[Proposal] Post-Game Badges or Accomplishments for Positive Player Feedback

Kouga··15 votes·1,525 views

Background: Hey everyone, Kouga here. I've been playing League off and on since its Beta release. I mentioned this idea quite some time ago on the old boards and there was a fair amount of player interest but at the time it didn't go anywhere. Riot has since then made some additional comments and released some features in relation to positive player feedback and incentivizing positive community relations so I wanted to present it again.

The Concept: Broadly speaking, the idea would be to award badges in the Post-Game screen that would acknowledge player behavior within the game. These could include something like "dealt the most damage to enemy towers" or "healed over [X] HP to allied champions." These rewards would be assigned on a Game-By-Game basis to players and would be given to any qualifying player whether they are on the winning or losing team.

The key components of this idea are:

  • These would not give any intrinsic rewards - i.e., no RP bonuses. The objective is not to influence a player's long term experience.
  • You could have some badges that are common or easy to achieve (Heavy Hitter: Dealt The Largest Critical Strike) as well as rare or difficult to obtain ones (Baron Snatcher: Stole Baron [Dealt the killing blow on Baron where your team did less than 10% of the damage to Baron])

Why This Encourages Positive Interactions - What Role Does This Fill? Everyone loves winning, right? But in every game there must also be a losing team. And in the vast majority of every day normal games that I play (being a casual player myself) there is inevitably blame hurled and fingers pointed. This gives players an opportunity to recognize the positive accomplishments of individual players even if they didn't win. For example, maybe your team lost, but you consistently tried to make sure your team had vision of the map. So if you got a Badge like (Scout: Placed the most wards in the game) it serves as a visual reminder that you did contribute.

As it stands, in a game there is little you can cite other than KDA or who dealt the most damage, a few of the statistics the game currently shows. And often one bad game can lead to a spiral, so this would be a way to mitigate negative feelings from losing a match, and also serves to remind the winning team that this is a team game. Just because Vayne says "GG I Carried", if everyone on her team has Badges showing they contributed to the win, it just shows that no one wins alone.

Could This Encourage Negative Interactions? Admittedly, this system can be abused, and I acknowledge that. If you lose so badly and do so little that you don't get any badges than your team could theoretically feel more justified in laying blame. Further, you could have people who troll or deliberately play negatively in order to score some Badges and pretend like they did something useful. In the above example, Scout, a player could run around in their base with an inventory full of wards so that they get a Badge.

So how could we mitigate abuse?

For one, these Badges would deliberately be non-persistent - these Badges are given out in every game, they are just recognition for what happened within a single game so there isn't any particular reason to go out of your way to 'earn' the same badge in another game. Further, Badges would be disabled for AFK and Leavers. Every system has opportunity to be abused. For example, with the Scout badge. So what? That player probably would have done that anyway, and since the Badges don't give any intrinsic reward it isn't like they really benefit. They certainly wouldn't be fooling any of the other players in that game. Its meant as a positive encouragement tool but it doesn't change the actual balance or progression of the game experience.

Why Is This System Different Than The Current Banners? This would not just be Banners 2.0, it would be a separate system that could run in conjunction with the current banner rewards. The Banners currently fill a role of recognizing long term, individual, positive player interactions. That is a great idea but has some drawbacks. A) It does not reward every positive player, only a small percentage and B) it looks at long-term trends rather than specific incidents. The Badge system would be in place to acknowledge individual game behavior, but wouldn't have any impact on the long term rewards.

Why Should We Listen To Your Idea? The good thing about this system is that it is scalable in terms of scope and necessary resources. You could have a list of maybe twenty badges for a couple game metrics and wouldn't require much other than the coding required to capture the requirements. Or, you could expand it, and have a hundred or more unique badges and accomplishments with little art resources for each one or each category - and obviously with that many resources it would be a huge project in terms of time and investment. But I think that if you started with a manageable number of Badges in a few clear categories and ran them through the PBE you could see if they have a positive or negative influence without risking much in terms of investment.

Let's Get Some More Details: So here is the way I see this system working. In the Post-Game Screen there are pages for Overview, Grid, and Graph. There would be a 4th page: Badges. On this page, each champion would be listed along with a list of the Badges they 'collected' that game, along with a multiplier if they earned it multiple times. If you clicked on the badge, or on Mouse-Over, it would describe the conditions to get that badge. After you left the game, these would be like any other game stats - you can see them in your detailed History page but otherwise it means nothing. The reason that these essentially 'go away' is to avoid situations where players deliberately play negatively or obstructively in order to "Catch Em All"

Okay. Let's take it one step further. Riot could take this idea even further. Aside from just having a large number of these Achievements, you could even have Champion specific badges, similar to the current Hidden interactions. For example, Brand could get a Special Badge - (Watch The World Burn - Kill an enemy Champion with the last tick of damage from Brand's Passive) or Jinx could have (Sniped! - Kill an enemy with a Super Mega Death Rocket that travels at least X units)

This could extend to the unique interactions in the game. For example, Vi has special VO lines when she blocks an enemy Cait Ult. That could just as easily be a special badge instead of/in addition to the VO. This gives Riot more opportunities to make special interactions between champions.

So, Let's Talk I will keep an eye on the comments and will update this post with questions, feedback, and other suggestions as provided in the comments. I will make a second post after this one (because this is getting really long) where I will make a list of proposed Badges.

Update 1

Dev Blog: Player Design Values: Rewards

Lyte recently released a new dev blog that in some ways supports my idea.

TLDR: Our player behavior philosophies include punishment, reform and positive reinforcement. With rewards, we have to be careful to design systems that don’t simply incentivize positive behavior for a small duration, but provide reasons to stay positive all the time.

This is one of the key elements of the Badge system, is that it provides a persistent and ongoing reward system. But because the reward isn't intrinsic, such as skins or IP, it doesn't "break the bank" or ruin the economic side of things.

One of the keys of positive reinforcement is the idea of “schedules,” or the expected frequency of a reinforcing event. Introducing surprise rewards unrelated to specific activities or durations is one of the most effective ways to encourage positive player behavior.

This is one of the admitted weaknesses of the Badge system; once players understand the requirements for the badges, it isn't exactly a "surprise" anymore. In response to that, I'd say that its still good to have different kinds of reward systems in place. The "surprise" element could be kept up by adding new badges periodically, and having those unique or difficult to get badges, or Champion specific ones that are also rare. They would act like the Hidden Interactions the game has - it'd be a fun element for players to try to find them.

Update 2

User [Pastramka] had a great idea that Riot could also use this in their Sharing function. Currently, Sharing one of your matches just says, "Summoner went: K/D/A" but with this system they could set it up to list out your badges along with it, which would add a really neat visual and complement the sharing function.

Update 3

So, the Mastery System. Rather than worrying than taking this as a sign that Riot has settled on a different direction and putting my idea to rest, I think this actually makes my concept even stronger!

The new Mastery System will give you a Score at the end of the match. So you can get a B, or A, or S ranking depending on your performance. My Badge system idea could easily be combined with this, maybe implemented at a later date. It could be a system where the badges actually give you bonus points to your score, or they could be purely for the sake of the achievements themselves.

In my ideal fantasy, the end game screen would have the following:

[Victory!]

Ezreal

Game Score: Rank A (X Total Points)

Badges Expert Killer! (Get the most kills while taking the least amount of damage | X Points) Bloodbath (Get an Ace while being the last Champion alive on the map | X Points)

Unique Badge! A True Display Of Skill (Kill an enemy with Trueshot Barrage that traveled at least 10,000 Units | X Points)

The Badges could give you some of the points that go into your Rank. Or, you can simply take the point values off and they are more cosmetic, but still fun, and give you a great way to highlight your game.

29 Comments

Kouga1 votes

[Proposed Badge List] Updated Frequently

(All info placeholder and subject to change)

Offensive Start The Day Off Right [Get a Multikill that includes First Blood] Expert Killer [Got the most kills while taking the least amount of damage] Did All The Work [Dealt the most damage to enemy champions with the least number of kils] Come At Me Bro [Kill 2 or more champions, with no assisting allies, while under 50% hp] Revenge! [Kill the Champion that killed you within 60 seconds of reviving.] Avenger [Kill an enemy Champion within 3 seconds of them killing an ally] It's Gonna Be A Slaughter [Score an Ace with every member of your team alive] Blood Bath [Score an Ace and be the last Champion alive on the map] Collateral [Get a Triple Kill or higher with a single ability]

Defensive Guardian [Prevented 5000 cumulative damage to allies (via shielding abilities, not healing)] Last Stand [Stay beneath 10% of your max health for more than 30 seconds after taking damage from an enemy champion] Die Hard [Take the most damage on your team while having the fewest deaths on your team] Can't Bring Me Down [Spend more than 6 consecutive seconds under "Hard" CC - and survive.] David, meet Goliath [Kill an enemy Champion that is at least 3 levels higher than you] Beyond the Grave [Get a Multikill while dead]

Utility / Teamwork Companion [Spend more than 75% of the game near an allied champion] Pacifist [Win the game with 0 kills and dealing the last amount of damage on your team to enemy champions] The Eyes Never Lie [Put 5 or more Vision Wards out on the map] Ward Hunter [Kill 5 or more Sight Wards in a game]

Objectives One-Man Wrecking Crew [Dealt 75% or more of the damage dealt to enemy towers by allied champions] Push Push Push [Destroy 2 or more structures within 60 seconds of each other] Grand Theft Nashor [Kill Baron Nashor with your team dealing less than 10% of Baron's health] I'm So Buff [Have Red Buff, Blue Buff, and Baron Buff at the same time while the enemy team does not possess Red or Blue Buff]

Summoner Spells Burn Baby Burn [Score a kill with Ignite damage] I See You ["Spot" an enemy 5 times using Clairvoyance] Dat Heal Bait [Heal an allied champion beneath 50 HP, and that ally survives] Stop That [Teleport to a tower being damaged by an enemy Champion]

Misc Immortal [Win the game with 0 deaths] Alchemist [Bought and used every kind of consumable item in one game] Field Rations [Buy and consume 10 or more potions in a game] Fortune Favors the Prepared [End the game with at least one consumable item you bought in the first 5 minutes of the game]

Special / Rare Lucky Rabbit [Have your HP reduced to 1 and live] Professional Head Hunter [Get one of each Multikill (Double -> Penta) in separate instances in a single game] A True Legend [Get a Legendary Kill]

Kouga1 votes

In hindsight, trying to get a thread noticed by posting at 0300 on an NA board may not have been the best strategy.

Thinking further on this topic -- this system itself is hardly a new or unique idea. Plenty of other games offer it, especially FPS types like Halo and CoD, offering different achievements for X number of kills or a kill streak without dying. It seems like, for what it could offer, the initial work required wouldn't be so crippling. The biggest strain on resources would be trying to code and implement unique champion badges, since that would require at least 123 badges if each champ only had one. But it could be done in batches - start with a 'starter set' of generic badges, then increase to a full set of non-champ-specific badges and then finally release champ badges.

npbeisbol1 votes

{quoted}

In hindsight, trying to get a thread noticed by posting at 0300 on an NA board may not have been the best strategy.

Thinking further on this topic -- this system itself is hardly a new or unique idea. Plenty of other games offer it, especially FPS types like Halo and CoD, offering different achievements for X number of kills or a kill streak without dying. It seems like, for what it could offer, the initial work required wouldn't be so crippling. The biggest strain on resources would be trying to code and implement unique champion badges, since that would require at least 123 badges if each champ only had one. But it could be done in batches - start with a 'starter set' of generic badges, then increase to a full set of non-champ-specific badges and then finally release champ badges.

Yeah I was going to say this about the other games - so this makes me think that implementing this is very possible? But I know nothing about programming or game design. Hopefully its possible.

And I also love this Idea - It'd be something cool to look at after some games with your buddies, and like you say - let you see exactly what you did that game. So yeah I really hope this gets looked at by Riot.

PS. I read your other posts and just wanted to say I enjoyed reading them. They are well thought out, presented clearly, and with a level head. It is nice to see someone stand up for Riot when you see a ton of other players just go off about how bad they are. The balance team has a terribly hard job it seems, and even though I am a new player and new to the boards, it really seems like they put a lot of time and effort into the game and making it as perfect as they can.

Kouga1 votes

Yay someone else voted. Thank you invisible stranger. Your feedback or thoughts would also be appreciated.

Kouga1 votes

Any strategy for getting Reds to review your threads? I know they're around here; I see them posting...

Amumu T.T

Kouga1 votes

More votes - but no comments. It is so very lonely here.

Hey uh Rammus you want to keep me company?

Rammus Ok

Oh good! We can be friends and hang out and eat pizza and - hey, why are you curling up into a ball like that. No stop rolling away COME BACK

Rammus ... summoner 6

Curses.

Kouga1 votes

Updated OP, Lyte's recent dev blog post pretty well supports what I'm saying here.

Arcade Andrew1 votes

The only issue here is it still relies on players physically clicking a button to reward you, its a good idea but most players wont bother with going to your name and physically clicking the button and then picking the correct option unless you were super friendly or super fed

Kouga1 votes

{quoted}

The only issue here is it still relies on players physically clicking a button to reward you, its a good idea but most players wont bother with going to your name and physically clicking the button and then picking the correct option unless you were super friendly or super fed

Not sure if you meant to reply on another discussion - I had been in other threads talking about the issue with the Honor system. The Badge system here would be completely automatic. It'd be "built in", as it were to the system. It'd be another part of the Post-Game Screen and so it actually wouldn't require any input from the other players which I think is one of the pros of this system versus the Honor system. Rather than competing with each other they would just complement each other. In fact it might even prompt players to use the Honor system - if they got a Badge for some kind of teamwork, maybe their team members would be more likely to give them the Teamwork Honor.

Arcade Andrew1 votes

{quoted}

Not sure if you meant to reply on another discussion - I had been in other threads talking about the issue with the Honor system. The Badge system here would be completely automatic. It'd be "built in", as it were to the system. It'd be another part of the Post-Game Screen and so it actually wouldn't require any input from the other players which I think is one of the pros of this system versus the Honor system. Rather than competing with each other they would just complement each other. In fact it might even prompt players to use the Honor system - if they got a Badge for some kind of teamwork, maybe their team members would be more likely to give them the Teamwork Honor.

You direct me here from thread about how neutral players are often forced into being positive even if it is not their personality type

If there was an automated system that took note saying "Hey you got most kills/most assists/most farm/most gold ect during a game that would be a great idea!

Kouga1 votes

{quoted}

You direct me here from thread about how neutral players are often forced into being positive even if it is not their personality type

If there was an automated system that took note saying "Hey you got most kills/most assists/most farm/most gold ect during a game that would be a great idea!

That's what this thread is about. Read the OP - its a bit lengthy but I think its exactly the kind of idea that might address your concerns.

Generally speaking the idea is that at the end of the game, there'd be a "Badges" or "Achievements" section where it'd list certain accomplishments in the game. This is because right now its hard to quantify in the post-game chatroom how you contributed to the game, win or lose, other than the carry's KDA ratio. Maybe the support is 0/4, but if that Support got a Badge for "[Guardian - Healed over X Health to allied champions]" it'd be like, "Hey you didn't get any kills but shit you healed the fuck out of your team, good job." There could be badges for every role. You could get them for healing and wards placed (supports) for dealing the most damage while taking the least amount of damage (carries) or taking the most damage without dying (tanks/frontline), etc. Maybe you were split pushing all game and that's why you won, and you got a badge that said, "[Wrecking Crew - Dealt 75% or more of the total damage from Champions to enemy structures]"

It wouldn't be about attitudes, it'd simply be about behavior, how you contributed to your team aside from getting kills. I think it would help people you mention that aren't necessarily Merry Fucking Poppins about it but still play their best.

Arcade Andrew1 votes

{quoted}

That's what this thread is about. Read the OP - its a bit lengthy but I think its exactly the kind of idea that might address your concerns.

Generally speaking the idea is that at the end of the game, there'd be a "Badges" or "Achievements" section where it'd list certain accomplishments in the game. This is because right now its hard to quantify in the post-game chatroom how you contributed to the game, win or lose, other than the carry's KDA ratio. Maybe the support is 0/4, but if that Support got a Badge for "[Guardian - Healed over X Health to allied champions]" it'd be like, "Hey you didn't get any kills but shit you healed the fuck out of your team, good job." There could be badges for every role. You could get them for healing and wards placed (supports) for dealing the most damage while taking the least amount of damage (carries) or taking the most damage without dying (tanks/frontline), etc. Maybe you were split pushing all game and that's why you won, and you got a badge that said, "[Wrecking Crew - Dealt 75% or more of the total damage from Champions to enemy structures]"

It wouldn't be about attitudes, it'd simply be about behavior, how you contributed to your team aside from getting kills. I think it would help people you mention that aren't necessarily Merry Fucking Poppins about it but still play their best.

I like the idea because I am one of those neutral players, Who I'll admit was toxic before But now I just generally dont talk to my team anymore, I dont really interact unless im in a good mood for it

Kouga1 votes

5 positive votes now - Any more discussion? Anyone? Reds?

Do we need more terrible jokes? I mean I have a Zilean of them. I mean I don't want to Brand myself as someone making easy jokes in a desperate plea for attention. I just think this has some merit for discussion.

Pastramka1 votes

I think that this can add to the excitement to the game, also a great opportunity for some custom game modes!

The best thing about it is that all the info is already there so bigger part of this badges will only need to be displayed, some of them will still require new queries like "Start The Day Off Right", but some are already there.

This will also go very nice with current web match history, and when u share it on Facebook for example u can have all the badges displayed - which is excellent way for Riot to promote their game. Coz the current sharing just sucks: "Summoner went : K/D/A ..." -_- Imagine that share with half a dozen badges under it.

And I like that they would be game to game, so who ever is amused by the badges will have the extra excitement and satisfaction, and the ones that do not care wont be affected in any way.

As for the possible abuse: If think that it will be minimal, at the end i think most players care more about which league are they in, they wont be willing to a game for a game to game badge.

Kouga2 votes

Thank you for reading! And I'm glad you agree that it'd be a good tool but wouldn't necessarily get in the way. And I didn't even think about the social networking aspect - of being able to Share with your badges. That is a great idea! I'll update the OP later today :)

Kouga1 votes

I've put a lot of heart into this idea, so I hate to see it falling stagnant with fairly few responses. I'd love to hear more of what you think!

We need some Brand new voices in here!

........I'm sorry, the puns continue. I can't help it.

Anyway I'm just bumping my idea because I think it has merit. So far I haven't heard a negative word against it.

I'm just hoping that things Pan out.

Sitting here waiting for replies, though, it can really make my pulse Ryze

Kouga1 votes

Alright.... one last bump for good measure.. and then I'm done.

edit: I lied

DorkunedAuras1 votes

Rammus ok

More seriously, I LOVE this. This is such a brilliant idea, Why hasn't Riot hired you yet?

Also, some ideas for other champ specific badges:

Darius: PENTADUNK!! (get a Pentakill with your ult resets)

Nunu: Fun to jungle against: Steal X (excessively large number) of enemy jungle creeps

Olaf: So close, yet so far: Survive on less then 10% hp in combat against champions for 15 seconds, using lifesteal to survive, and don't die.

Tryndamere: Don't CC me please: Kill the entire enemy team during a single ult duration

Zilean: Miracle Worker: Successfully revive X number of allies in a game

I'd love to see this implemented, and there's already champion mastery incoming as well.

Kouga1 votes

Yeah I've been throwing this idea out on the forums periodically for a long while, way before the Mastery system was probably being built :| This was a repost from the old forums. I think it could actually work really well in tandem with the Champion Mastery. So in addition to your overall 'grade' and rank, you'd have these Badges you would earn alongside it.

AMYS GRAVE1 votes

cool idea!

Kouga1 votes

Bumping, maybe I'll get better traffic in the morning.

Flaccid Willy1 votes

I find it's a great idea but that the community has not had the chance to take this idea into consideration. Note your last comments was 4 months ago. If you got enough people to upvote and get riot to see this it may become something they consider trying. Good Luck and I am supporting this.

Kouga1 votes

True, I made this a while ago and never got too much of a response. Most of the people that did look at it seemed to like the idea but I was never able to get a Red to take a look at it.

Riot has also stated that they support the current Boards system and when people try to say that only the front page of threads ever get looked at, they seem to think otherwise. I could keep reposting the idea with fresh threads but this way it at least keeps whatever upvotes it gets, and whenever people post it'll float back at least in the Recent section.

Who knows maybe eventually it'll get some attention.

My main concern is that whatever bandwidth Riot would have had for implementing this system will be redirected to the Mastery system. Which I think is also a cool idea but I don't think this will get any major Red attention while that's their focus.

Average Shen1 votes

I think its all really good without the points system seems like extra work and doesn't mean anything but the concept is really good ^^

Iofi1 votes

Sounds like it would be a pretty neat idea. It'll add a little more meaningful impact to the match if implemented in a way people didn't abuse to hard, say I had an extremely pivotal support game or 2 as TahmKench ... I like the idea and look forward to the day when (rito willing) http://matchhistory.na.leagueoflegends.com/en/#match-details/NA1/1905537391/47025654?tab=stats&participant=1 People can get noticed for great teamwork and cohesive gameplay! http://matchhistory.na.leagueoflegends.com/en/#match-details/NA1/1891701114/47025654?tab=stats

Sorry had to show 2 of my better games! Don't mean to toot my horn, just it kinda stinks when you do really well in a particular role, especially one that's in such high demand (For you team builders, the queue....you know) an you don't get a good job or honored in a way other than winning the match. Which maybe should be enough but us as gamers I think crave a little more recognition in matches where you do well or even not so well, maybe it was a match where you gotta take it and learn from it an just queue again lol. But I like the idea of another system for recognizing different aspects of the game you performed well in for that particular match. I do have the green Teamwork badge and had the honorable opponent version before that and even had the Friendly badge at one point though it fell off, and it's really cool. I just feel it doesn't mean as much as it should I think, i figure if you play for a long enough length of time your bound to get one. An apparently at least as far as my experience goes, quite a few of the people I've encountered apparently have had toxic experiences with most that had badges. Anyhow, i at least feel as if you're onto something, just keep pushing it and keeping it around an relevant and i think you'll at least get a reply from one of those cool red peoples! Good work!

P.S. Sorry i dragged it out so much, not the best at wording things ha. At least _The King's _had his crab legs for the day.

And one more thing...P.S.S it can't be Ez at the victory screen...just can't. Sorry bro

Kouga1 votes
Kouga1 votes

Bump

Kouga1 votes

Bump for science.

Heimerdinger

Kouga1 votes

Just bumping for some more visibility

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