[Champion Concept] Mazen, the World Eater

Nikushimi Zero··8 votes·1,674 views

Background "This is your end, World Eater." The voice of one of the Ancient Ones roared above the cries of battle below. High atop an ancient pantheon within a tower we were. Myself and the thirteen Ancient Ones. They were prepared, and I had been foolish to underestimate their power, and the anger I held towards that mistake knew no bounds as I lashed out in fury. My magic lashing out. Soon, however, everything became void. Darkness, what I knew so very well, had encompassed me. They had succeeded. I was now trapped inside their prison. However, I was not so unprepared. Simply miscalculated. In time, I would be free once again.

I had long ago sent out pieces of myself in the case this would happen. I was not stupid. Foolish at times, but not stupid. I had calculated for this posibility as I had heard of the Ancient Ones power. Thirteen powerful entities which protected a series of worlds. I craved to test my powers, but was not so stupid as to do so without a contingency.

In my quest to conquer worlds and devour those who would not submit I needed aids. I could not very well do this alone, but who was there to trust but myself? And so from myself I spread my massive power across the realms in various forms, and now....I could feel them. Even within this prison. Even as they weaken my powers I could still feel them and sense what they were doing. After all, they were a part of myself. For years I sensed their movements. Centuries even as I lay in this prison. Soon I would be free.

To one, an orb. An orb of great power meant as a catalyst. It granted great power to a kingdom. I watched as they studied it and used it to their advantage. They even created an order served with protecting it. However, one foolish being thought they could control it, but it was only corrupting her. Using her to conquer that world or destroy it should they not surrender and siphon its powers for myself. However, a err was made. The orb was broken, shattered and its powers lost to me. A swordsman. His power was great. It intrigued me. He could match...no, beat my power.

Across worlds of time and space was sent an amorphous blob. Its objective: Siphon power for me. It did just that. Across many worlds it tore across. Accumulating much power. It was only when it came to a magi rich world that it met its end. A young mage user sealed it away in a zone even my power could not reach nor penetrate. It was gone forever, but still destroyed the mages world. I know not what happened to this mage as the moment the blob ceased to exist, so too did my eyes on that world. Yet I would be interested in meeting them and siphoning their life and power...should they still be alive.

The third. I sent my most loyal of knights infused with parts of myself to do what they do best. Conquer. The Demon Lords of Irinith they are called. They were quite successful until one fateful encounter. I heard about this "love" thing, but never knew it could drive such a person to such extremes. A lone man pushed through their power to save the one he loved only for her to die on him, and yet...not die. It was such a unique and touching moment that even I felt a twinge in my twisted dark heart. This power...I must taste it.

Upon their defeat and repulsion from this world, they were on their way to me. The Demon Lords of Irinith. It was time. The light was bright, but my eyes adjusted quickly. The thirteen Ancient Ones before me as I broke free of my bonds. Their faces spoke nothing of fear even as the swords of the Demon Lords pierced their chests.

"You shall fall once again World Eater, this is but a short respite for you," they spoke in unison and with that they vanished into dust.

I smiled for I was free, and the knowledge of those who had combated pieces of me and won was fresh in my mind. It drove me. That power. It would be mine. As I waved my hand before me to open a portal to the closest location...nothing appeared. I had forgotten the draining of my powers while in the prison in my haste to go meet them. I had not enough to jump worlds...yet.

The Demon Lords saw this pause, and in an instant they sought me out. I suppose they weren't so loyal after all. Their swords came down on nothing but smoke as the room filled with darkness.

"I may not have the power to traverse worlds at the moment, but I have more than enough to deal with traitorous welps like you," my voice echoed around them as they took up formation in a circle, swords outstretched and ready. I could feel their fear. They knew their mistake. Yet, even so they stood steadfast. I knew there was a reason I admired them and also entrusted them with much in the past. Now, however. They would serve a final purpose.

I moved. Sweeping in the shadows, my hand piercing their chest. They dropped, immobile on the floor. Looking down on them in disgust I lifted into the air as black smoke eminated from their bodies, "You have something of mine....I'll be taking that back. Perhaps I'll create you again later...but perhaps with less free will. Miscalculation on my part."

The black smoke drained their bodies which soon became nothing but smoke. Their power and that of mine infused within them surged through my own body. Empowering me once more. Not as I once was, but strong enough. A wave of my hand and a portal appeared. It was time to meet them.


Zael awoke in the night, cold sweat upon their face. "It's here."

Zoth looked up from sharpening his sword, a cold hard glare in his eyes acentuated by the flames of the fireplace. Determination set into him.

Valen, leaned against the wall, stopped the twirling of his dagger to look at Zael. "So, this thing wants a fight?" Lightning surged across his skin, "Well, we don't go down easily." His hand then cupped his precious locket, lovingly caressing it.

Zael understood. This not only would be a fight for them, but all of Runeterra. The World Eater has arrived.


DISCLAIMER Any and all images or icons used, if I use any, are not my own. They are simply used as a visual representation of my champion concept and their abilities. If used there may be some differences and are as close as I can get to what I imagine for my champion concept. Coloration, style, etc. may be off from what the actual ability is, but I try to encompass some aspect of the ability when searching for icons. All rights and credit for any images or icons used should go to the rightful creators of those images or icons. Thank you.


NAME The World Eater's name is Mazen. However, he has shed this name and rarely hears it spoken anymore as most just call him "The World Eater" for his tendency to eat worlds. Absorbing them and gaining more power.

Mazen is pronounced mAH-Zen. So when speaking it the first part would sound like ma/mah (like you would address your mother if you said Ma) and then Zen. Exactly the word Zen.

In his ancient language, the language of his people this means "Of Magic" or "Born of Magic" among other meanings such as "The Arcane One". This namesake was due to his powerful innate abilities with magic upon birth as even the elders of his village at the time sensed in him great power.


Appearance The World Eater appears as a dark cloaked figure. His very being exudes darkness and so he has a constant shadowy fog around him, particularly strong around his feet which gives the illusion that he is floating when he isn't. His cloak is relatively worn and frayed at the bottom where it is splayed out around him. Underneath this cloak is a dark plate armor etched with runes that glow between dark greens and blues. His entire body is covered, and his face is not seen. The only thing visible about his face is his eyes which alternate between the same colors of the runes. While not shown, as he is completely covered, underneath his armor runes are also etched into his very skin of which has become a sort of shadowy form of his previous self. As if there, but not. His body nothing but darkness now.

This image isn't accurate, but gives at least a base of what I was going for. Please use your imagination for the rest. Thank you. ^_^ http://akimg3.ask.fm/assets2/142/149/934/848/normal/img_1372943776.jpg This image is the closest I could find of a figure with both armor and cloak. All others were either too much armor or not the right type of "feel" to it.

There are differences of course. As I said, the above image is not 100% accurate, but more so a base to use as a visual. The differences should be obvious, but I hope with the above description (above the picture) and the below description (about his weapon) you can accurately visualize what I was going for! ^_^

Basic Attacks The World Eater attacks using a large sword which is created by compressing darkness into a hard black metal. Runes are etched along the blade which alternate between dark green and dark blue. He wields this blade in one hand as he attacks, switching it between hands during continous melee. He is ambidextrous.

His basic attacks also cause Magic Damage rather than Physical Damage. The damage he causes is calculated like so: Base AD + 70% Bonus AD + 50% AP = Basic Attack Magic Damage.

Example: 100 + 140 (70% of 200 Bonus AD) + 150 (50% of 300 AP) = 390 Magic Damage as Basic attack. This is just an example of course. Numbers may vary, and I may tweak these numbers as I go, or via feedback.

Movement The World Eater moves at a steady pace. Never in a rush. He never runs. If his movement speed would put him at the place where other champions change run animation, he simply begins floating, shown by him being lifted slightly, while keeping his back upright. This assures that he is never seen running. After all, who would be afraid of someone who runs?

Abilities Most of his abilities have a purple or black tinge/aura/coloring to them. So when thinking of these abilities try to imagine them in this color. I may have also specified their appearance in the ability itself, but if I haven't this is the look I was going for. ^_^


Quick Synopsis The World Eater is a Melee Mage with the makings of a Fighter/Tank meant to be a huge pressence on the field. Dealing damage and wrecking face when he comes into lane using his abilities. However, without these abilities he is quite slow and therefore he has to be calculating. Choosing his moments to engage. After all, conquering a world takes time and planning. You can't just go in without a strategy. That's how you get surrounded and overcome. Thus, his abilities leave him vulnerable to being cut off and without mobility to escape should he misjudge.

Stats Health: 550-2100 Health Regen: 5-18 Mana: 400-1300 Mana Regen: 7-22 Armor: 25-87 Magic Resist: 32.1-53.4 Attack Damage: 55-100 Attack Speed: 0.65-0.98 Attack Range: 200 Movement Speed: 325 Primary Role: Mage Secondary Role: Fighter/Tank


Passive https://www.hiveworkshop.com/data/ratory-images/92/92130-1fea515330cd705530622e1cd0a72b25_tn2.jpg Drain Each basic attack landed by the World Eater upon a target applies a stack of the debuff "Drain" which saps 5% movement speed from the target for 1s. Stacks 6 times. The World Eater is granted 5% Attack Speed per "Drain" stack on his target. Duration refreshes with each strike.

https://www.hiveworkshop.com/data/ratory-images/96/96869-ac86800f06d3cb4875c08c98c06f8886_tn2.jpg Death The next basic attack or ability from the World Eater on a target with max "Drain" stacks explodes causing 25/50/75/100 (+2/3/4/5% of their Maximum Health) as magic damage instantly and are slowed by 30/40/50/60% for 3s. The debuff "Death" replaces the debuff "Drain" during this. This means that while "Death" is active on a target that target cannot have "Drain" stacks applied to them. The "Death" debuff lasts for 3s which is the duration of the slow on the target.

On enemy champions at or below 10/15/20/25% Maximum Health this damage is dealt as True Damage. Enemy minions always take True Damage.

After "Death" has ended on a target "Death" may not occur again for the next 6s after it ends. However, "Drain" stacks may still be applied. During this 6s cooldown period enemies with max "Drain" stacks will simply have the duration of "Drain" refreshed. Should they have max stacks once their immunity duration of "Death" ends and they are attacked then "Death" will be applied to them.

ADDITIONAL NOTES For champions who are in a state that causes them not to be slowed the stacks of "Drain" are still applied, but they are simply not slowed. An example of this would be if Yi was in Highlander and was hit by the basic attacks of the World Eater he would not be slowed, but still would apply the "Drain" stacks and grant the World Eater his Attack Speed increase. Yi would also take the damage from "Death" but, unless his Highlander ended, he would not be slowed then either.


Q https://www.hiveworkshop.com/data/ratory-images/90/90133-58ee9a3bdac7714927ff62ce7daabcf6.jpg World Cutter The World Eater unleashes his blade with a mighty upward swing sending an upward shockwave in target 600 unit direction. Enemies hit by this are knocked up for 0.25s and dealt 40/60/80/100/120 (+30% AD)(+70% AP) magic damage.

Enemy Champions, large or epic monsters hit by this are marked for 3s granting vision of them. Marked enemies allow "World Ender" to be activated.

Cooldown: 16/14/12/10/8s. Goes on cooldown if no enemy champions, large or epic monsters are hit, or after World Ender is activated or the marks run out. Cost: 80/85/90/95/100

https://www.hiveworkshop.com/data/ratory-images/82/82421-b2e136362847ce4be939b7132c6c845e_tn2.jpg World Ender World Ender can be activated if an enemy champion, large or epic monster is marked. If activated the World Eater slices the air before him with his blade. From his blade crescent waves are sent forth towards all marked champions at a movement speed of 1600 with a range of 1000. These projectiles home in on the champions, but cannot exceed their range.

These waves cause 30/60/90/120/150 (+20% Bonus AD)(+50% AP) worth of damage to enemy minions or small monsters along their path. These waves stop upon hitting an enemy champion, large or epic monster, or if they reach their max range. Upon hitting an enemy champion, large or epic monster they deal 60/90/120/150/180 (+20% Bonus AD)(+60% AP) magic damage. If they hit their intended target the marks are removed.

If World Ender is activated then World Cutter goes on cooldown. Even if the waves do not hit their intended target.

NOTES This ability might seem like a lot at first what with its description, but I wanted to get across what World Ender did without confusion.

This ability can be blocked by other champions as well as anything that blocks projectiles. So, anything like Braums Wall, Yasuo's Wind Wall, etc. can block this as well as any tank or champion that body checks it. Also, should a marked enemy leave the 1000 range of the crescent waves then they won't be able to get hit as the waves will end at 1000 units. However, this only applies to World Ender and not World Cutter. World Cutter is not a projectile in terms of how they interact with things.

This range starts at the World Eater. So the World Eater is at the center of this range when World Ender is activated, but after activation the center of this range does not move with him. Also, these crescent waves are a shadowy black mini Ezreal ults (about half the size) in terms of their shape. In terms of movement speed I'd say they are about as fast as Brand's Q. The range also is the range in which the champions who are marks must be in order to activate this ability. Should all marked enemies leave this range then World Ender could not be activated, and the ability goes on cooldown.


W https://www.hiveworkshop.com/data/ratory-images/74/74270-235da2b3194577f9be5fbfd8109cc537_tn2.jpg World Splitter The World Eater targets a 300 unit location within a 800 unit radius around him. Drawing his sword back horizontally he charges power for up to 1s before dashing to target location in a linear path dealing physical damage to all enemies in his path.Can be activated early to dash pre-emptively, but for less damage. Targets at target location scatter upon his arrival, being pushed to the outer edges of the impact radius.

Minimum damage 20/40/60/80/100 (+50% AD)(+30% AP) to a maximum of 80/115/150/185/220 (+50% AD)(+30% AP). This damage, as stated above, is physical.

The World Eater leaves a tear in the world behind him which slows enemies on it by 30%. This slow lasts for 1s. The tear lasts for 3s and grows in width over these 3s starting at 100 units at first and ends up at 300. The tear explodes automatically after reaching max width at the end of its duration dealing magic damage to enemies within it. The "Drain" debuff is applied every 0.5s to enemies within this tear.

The World Eater may activate this ability again anytime during or after the dash to explode the tear early, dealing less damage the sooner it is set off. Minimum damage 30/50/70/90/110 (+50% AP) up to Max Damage (full width and duration expires) of 60/100/140/180/220 (+50% AP). Minimum Damage is what is done if activated early.

Cooldown: 24/22/20/18/16s. Starts after the tear explodes. Cost: 90/95/100/105/110 Dash Speed: 1400

NOTES This ability has two extra possible activations, and so might seem a bit confusing or overloaded, but please bear with me. It's actually quite simple. It was just the best way I could describe the ability above. I'll try to clear some confusion, if you have any, in these notes.

After choosing target location he may activate this early to dash earlier, but dealing reduced damage. The second extra activation which explodes the tear early becomes available upon arrival after the dash and anytime during the tears duration.

During the dash he may activate this ability (the second extra activation) to explode the whatever tear is created at the time. Doing so will explode what tear is created and deal minimum damage, but the rest of the dash will not create a tear.

This is the World Eater's main engage ability, and so must be careful in his engagement or be stranded with little to no way out, or fail to even do anything.


E https://www.hiveworkshop.com/data/ratory-images/111/111594-e728988161f07b9011dbc429aeaae3cd_tn2.jpg Runic Power Passive: The Runic symbols etched upon the World Eaters armor and skin grants him power. Upon taking ranks in this skill the World Eater gains bonus Armor and Magic Resist. While out of combat he regens health at an increased rate.

For every rank in this ability the World Eaters Armor and Magic Resist increases by 10. At max rank he gains 50 bonus Armor and Magic Resist.

For every rank in this ability the World Eater regens 1% of his maximum health every second while out of combat. At max ranks he regens 5% of his maximum health every second while out of combat. He must be out of combat for 6s for this to activate.

Active Upon activation the World Eater emits a pulse in a 600 unit radius around him. Enemies hit by this pulse are silenced for 1/1.25/1.5/1.75/2s. 1s after activation this pulse then retracts and pulls all enemies towards him dealing 30/50/70/90/110 (+50% AD)(+70% AP) Magic Damage and grants him a shield worth 100/150/200/250/300 + 10/20/30/40/50% of the Damage done in this way.

NOTES This ability is mainly a defensive one. Used primarily after his W's dash to pull enemies in after knocking them away. This in combination with his W make for a very good combo. Follow this up with his Q and you can hit a lot of enemies at once making this a key ability for his combos.


R https://www.hiveworkshop.com/data/ratory-images/106/106785-1e171b2b2eec6402f67c11ba24b0aa6d_tn2.jpg Shadow's Shroud The World Eater turns into a shadowy mist and begins to expand. During this state he becomes invulnerable and untargetable. Starting at a 300 unit radius wherever the World Eater was when activating this ability the Shadowy Mist begins expanding at 50 units every 0.5s until it reaches a 1000 unit radius. Upon max radius the World Eater will rematerialize wherever he chooses within the mist.

While inside the mist the World Eater is invisible, but becomes visible whenever using an ability or attacking. Additionally, enemies within this mist are slowed by 10/20/30% and have vision placed upon them while within the mist and cannot enter stealth.

Enemies within this mist will be attacked by shadow clones (completely dark shadows) of the World Eater every second taking 50/100/150 (+30% AD)(+80% AP) magic damage.

Shadow's Shroud lasts for 6/8/10s after reaching full radius. If the World Eater leaves Shadow's Shroud it will quickly decrease in size by 100 units every 0.5s until it disappears. Re-entering will stop its descent and slowly increase back up. The duration does NOT reset. It simply resets the radius. Enemies inside Shadow's Shroud are no longer slowed when the World Eater is not within Shadow's Shroud.

Cooldown: 120/110/100s. Does not go on cooldown until after its duration ends. Mana Cost: 100/125/150

NOTES This ability is what makes the World Eaters presence immense upon the field. When he enters his ultimate it is best to run and not get caught in it. The speed at which the field increases is a fraction faster than Anivia's ultimate in expanded, or at least I'd like to think that it is. It's not that much faster though, but just for reference you can imagine it increasing in size like Anivia's ult does, but just a fraction faster. Though, I think they may have increased Anivia's ult speed since I started creating the World Eater. However, I simply use Anivia's ult as an example of how the World Eaters ult expands.

Additionally, enemies are outlined in a purple that is highlighted by black. This is the vision effect as well as a way to easily identify them within Shadow's Shroud. Despite this being a Shadowy Mist I did not want to decrease the enemies vision as that would overload the ultimate I feel, and as is, it is on the edge of possibly being too strong.

Simply put this is the ability in which he defeated those who tried to betray him in his Lore, and thus it has similar properties.

This ability also gives him a huge presence in that once this ult is activated, the area in which it resides is his now. Being inside of it would be foolish, and thus it is best to get out and stay away.


Other Information about the World Eater

Quotes "This world shall be quite the meal," Upon arrival in battle. "You've chosen well. Let us consume them all!" Upon selection. "So, you are insert name. I shall enjoy killing you," A taunt towards one of my other 3 champions: Zael, Zoth, and Valen. "I finally meet you, Insert name. It has been a long time coming," a reaction/comment towards one of my 3 other champions. "Be consumed by the dark!" Upon ultimate activation. "Shadow's, surround me!" Another saying he might say upon ultimate activation. "Scatter!" Upon scattering enemies with his W. "A fine cut!" Hitting several enemies with his Q. "Run? I do not run." Said sometimes whenever the player clicks to have him move. "This world is going to end, insert evil laugh" Upon victory.

Other quotes play off his theme of devouring the world, interactions with my other 3 champions, and some interactions with other champions. Specifically those of the void as they exude a certain aura that intrigues him. His personality in these quotes isn't inherently "evil", but more so he has a matter of fact way of speaking when it's something serious, but also tends to joke too. These jokes tend to be quite corny and sarcastic.

Friends None Enemies Zael , Zoth , Valen

The World Eater doesn't have "friends" but he may have allies. These allies may include those of typical "evil" alignment or those who also want to destroy this world. Such as Brand who wants to burn the world.


Additional Lore

Zael, Valen, and Zoth are all a part of the World Eater's lore and thus all of them are a story together. I recommend reading their lores if you want to get the full picture and are interested in the story. The gist of it is that the World Eater sent the very things which destroyed each of their lives and worlds in one way or another, and thus they ended up here in Runeterra (see each of their lores for more details), and ended up finding each other to combat the "darkness" which comes for this world. Zael was the one who helped bring the other two together to fight the World Eater.

This is my first time at trying to create multiple champions with an overlapping story and theme. All of them have been displaced from their world due to the actions of the World Eater, and the World Eater wanted to find them and meet them. Presumably to absorb their powers for himself, or maybe just out of curiosity as they were the only ones in a long time able to compete with his power, even a fraction of it.

So, if you wish I linked to the other champions within his "enemies" section if you wanted to look at them as well.


Possible Item Sets

  1. item 3115 item 3091 item 3027 item 3111 item 3046 item 3100
  2. item 3115 item 3091 item 3031 item 3124 item 3111 item 3089
  3. item 3115 item 3091 item 3083 item 3111 item 3042 item 3102

The World Eater wants to focus on increasing his durability as he is not the fastest champion out there, and must be able to survive in combat long enough to do what he needs to do. His basic attacks are one of the most important aspects, and anything to build off of that would be worth it.

The two items though that are extremely useful to him are item 3115 and item 3091 as they help to increase his basic attack damage output due to them both increasing magic damage on attack which is what the World Eater deals with basic attacks.


Thank you for taking your time reading this concept! I appreciate it! Please feel free to give any feedback that is constructive and helpful. I would appreciate it as I like talking over things with people, and explaining my thought process as I was creating the World Eater. So, perhaps with your help and talking things out with me I might be able to better create the World Eater, and you might understand what I was going for much better! ^_^

Thank you for your time. Feel free ask any questions you might have! ^_^

So, there you have Mazen, the World Eater!

15 Comments

RisenFromTheAsh3 votes

This concept is amazing, and i love the hybrid auto attacking idea you have, however, they have a little too much hard CC, and are a little over-loaded. Q-Knockup W-Knockback E-Knock inwards + a silence

Thats a little too much, consider taking the silence off of the E? Also, lower the %health gained back from the E passive, because having a item 3083 passive seems a little too much. Other than a few tweaks i think the concept is amazing!

Nikushimi Zero1 votes

Well, their kit is meant to be controlling and a pretty big presence, especially with their engage. Since if their engage is the key aspect to the kit. If they fail the engage they are left stranded and vulnerable. Not to mention can be easily surrounded with little escape. So that is why they have such control in the abilities. Though i do understand the worry with it all.

Since this is simply all on paper so to speak it's hard to actually see it in practice. Sorta wish there was a champion creator that was like a sort of program which let you create your own champions appearance, choose from a lot of abilities and effects, and then test them and share them. That'd be pretty neat.

Still, I appreciate the feedback. I just like talking things out with people. :P

And you might be right about the regen. I mainly had this has a show of how durable he is. Though I knew it might be a bit much and thus I gave it a 6s timer before kicking in. Meaning he couldn't attack, be attacked, etc. for 6s before he regained health.

Though still. You make a fair point. Have it at 10% at max rank with Warmogs might even make Garen's regen seem paltry even if Garen can still regen when fighting minions and the World Eater does not.

I'll see about tweaking it a bit.

I appreciate the feedback. ^_^ Thank you. I'm glad you like him and think it's amazing though.

RisenFromTheAsh1 votes

[{quoted}](name=Nikushimi Zero,realm=NA,application-id=A8FQeEA8,discussion-id=KgvrE4we,comment-id=00000000,timestamp=2017-03-15T06:14:25.803+0000)

Well, their kit is meant to be controlling and a pretty big presence, especially with their engage. Since if their engage is the key aspect to the kit. If they fail the engage they are left stranded and vulnerable. Not to mention can be easily surrounded with little escape. So that is why they have such control in the abilities. Though i do understand the worry with it all.

Since this is simply all on paper so to speak it's hard to actually see it in practice. Sorta wish there was a champion creator that was like a sort of program which let you create your own champions appearance, choose from a lot of abilities and effects, and then test them and share them. That'd be pretty neat.

Still, I appreciate the feedback. I just like talking things out with people. :P

And you might be right about the regen. I mainly had this has a show of how durable he is. Though I knew it might be a bit much and thus I gave it a 6s timer before kicking in. Meaning he couldn't attack, be attacked, etc. for 6s before he regained health.

Though still. You make a fair point. Have it at 10% at max rank with Warmogs might even make Garen's regen seem paltry even if Garen can still regen when fighting minions and the World Eater does not.

I'll see about tweaking it a bit.

I appreciate the feedback. ^_^ Thank you. I'm glad you like him and think it's amazing though.

I can't see the engage failing unless you have bad timing though, because his ult makes him invisible and untargetable, all the world eater has to do is flash, AOE 2 second silence, ult, then fly around a fully silenced team, even if he becomes targetable while attacking. I'm not saying it has to be changed, i just wish i could try this guy in game so bad.

Nikushimi Zero1 votes

Well, there's bad timing, being surrounded with only your basics to rely on (since your abilities are now on CD) while the enemy gets their abilities back in 2s (At max rank) plus still taking their basic attacks.

Then there are things such as the enemy predicting it as they see you flash or use is W to get into position so they move out of the way or hit him with abilities as he dashes towards them.

So many times I think I'm going to get a good engage on some champions only to be insta stunned upon arrival before I can even hit my abilities.

Only ability that flash + ability worked on (for me anyways) was Galio's ult which is soon gonna be rip. T_T I loved flashing into the enemy when they were all bunched together and BAM ultimate. Though even then an enemy still got off an ability which insta stunned or knocked me up or back and thus canceled the ult early :\ RIP Galio. T_T Though I do like the Q change. Anyways, sorry. Got sidetracked xD

Since it takes a while to get his ultimate up (7s actually. Since it starts at 300 units and expands at the rate of 50 units every 0.5s. So each second it would increase by 100 units...might actually need to increase the speed a bit. Maybe to get it down to 4-6s. Unsure. Thoughts?) they would be out of silence before he gets out to attack them after his ult is up.

Sorry for lots of text. Might seem defensive, but I don't mean it like that. Just going over things and saying how they might work out.

And you're right. I really wish you could test champion creations out! So I'm with you on that! XD

RisenFromTheAsh1 votes

[{quoted}](name=Nikushimi Zero,realm=NA,application-id=A8FQeEA8,discussion-id=KgvrE4we,comment-id=0000000000000000,timestamp=2017-03-16T01:33:08.202+0000)

Well, there's bad timing, being surrounded with only your basics to rely on (since your abilities are now on CD) while the enemy gets their abilities back in 2s (At max rank) plus still taking their basic attacks.

Then there are things such as the enemy predicting it as they see you flash or use is W to get into position so they move out of the way or hit him with abilities as he dashes towards them.

So many times I think I'm going to get a good engage on some champions only to be insta stunned upon arrival before I can even hit my abilities.

Only ability that flash + ability worked on (for me anyways) was Galio's ult which is soon gonna be rip. T_T I loved flashing into the enemy when they were all bunched together and BAM ultimate. Though even then an enemy still got off an ability which insta stunned or knocked me up or back and thus canceled the ult early :\ RIP Galio. T_T Though I do like the Q change. Anyways, sorry. Got sidetracked xD

Since it takes a while to get his ultimate up (7s actually. Since it starts at 300 units and expands at the rate of 50 units every 0.5s. So each second it would increase by 100 units...might actually need to increase the speed a bit. Maybe to get it down to 4-6s. Unsure. Thoughts?) they would be out of silence before he gets out to attack them after his ult is up.

Sorry for lots of text. Might seem defensive, but I don't mean it like that. Just going over things and saying how they might work out.

And you're right. I really wish you could test champion creations out! So I'm with you on that! XD

This might seem like a weird idea, but what if the ult started at full range and then got smaller? It would be easier to hit, and would look even more like he was eating the world. Honestly i agree with your flash then getting CC'ed argument, however he does need to have a weakness, and being left defenseless if he dives improperly would be a good one.

Nikushimi Zero1 votes

Well, his whole "eating worlds" is more or less draining them of all energy, magic, and life which increases his own power. Leaving it nothing but a barren rock that eventually gets turned into a graveyard/prison for his enemies as he continues his conquests.

And while having it at max range instantly would make it easier to hit with it, that's what I needed to hold back on. Give the ultimate a way to be avoided/countered. Since once you're in the mist you're slowed, and take damage from shadow clones after the fact. If it was an instant effect it would be much harder to counter and get out of.

As for giving him a weakness...that's why he has to choose when and where to engage. If he doesn't do it properly he's pretty screwed. The best way to engage would be to choose an area where they WILL be if they are running or trying to ambush them from a bush since his W does take time to effectively charge and deal most damage.

I could add an effect on the W which doesn't push back enemies at location IF you activate early. So, it would force people to have to wait for the W to charge fully if they want the push back upon arrival.

Also, I failed to ask this. When reading the the E did you think that the second pulse (the one that pulls them towards you) silences them as well? I can see if you did think that. I failed to mention that only the FIRST pulse silences. If that clears things up a bit.

Golden Tager X2 votes

One issue, lore-wise Cho is known as the world eater.

Nikushimi Zero1 votes

Is he though? I don't remember reading that in his lore. I know that he is known for his hunger and gorging himself on things, but didn't know that he is a world eater.

Though, in a way I think that my concept is slightly different in how he "eats" worlds, but you might be right.

fugertech1 votes

Cho'gath is the only Voidling on Runeterra currently capable of becoming large enough to effectively "eat" the world. Really, he'd just destroy it, but the basic principles are there AND the creatures of the Void are all about destroying words to be assimilated by the Void.

So in that respect, yes, Cho'gath is technically the World Eater.

But this concept is unique, so I'll give you that one.

Nikushimi Zero1 votes

Hmm, never heard that about Cho'Gath. I mean, I knew he grew and ate a lot, but didn't know he could become that big since I would imagine the void would have been devoured.

As for all void creatures wanting to destroy worlds? Unsure. Vel'Koz comes to mind because while he does destroy things it isn't because he wants to or because he wants to assimilate them into the void. He simply wants the knowledge. Kha'Zix just wants to be "perfect" Kog'Maw wants to just eat. Cho'Gath wants to cause fear. And Rek'Sai wants to just protect her territory.

Though I mean it would make sense for Cho'Gath since he can grow in size and theoretically if he ate enough would be larger than the world and could eat it.

Glad you think my champion is unique though! Much appreciated! ^_^

Nikushimi Zero1 votes

TWEAKS Any future tweaks made will be edited in this comment.

E: 2% Maximum Health regen every level. 1% Maximum Health regen every level. 10% Maximum Health regen at max ranks. 5% Maximum Health regen at max ranks.

This effectively cuts the regen in half, but as pointed out. Couple this with item 3083 's passive would be a ridiculously high regen. Albeit he has to be out of combat for 6s before it takes effect. It would still be ridiculously high, and thus I halved it.

LunaGalaxy141 votes

This champion concept feels unique and I like how his abilities flow really well, so, wow, I'd probably have fun playing him. He might have a little bit too much though, although, it seems like most of the tweaks needed have been carried out...

The effort you put in this champion is evident and really well! x )

Nikushimi Zero2 votes

Thanks! I definitely did put a lot of effort into all 4 of my concepts for this theme/story I was creating. Some to varying degrees of success (Zael didn't do as well as I hoped. RIP). So I'm glad you enjoy the main baddie of the story. It took a long ass time to release him. After all, I started him (according to document properties) last May. So almost a year it took to finally release him. Though, not all of that was working on him. Simply just life and tweaks here and there. Lol.

Still, I am happy there is a relatively decent response to him. ^_^ That makes me glad I didn't just give up on this at times.

Nightsàbër1 votes

I personally love the idea's that you present here.

I'd say this is an extremely unique kit. It flows well and suits the style that you described for them. I do, however, believe that there is a little too much CC. Having CC on 3 of your 4 abilities may seem like a nice idea, but I think that belongs to more of a tank, and not someone who relies on auto attacks.

I like the passive, although for the true damage (based on the amount of attack speed you'll have with the builds) is a little too high. How about making the true damage 50% of that? Otherwise it seems like you're giving a true damage execute on a passive, or maybe make the cooldown on it longer. I just feel like if you used the second build (50% as, 40% as, 25% + 8%*6, plus base 0.95 as) that this could be getting applied almost nonstop, especially since you're going to be applying that slow the enemy 3 seconds after you proc death (provided it doesn't kill them).

The Q is interesting, i like it and the CC you have on it isn't so overwhelming that there's nothing they could do if you used it on them. Not sure about the whole World ender being a projectile while world cutter isn't, as well as the 1000 unit range. I feel like a range of 650-750 would suit this better otherwise it just seems like you'd have a super long range on it (just an opinion, not sure what other people's thoughts are)

I like the W, it offers outplay potential for the enemy, as well as an interesting interaction with the passive (drain stacks). The cooldown seems pretty reasonable to me since it only starts after the tear is gone. Damage is good, cost isn't too high.

The E i'm not so sure about, i think adding the silence onto the E seems like a bit too much, you already have the knock inwards. I also think that for the health regen should be either lowered, removed, or changed to a flat amount (ie 10 hp/5sec at rank 5) not sure how that could be worked around. I just think that you're basically adding a warmog's onto this guy for free. Sure you have to be out of combat but it's the same principle as warmog's or garen's passive. The armor/mr gain at rank 5 might be lowered a little bit (similar to garen's being at 30 of each) I just feel like giving this champion all these tank stats for free is a bit overloaded. It's a very interesting idea, and I like the concept, i just feel like the numbers need to be tweaked a little.

The ult I love. It'd potentially be the most unique ult in the game. It isn't overpowered in that they can't escape it (i'm looking at you camille), and yet it isn't so weak that they can just shrug it off and keep doing whatever they're doing. If planned out properly I feel like it could provide some really good teamfight/dueling potential depending on the situation.

All in all, I love this concept. It's one of the more unique one's that I've read about and honestly one of the best thought out ones. There are some tweaks I think you should bring in when considering the overloading of the E, and the cooldown of the passive. The theme also really suits what you've described for abilities and playstyle. I would love to see something like this done!

Let me know if i misunderstood (based on what i said about them) any of the abilities. If so i'll give it another read and take into account what I may have missed.

Cheers

Nikushimi Zero1 votes

First, thank you for the feedback! I'm glad you love the concept! ^_^ That makes me happy.

Gotta say right off that going into this all numbers are pretty much place holders and aren't hardset. I simply put them there so as to show what I was going for, and the numbers are sorta secondary and thus can be tweaked to an extent.

Now let me explain some of the abilities, and my view on them. I do appreciate your thoughts which is why I like talking things out with people. It's much appreciated. ^_^

Overall I'm doing an overall first. A sort of way to explain that he is meant to be tanky. His overall theme is a magical fighter/tank. Since he has little way to get in AND out he needs to be tanky to survive while always needing the damage to not be a push over. Thus he falls in line with most Juggernaughts in that he can take damage and give it. Thus why he seems more tanky than people may think.

The World Eater is definitely supposed to be a huge presence on the battlefield, and make enemies a bit wary, but also plan for his arrival.


Passive The passive is possibly the only ability that you may have misinterpreted. Mainly on the True Damage. Unless I misread what you were saying and were meaning to say that with everything they would be below the 25% health threshold before Death would proc so it would always do True Damage.

The thing with the passive is that the True Damage is always on Minions, and ONLY for champions when they are AT or UNDER 25% health. This is because it IS meant to be an execute ability. That's why I named it "Death". Though, it's not always guaranteed to kill. After all I've played Panth and his passive for critical strikes when the champions are under a certain health amount is meant to be an execute too, but doesn't always kill. I've had champs survive with very low hp, but survive nonetheless.

So, what I read from you is that you think it is always True Damage, when it isn't always True Damage. If they are ABOVE 25% health then the damage dealt is Magical and NOT True Damage.


Q When creating this ability I thought of all the ranges some tanks/fighters have. First came to mind was Lee Sin. His Q. The first activation has a range of 1100. The secondary effect (its dash) has a 1300 range. So, when creating this I didn't think it was too bad to give it a 1000 unit range. So if you go over Lee Sin's Q you will see that his range with that is FARTHER than that of my Q's Secondary, and that 1000 isn't that large of an area.

Another ability you might want to look at is Trundle. His frozen terrain (or whatever the name is) where he covers an area in ice. That is 1000 unit radius. Imo, not too bad of a range for protectiles to home in on someone as it doesn't take much to leave this area or for someone to body block, but that's just my opinion.

The name itself was World Cutter (since he cuts the world as he knocks up enemies) and World Ender because as the projectiles close in it feels like the end of the world as you're trying to escape them. :P Plus, World Splitter was taken for my W.


E While I do have the knockback inwards it doesn't activate for 1s. Giving people already running away time enough to exit whether by dashing or flashing away.

The E is definitely something I was trying to tweak around the most with since it was the hardest to figure out. Overall, it will probably see tweaks, but the gist of it was to give him durability when he would be focusing more on his damage output with items, and thus giving him Flat Armor and Magic Resist and some regen when out of battle would help with that. I've cut the regen down by half (currently), and may tweak it again in the future. The point of the regen was to force a "tactical retreat" (He doesn't run away :P) to regroup and replan.

Thus, forcing a respite to catch his breath so to speak and heal wounds. Which would have to be done quickly if the enemy is in pursuit or you need to engage again soon. Though, as I said. This may be tweaked in the future as well. I appreciate the feedback on this!

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