Wrath (Unburrowed Q) She attacks as normal, but instead of the 'slashing' sound effect is has a 'splashing' sound effect (a la Nami's many sound effects) and would splash in an AoE around her.

Prey Seeker (Burrowed Q) She launches a torpedo of water along the ground, which splashes in a wide around on impact, and any revealed champions leave water ripples where they walk while revealed

Burrow (Unburrowed W) The animation would be the same; Rek'Sai has a naturally fluid motion of 'diving' beneath the ground. The difference is that Atlantean's fin would be taller and would move or flex along with her movements. Also instead of a "digging" effect it'd be a watery effect, with water ripples around her and leaving a 'wake trail' behind her where she went. And 100 Bonus Rito Points if they give it any kind of non-copyright-infringing sound effects to nod towards Jaws. Additionally, her Burrowed body would be much less rigid. While maintaining the same visual hitbox, it would "sway" and sort of wave back and forth, like you'd imagine a fish for a fish or aquatic predator.

Unburrow (Burrowed W) Again, basically the same animation, but would have the obvious "splash" effects that would come with it. Ideally this would have a good deal of splash, and would look like a reverse Cannonball.

Ferocious Bite (Unburrowed E) Rek'Sai bites at her target, which would simply have the expected watery sound effect, except at full Fury (when it deals True Damage) there would be a spout of water that shoots up, like a small geyser, at the Target's location with an appropriate "SPLOOSH" sound effect.

Tunnel (Burrowed E) For her tunnels, instead of rocky entrances they'd be whirlpools, with miniature rivers/streams connecting the two. They'd have a constant siwrling effect in the pools while they were sitting idle. The pools would be more teardrop shaped, to give them a visual indication of what direction the tunnel is leading so it doesn't become misleading. The edges of the pools would be raised up to maintain a similar shape so they aren't flat on the ground. When Rek'Sai enters the Tunnel, there is a "Shloop" sound effect as she slips in the tunnel, and a matching effect when she exits.

Void Rush Rek'Sai targets a tunnel, but instead of a global, ear-peircing shriek, it'd have a more musical audio cue (and in fact, actually make it 1,000 Rito Points if you can give THIS ability a Jaws effect. Just a subtle, "Duuun dun!" while she is chanelling (I know, copyright issues, but there has to be a way to nod to this). The Tunnel that she is targeting, which is a whirlpool, suddenly starts swelling and swirling more violently with rising bubbles like a geyser about to explode. She races through the ground, leaving a water wake trail behind her, and she arrives with the biggest SPLASH of all! A geyser spout of water launching up at her target location.

Emotes Taunt 1 (Unburrowed) Rek'Sai pulls out a Trident and raises it overhead with a screech. Demonstrating her strength she bends the metal shaft, and twists it into a pretzel, then screeches again and throws it aside.

Taunt 2 (Unburrowed) Rek'Sai pulls out a Trident and raises it overhead with a screech. She tries to bend the spear... but fails to. She looks left, looks right, and casually discards it... No one saw that..

Taunt 3 (Burrowed) Rek'Sai 'swims' down beneath the ground with her tail briefing breaking the surface. Then a moment later she bursts up, like a whale jumping out of the water, briefly pausing with her claws crossed over her chest (Deal With It) and then splashes down.

Joke 1 (Unburrowed) Rek'Sai rolls onto her back and 'floats' just beneath the surface. A rubber ducky pops up next to her with a squeak. Upon seeing it, she snatches at it with her teeth, swallows it.. and hiccups with a -squeak-.

Joke 2 (Burrowed) Rek'Sai circles as another rubber ducky (or maybe a beach ball?) sits in the center. She circles it a few times before pouncing on it and dragging it under the surface, then continues to circle around.

Laugh 1 (Unburrowed) Basically the same just with the VO filter

Laugh 2 (Burrowed) Laughs, but with bubbles rising up to the surface as she does.

Dance 1 (Unburrowed) Resting on her tail, she balances a ball on her nose, does a few acrobatic tricks. Ends by eating the ball.

Dance 2 (Burrowed) Does a few jumps out of the water like a dolphin

What do you think? Have ideas on how to improve? please upvote if you like this idea. And if you think I have some good ideas, please read my lengthy post on A New 'Achievement' Reward System

2 Comments

ABlueQuaker2/10/2015, 10:47:27 AM2 votes

*Deep Sea