I have some suggestions for the Aatrox Rework.
So to start off, I'm not the biggest Aatrox player, I only have Mastery 6 right now, (can't get that last token) but I still really enjoy playing him for some reason. I think it's mostly because people really don't know how he works so usually you can just level 2 power spike them into death or a great trade. Anyway, here are my thoughts.
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I really like that Aatrox is a man of few words. He doesn't say much, but he gets his point across.
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His W. I really like the way his w is and used to be, the whole 3 hit passive either dealing more damage or healing him is a great ability in my opinion. It allows you to be more strategic, do you want the damage, or do you need the healing?
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Parts of his R. Well, to be honest, just the AD, AS and Attack range. The damage on his ult is really weird to me. It has decent base damage, and it's really funny to kill someone by just pressing R, but it just feels lackluster overall. Maybe if his ult gave something like 15/20/25% tenacity when active instead of the damage it would feel better. It would feel more like he's this unstoppable force of darkness who you can't outrun rather than just a guy who chases you with a slightly bigger sword.
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His design. I love how intimidating he can be, both in design and in game, especially when he uses his ult. It is terrifying when you see that Aatrox who is even just a bit ahead solo baron at 25 mins just because he can. Also, when he uses his ultimate, he just look so cool! It's like the boss of a game who you insulted one too many times and then you look and realize what you've done.
Well, those are my thoughts, like I said, I really like Aatrox.(Even if I can't get mastery 7 yet.) I hope these comments can be taken into consideration during the rework process.
[slayer-pantheon-thumbs]