[Champion Concept] Liliana - The Succubus Queen

Raxistaicho·7/25/2015, 11:33:06 PM·16 votes·4,296 views

Champion Type

Mage/Tank

Champion Concept

Liliana is a mage who carefully inflicts sustained and controlled damage while using her charms to keep enemies from fleeing too far, during which she can become more resilient against their attempts to deny her. Once she's through playing around, she can simply take whatever she pleases with her ultimate.

Lore

Gender: Female Race: Succubus Birthplace: Unknown (Ancient Runeterra) Residence: Shadow Isles Occupation: Succubus Queen Faction: Shadow Isles (Actually independent)

Reigning over an unseen kingdom from times long ago is Liliana, the Succubus Queen. She was one of the many death spirits who crossed over into the land of the living when the gates of life and death were thrown down, and she dwells now within the quiet woods of the Shadow Isles. Only recently has she decided to come out into the lands of the living, as if having waited for some right moment to arrive.

"Love is nothing more than the fleeting illusion I weave before I take all that I desire." ― Liliana

Rivals: Ahri Lucian Kayle Friends: Elise Aatrox TahmKench Allies: Morgana Mordekaiser Hecarim

Ahri - Liliana's always interested in adding more sisters to her family of succubi. She thinks of Ahri as holding potential, and she's taken it upon herself to break Ahri's will and bind her into the succubi race.

Lucian - Lucian, the Purifier who kills the denizens of the Shadow Isles, is an immediate threat to Liliana and her goals. Liliana intends to finish Thresh's job sooner or later.

Kayle - Kayle is a long term threat to Liliana's goals, and has thwarted her plans a time or two in ages past.

TahmKench & Aatrox - She's known Aatrox and Tahm Kench for centuries. She's not particularly fond of the way either operates (and she doesn't trust Tahm), but neither are an obstacle for her to overcome, so they're the closest thing for in the way of actual friends. Tahm Kench has some respect for her as a person who knows what she wants and strives to attain it, but he also thinks she lacks subtlety.

Elise - Liliana sees potential in Elise as well. She feels that Elise is wasting her talents finding food for Vilemaw, and would like to recruit the spider queen into the succubus race.

Mordekaiser & Hecarim - In the long run, the undead lords of the Shadow Isles are nothing more than tools for Liliana's use. She has no genuine loyalty to them, and most likely would see them destroyed as well once Valoran is hers.

Morgana - Morgana is another tool, in this case to get rid of Kayle. Liliana doesn't trust Morgana otherwise, viewing her as a uncontrollable. Once Kayle is gone she'll seek to get rid of Morgana as well.

Appearance

A beautiful and voluptuous woman who looks neither too young nor old and wearing an elegant dress. Curved and almost polished-looking horns poke out from beneath her long black hair, and leathery, strong wings attach her shoulders. While idle she curls her wings over her shoulders to give them the appearance of being ornaments.

While moving her initial steps would be on foot, but after a few walk cycles she flares her wings and glides a foot off the ground until she comes to a stop. This would provide no actual changes to gameplay. While recalling she raises her wings as if to catch an invisible upward air current, using them to levitate in place. While like that she poses as if sitting on an imaginary throne, only stepping down when the recall is about to finish. To complete it she simply flies upward and off screen. Upon returning to the fountain she lands gracefully from directly above.

While attacking she uses a purple glowing energy whip generated from her right index and middle fingers. Like Thresh, her attack is ranged but is not considered a projectile, and the way in which she wields her "weapon" changes depending on her distance from her target.

Statistics

Health: 545 - 2001 Health Regen: 7.5 - 17.6 Uses Health The stored health from The Queen's Aura occupies her resource bar. The bar is colored white while the shield is inactive, and red while active. Ranged: 500

Attack Damage: 52 - 106 Attack Speed: 0.668 (+0% – 34.0%) Armor: 22.3 - 82 Magic Resistance: 30 Movement Speed: 335

Abilities

http://i.imgur.com/2wLtB9B.jpg Innate: On Your Knees

Upon inflicting ability damage to an enemy afflicted with a stun, taunt, fear, suppress, or charm, Liliana deals (4 + [1 per 3 levels])% of that enemy’s current health in bonus magic damage, and heals herself for that same amount.



http://i.imgur.com/bK3DXki.jpg Q: Give Me a Taste

Cost: 40/45/50/55/60 health Range: 850 Cooldown: 12/11/10/9/8 seconds

Active: Liliana lashes out with her whip in a line, Dealing (50/70/90/110/130 + 35% AP) magic damage to all enemies it strikes. She can recast the ability for free within 1 to 2 seconds of the initial cast to lash her whip again, dealing the same magic damage again. If Give Me a Taste damage an enemy champion twice, it refunds its health cost.



http://i.imgur.com/E0APHs6.jpg W: The Queen's Aura

Cost: 5% current health Cooldown: 16 seconds after the shield breaks.

Passive: Whenever Liliana consumes a portion of her health, she stores 50% of it in her Queen’s Aura, which can hold up to (90/180/270/360/450) health. Additionally, bonus damage dealt by On Your Knees is also stored in her Queen’s Aura. Queen’s Aura depletes at a rate of (3/6/9/12/15) health per second if Liliana hasn’t dealt or received damage in the last 4 seconds.

Active: Liliana drains her Queen’s Aura to create a shield that absorbs (Queen’s Aura stored health on activation + 50% AP) for 6 seconds. While the shield holds, Liliana's basic attacks are converted to deal (10/15/20/25/30 + 100% AD + 30% AP) magic damage and trigger Spell Vamp. Liliana cannot begin storing health again until the ability comes off cooldown.

(The cost to activate The Queen's Aura is used as part of Liliana's stored health, provided it was not already full when the ability was activated)



http://i.imgur.com/RJtAB9A.jpg E: Submit To Me

Cost: 50/60/70/80/90 health Range: 600 Cooldown: 16/15/14/13/12 seconds

Active: Liliana begins to break down a target enemies' resistances to her charms, forming a tether between them for 4 seconds that slows the target by 20% and deals them (5/7.5/10/12.5/15 + 5% AP) magic damage per half-second while the tether holds. This damage cannot apply the bonus damage from On Your Knees. The tether breaks if the target moves more than 800 units away from her. Liliana's basic attacks and Give Me a Taste mark the tethered enemy, up to three marks maximum. Upon placing the third mark, all marks are consumed to inflict (40/60/80/100/120 + 40% AP) additional magic damage to the enemy. Additionally, the enemy becomes charmed, forcing them to walk harmlessly toward Liliana for (1/1.25/1.5/1.75/2) seconds.



http://i.imgur.com/1YZICO8.jpg R: The Queen Need Not Ask

Range: 750 (both activations) Cooldown: 120/100/80

Liliana quickly glides in the target direction. Upon reaching an enemy champion she stops, stunning them briefly, and begins channeling for 2 seconds, suppressing the victim and inflicting (50/75/100 + 20% AP) magic damage every half-second while the channel holds. Liliana can reactive the ability for free without breaking the channel to move to the target location, taking the suppressed enemy champion with her. If the channel ends before Liliana reaches her destination, she will drop the enemy champion at her current location, stunning them for .5 seconds. Only the first and final ticks of damage will apply the bonus damage from On Your Knees.

Recommended builds:

Summoner's Rift:

Starting - item 1054 item 2003 item 3340 Essential - item 3020 item 3152 item 3116 Offensive - item 3089 item 3151 item 3135 Defensive - item 3157 item 3001 item 3065 Consumables - item 2003 item 2044 item 2043 item 2139


Howling Abyss:

Starting - item 1001 item 1054 item 1052 item 2003*3 Essential - item 3020 item 3152 item 3116 Offensive - item 3089 item 3151 item 3135 Defensive - item 3157 item 3001 Consumables - item 2003


Twisted Treeline:

Starting - item 1001 item 1054 item 2003 Essential - item 3020 item 3152 item 3116 Offensive - item 3090 item 3151 item 3135 Defensive - item 3170 item 3001 item 3065 Consumables - item 2003


Crystal Scar:

Starting - item 1001 item 1054 item 1052 item 2003*3 Essential - item 3020 item 3152 item 3116 Offensive - item 3090 item 3151 item 3135 Defensive - item 3170 item 3001 item 3065 Consumables - item 2003

Pros

-Strong crowd control. -Decent sustained damage. -Decent wave clear. -Can farm from a distance if necessary. -Reasonably durable with her shield charged. -Can use her ultimate to drag enemies into an unfavorable situation. -Has inherit health regen. -Manaless.

Cons

-Immobile aside from her ultimate. -Being too slow to reactivate her ultimate can leave her stuck in the middle of the enemy team. -Her ultimate can be interrupted by any form of crowd-control before she reaches her target, making her waste it. -Aside from her shield she's not inherently tanky. -Relies on landing Give Me a Taste both to deal sustained damage and to trigger Submit To Me quickly. -Early on the health regen from her passive won't even completely counteract the cost to use her abilities, let alone grant her positive health gains. An early Hextech Revolver is a must. -Fairly short-ranged.

Quotes

Champion Selection This land isn't ready for my reign (quiet laughter).

Match Start So many souls just waiting for my caress (laughs). Come to me, wayward ones, your queen beckons. Go! Do my bidding!

Attacking Ready for your lashes? Here comes your punishment! On your knees! Bow to the succubus queen! You won't be the one to end my life. I love the sound of their screams. This won't be over quickly. Crossing the queen bears a price. You'll be my newest plaything. You'll regret getting in my way. Another knave to die at my feet. Now, to sate my hunger. I'll feed on your misery! Cry, it'll only excite me! The queen allows none to cross her path! I have no need of soldiers. Give your soul to me! Die, fool.

Movement (laughs) Let's look for more pawns. More subjects await. I hunger for a new plaything. My plans are ever unfolding. Souls are waiting for me. Soon this will all belong to me. Ever onward, 'til these lands belong to me. A trip to lands that will someday be mine. All will be mine, in time. I could use a new toy. My hunger's growing. Fresh souls, where are you? The queen must not be idle. All will be at my feet in the end.

Taunt Maybe I'll let you live as The Queen's plaything! Down on one knee, you're in the presence of the Succubus Queen! My sisters and daughters could use a new toy, care to volunteer? It won't hurt... long...

Taunting an enemy Ahri You're no different from my sisters and I, become one of us! Why flee your nature, Ahri? Embrace it! You can never run from your sins, so why try? The humans will never accept you, your only place is with me!

Taunting an enemy Aatrox Subtle as ever, Aatrox. You speak so well, but your methods are so vicious.

Taunting an enemy TahmKench There's nothing you can offer me that I cannot simply take. The Queen doesn't make deals, she makes declarations. Your newest shell is so... unsightly... King of the river, I'm the Queen of a kingdom filled with them.

Taunting an enemy Kayle Thank you for your sister, Kayle. Justice is a cold, empty, thing. So, the tyrant of the angels found her way into this world. Once you've judged all others, who will it be that judges you, Kayle?

Taunting an enemy Elise Why do you toil for Vilemaw, when you could serve me instead? The immortality you seek lies within my service, Elise.

Taunting an enemy Evelynn Wayward one. I'll cast you aside. You seem familiar...

Taunting an enemy Lucian Come closer, Lucian, it won't hurt for long. Lay down your weapons, Lucian. Sleep... forever.

Taunting an enemy Azir You've no kingdom any longer, Emperor. I've ruled my lands from times before the name "Azir" was even known. Shurima is just a mirage, doomed to fade. And now the sands shall be scattered to the four winds.

Taunting an enemy Morgana Your revenge is undirected, Morgana. You waste your efforts toiling for Swain.

Taunting an enemy Swain Your crow is no ordinary pet. Could it be...? So, the puppet-master of Noxus is the one who is...

Joke Heal you? I never bothered to learn Sexy Heal. Weaken their male allies? Nope, I haven't got Sexy Aura. Tank the attacks of the men? The Queen has no need of Pretty Motion. Drain their life? Yes I can do tha - oh, you meant use Hip Attack.

Triggering On Your Knees except through The Queen Need Not Ask Such refreshing essence. Your life was delicious. You belong at my feet, worm. I always get what I desire. You thought you could deny The Queen? I must have more of your life! I'm not satisfied yet.

Using Give Me a Taste Don't turn away. Look only at me. Have eyes only for me. Keep your eyes on me. Don't turn your back.

Using The Queen's Aura Stand down, knaves. You dare lay your hands upon The Queen? My presence alone daunts you. I have no need of guards. Have you no respect?

Using Submit To Me Stay with me, please. Remain at my side, love. Could you give me your love? Even I have a tender side.

Using The Queen Need Not Ask Snarls

Seizing an enemy with The Queen Need Not Ask I grow weary of these subtleties! You leave me no choice but to take what I want! I seek not your consent, your life is mine! The Queen demands her due! Surrender your life!

Purchasing item 2139 A fine wine for the succubus queen. Few drinks can suit my tastes.

Purchasing item 3152 The Queen's will is absolute. A fitting tool for The Queen to carry out her will.

Purchasing item 3151 The Queen of the succubi does not wear a crown. They, too, shall feel torment.

Purchasing item 3116 A fitting bauble for The Queen. The Queen bids you not to leave her presence.

Purchasing item 3157 I can last as long as I need to. Let's enjoy each others' company a little longer.

Purchasing item 3001 Come into my embrace. My caress beckons.

Purchasing item 3065 Their souls will taste ever more delectable. Their life becomes yet more nourishing.

Purchasing item 3089 Their deaths draw ever closer. The Queen demands nothing less.

Purchasing item 3135 There's no defense against me. None can resist the Succubus Queen.

Purchasing item 3020 or item 3158 Fitting footwear for the Succubus Queen. Though I rarely need to walk, my feet cannot go unadorned.

Placing a ward The Queen's eyes are far and wide. Leave no chance for an assassin's blade to find my back. The Queen must ever be wary of cutthroats. None can enter my domain unannounced.

Recalling I depart for now. Expect my return. I am done with this land. My duties call my attention elsewhere. The Queen has other matters to oversee.


Revision History

11/8

Accept My Invitation

Name changed to Give Me a Taste

9/30

On Your Knees

Passive changed from: Liliana inflicts (12 + level)% bonus damage from all sources to enemies afflicted with a stun, taunt, fear, suppress, or charm, and heals herself for that same amount.

To: Upon inflicting ability damage to an enemy afflicted with a stun, taunt, fear, suppress, or charm, Liliana deals (4 + [2 per 100 AP])% of that enemy’s current health in bonus magic damage, and heals herself for that same amount.

Accept My Invitation

Damage changed to (50/70/90/110/130 + 35% AP) per bat from (50/65/80/95/110 + 45% AP) per bat.

Submit To Me

No longer applies the bonus damage from On Your Knees on the damage over time.

The Queen Need Not Ask

Only the first and last tick of damage will apply the bonus damage from On Your Knees

8/? (Yes, I forgot when I did this ]: )

Accept My Invitation

Health cost increased to 40/45/50/55/60 health from 30/35/40/45/50

Active changed from: Liliana hurls an illusionary bat forward in a line, inflicting (40/55/70/85/100 + 40% AP) magic damage to all enemies it passes through. She can recast the ability for free within 1 to 2 seconds of the initial cast to hurl a second bat, inflicting the same magic damage again. An enemy struck by both bats is silenced for (1/1.25/1.5/1.75/2) seconds.

To: Liliana hurls an illusionary bat forward in a line, inflicting (50/65/80/95/110 + 45% AP) magic damage to all enemies it passes through. She can recast the ability for free within 1 to 2 seconds of the initial cast to hurl a second bat, inflicting the same magic damage again. If both bats strike the same enemy champion, the health cost is refunded.

Submit To Me

Cast range increased to 625 from 550.

Tether duration reduced to 4 seconds from 6 seconds.

Damage changed to (5/7.5/10/12.5/15 + 5% AP) per half-second while the tether holds and (40/60/80/100/120 + 40% AP) additional damage upon triggering the charm for (80/120/160/200/240 + 80% AP) total magic damage from (60/90/120/150/180 + 60% AP) upon triggering the charm.

8/9

Accept My Invitation

Active changed from: Liliana hurls an illusionary bat forward in a line, inflicting (40/55/70/85/100 + 40% AP) magic damage to all enemies it passes through. She can recast the ability for free within 1 to 2 seconds of the initial cast to hurl a second, invisible bat forward, inflicting the same magic damage again. If both bats strike the same enemy champion, the health cost is refunded and the cooldown is reduced by 2 seconds.

To: Liliana hurls an illusionary bat forward in a line, inflicting (40/55/70/85/100 + 40% AP) magic damage to all enemies it passes through. She can recast the ability for free within 1 to 2 seconds of the initial cast to hurl a second bat, inflicting the same magic damage again. An enemy struck by both bats is silenced for (1/1.25/1.5/1.75/2) seconds.

Cooldown changed to 12/11/10/9/8 seconds from 10 seconds at all ranks.

The Queen's Aura

Active changed from: Liliana sacrifices her stored health, granting her a shield that absorbs an equivalent amount of damage plus ((50/55/60/65/70)% AP) for 6 seconds. Liliana cannot be effected by crowd control effects while the shield holds. Liliana cannot begin storing health again until the ability comes off cooldown.

To: Liliana sacrifices her stored health, granting her a shield that absorbs an equivalent amount of damage plus (60% AP) for 6 seconds. While the shield holds, Liliana's basic attacks are converted to deal (10/15/20/25/30 + 100% AD + 30% AP) magic damage. Liliana cannot begin storing health again until the ability comes off cooldown.

Submit To Me

Tether range increased to 800 from 600.

The Queen Need Not Ask

AP ratio increased to 20% (80% total) from 17% (68% total)

7/29

Accept My Invitation

Active changed from: Active: Liliana hurls an illusionary bat forward in a line, inflicting (40/55/70/85/100 + 40% AP) magic damage to all enemies it passes through. She can recast the ability for free within 1 to 2 seconds of the initial cast to hurl a second, invisible bat forward, inflicting the same magic damage again. If both bats strike the same enemy champion, the cooldowns of her abilities are each reduced by 2 seconds.

To: Active: Liliana hurls an illusionary bat forward in a line, inflicting (40/55/70/85/100 + 40% AP) magic damage to all enemies it passes through. She can recast the ability for free within 1 to 2 seconds of the initial cast to hurl a second, invisible bat forward, inflicting the same magic damage again. If both bats strike the same enemy champion, the health cost is refunded and the cooldown is reduced by 2 seconds.

7/26

On Your Knees

Bonus damage increased to (12+level)% from (10+level)%

Submit To Me

Active changed from: Liliana begins to break down a target enemies' resistances to her charms, forming a tether between them. The tether breaks if the target moves more than 650 units away from her. If the tether holds for 2 seconds, the target takes (60/90/120/150/180 + 60% AP) magic damage and becomes charmed, forcing them to walk harmlessly toward Liliana for (1/1.25/1.5/1.75/2) seconds.

To: Liliana begins to break down a target enemies' resistances to her charms, forming a tether between them for 6 seconds that slows the target by 20%. The tether breaks if the target moves more than 600 units away from her. Liliana's basic attacks and Accept My Invitation mark the tethered enemy, up to three marks maximum. Upon placing the third mark, all marks are consumed to inflict (60/90/120/150/180 + 60% AP) magic damage to the enemy. Additionally, the enemy becomes charmed, forcing them to walk harmlessly toward Liliana for (1/1.25/1.5/1.75/2) seconds.

Range decreased to 550 from 600

The Queen Need Not Ask

Active Changed from: Liliana quickly glides forward until she reaches an enemy champion, stunning them and bringing them back with her to her starting point. Upon returning, she channels for 3 seconds, suppressing the victim and inflicting (50/66/83 + 17% AP) magic damage every half-second while the channel holds.

To: Liliana quickly glides in the target direction. Upon reaching an enemy champion she stops, stunning them briefly, and begins channeling for 2 seconds, suppressing the victim and inflicting (50/75/100 + 17% AP) magic damage every half-second while the channel holds. Liliana can reactive the ability for free without breaking the channel to move to the target location, taking the suppressed enemy champion with her. If the channel ends before Liliana reaches her destination, she will drop the enemy champion at her current location, stunning them for .5 seconds.


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Reviewed Elorin - the Pale Lady

25 Comments

Omijingu7/26/2015, 9:59:58 PM3 votes

I want this champ she looks amazing!!!!

HowHypeAreYou7/26/2015, 5:43:48 PM3 votes

This is the most broken, try hard misfit for league. She's basically Sion, Blitzcrank, Thresh, Karma, Leblanc, Mordekaiser and Zac combined. She also doesn't even look like she belongs in league. Also, League is supposed be for varying age groups, why would riot include an over powered harlot? This is bad.

LichKing2347/26/2015, 1:21:31 AM1 votes

wow ok first off i love her design her concept and everything about her instead of a mage shes more like an ap assassin her ap ratios are high and they scale with her lvl so thats a thing also her ult while its good it seems a bit op as she glides to the nearest champion and brings them back to her then surpresses them just ult under tower get the low health enemy mid laner bring them back to your tower then you surpress them while they take tower shots boom you done won your lane the range on it is pretty good so its probley going tobe if you get put of postion i will kill you plus it interacts with her passive so she also heals herself while your surpressed.

just saying you built her more like an assassin than a mage cause all she needs is ap and cdr and let the pain fly.

Core items item 3151 ,item 3115 , item 3116 (rylies cause of its slow and since she heals from slow its an op item on her)

Dmg items item 3001 ,item 3135 ,item 3285 , item 3124

Defence items item 3157 item 3065 , item 3068

but yeah if she builds tank shes going to be doing alot of dmg as her ap ratios are very high.

Caanan7/26/2015, 5:53:24 AM1 votes

I like the design idea, but as far as some of the fine details I think a few changes might help your champion come to life. First off she should have a weapon, and I think a whip of some kind would be great, whips and seduction kind of go hand in hand in an almost too mature way but oh well I like the whip idea as the closest thing to a whip anyone has in the game is Thresh's Kusarigama. I also like the Idea of just switching her over to a Mage/Assassin instead of a mage tank because of the scaling on her original Abilities. That said I hope you like the changes. I think her range should be either increased to 550. Her starting health should be 535 and her resource should be mana. I like the health cost idea but it feels like a succubus/vampire hybrid that way more so than the queen of the succubi. starting mana should be 310. Hp scaling could be like 70 per level and her mana scaling could be like 50 per level. Hp Regen and mana regen could both be like 5.5-6.0. Hp Regen scaling 0.55 - 0.6; Mana regen scaling 0.75 - 0.8. Armor could be like 17-19, Magic resistance 25. Armor scaling 3.1.

I dont really care for the passive at all, its basically talon's. Instead, since she's about charming, you could make it, whenever you are face to face with an enemy they are seduced and slowly have their armor and magic resistance reduced by 5/10/15%, and have their damage reduced to you by up to 5/7/9% over time. (Over 3-5 seconds) but will rapidly fall off if they look away as they're no longer enticed. (Reduced over 1.5 seconds or 1 second). Seems more suited to a succubus. passive name could be Seduction

The Q seems kind of weird, it sounds like you want it to be a double skill shot and then the bonus cd relies on you landing the second shot more so than the first one in order to get extra CD, which kind of reminds me of an Ezreal Q. Also bats are more reminiscent of a Vampire than a Succubus, so in keeping with the succubus theme I think you should keep it as a skill shot where she lashes out her whip to wrap it around someone and instead of just doing damage in a line it charms the first enemy hit for .5 seconds. Cost: (50/60/70/80/90); Damage: (60/75/90/105/130 + 60% AP); CD: (13/12/11/10/9); Range: (550 same as auto). Name Whip Lash

The E is a little far fetched, its basically a Leblanc E with Ahri's mixed in at the end, which is ok, but its range is too much. it should match her attack range and then extend to 550 for the breaking if anything, but I think instead of tethering, it should apply a debuff and if you land like 3-5 autos or autos combined with q's they are stunned for 1/1.25/1.5/1.75/2 seconds and deals a small amount of bonus damage. Debuff lasts 6 seconds and is unable to be refreshed. Costs - (70 at all ranks) Damage Bonus - (15/20/25/30/35 + 15% AP) CD - (18/16/14/12/10) Range - (600) Name Tough Love

I dont like that all her abilities revolve around her w being selected and not on cd, yes I know e is after w but the w kind of ties it all together so I went with this, Its kind of unique but it cuts into the early game really hard and leaves little room for error. In keeping with my changes from earlier I think that a total change to the W would be better than a few changes to it. Passive: Whenever Liliana deals damage to an enemy champion she gains a minor speed boost towards that champion (10%) and a slightly better speed boost when running away (15%) from that champion. Active: When activated she gains a a considerably large speed boost (50%) and ignores unit collision for 2 Seconds additionally her next attack within 4 seconds will deal bonus damage based on AP and have a different effect depending on the type of attack. Basic Attack - will snare the target for 1 second. Q - will extend the duration of the charm to 1.5 seconds. Passive is lost while ability is on Cooldown. Cost: (70/80/90/100/110) Bonus Damage: (25% AP) CD: (20/18.5/17/15.5/14) Hard to Get

The Ultimate is waaaay too broken, its a really cool design though and I would like to expand upon it. When she activates her ult she flys at an extremely fast speed to the target destination, if no enemy champion is hit then she ferociously stomps out her rage in a large aoe hit dealing 150% of its normal damage. If she does manage to catch an enemy then she captivates them in her embrace forcing them to stare into her eyes as she dashes back to her starting point dealing damage over time to the single enemy, No matter the distance traveled the damage will always be the same, just applied either more quickly or slowly. (enemy is treated as suppressed and the suppression can be interrupted but damage will still go through). Cost: (100/200/300) Damage: (200/300/400 + 60% AP) CD: (140/120/100) Range: (1100-1200) Ult name could be Eternal Embrace or Vicious Love

I dont mean to be rude with my suggestions, its just I had some other thoughts on this champion which I think is a totally awesome idea, credit for creation is definitely yours and you get the creative license for suggestion taking. I just wanted to help with the design because I was drawn in by an exceptional concept. Props to you and sorry if my suggestions seem like harsh judgements, I just thought throwing in a couple of spots where she would have a few highlighted weaknesses would make her seem a little less op and more practical to be used in an actual game.

BowieTheNifty7/26/2015, 8:09:48 AM1 votes

Honestly this isn't bad at all. If she was within the league I would definitely give her a try. Though personally one thing I find a little annoying about the whole kit is the W if anything. Not that fact that it is a shield, but that immunity to crowd control is strong as all heck. From what I am reading that shield is pretty durable on its own. For it to grant immunity to crowd control as well is a bit over powering. Look at Morgana's black shield, it also blocks crowd control but then again it only blocks magic damage. At least with hers it only blocks one form of damage. So instead may I suggest something that may help in playing into her kit? Perhaps while the shield is intact maybe give her bonus healing from her passive. This would help her kit get a little more synergy out of it and at the same time allow some counter play. As for the ult, it honestly reminds me of the ult from my champ Tragair. Just Liliana's seems very cc heavy with that suppression. These are my thoughts however.

zaphod4247/26/2015, 9:06:18 AM1 votes

It's a nice idea, but her q is just a copy of rumble's taser thing, and her e is just a mix of leblanc's ethereal chains and ahri's charm

Vbunnie7/26/2015, 4:43:45 PM1 votes

ok here we go a review/suggestions overview at the end if tl,dr:

stats: good nothing out of line here

Passive: nothing terrible but a little limited I would suggest a slight change of words to improve teamwork/synergy capabilities as the number of champions as it seems a little specific and not all champions have one of these effects... a better wording would be "Liliana inflicts (10 + level)% bonus damage from all sources to enemies afflicted with movement imparing effects or movement modifiers. this helps simplify the effect and includes all of the previously stated possibilities it also adds slows roots airborne and entangle to the mix. I would also increase the % value to about (12+level)% for round numbers it also would help compensate for the drastic drop in damage the ult needs (see "R:" for details.)

Q: interesting seems a little like ahri's q but I will let it pass. It would be nice if the second cast hit an enemy champion it would heal you for the damage dealt due to the fact that this champion lacks healing/sustain...

W: interesting use of tahm kench e fused with soul well... I dont really know if it works though as it seems too similar to tahm kench e. it would be nice if the health stayed if no damage has been received however because it would cut the cost of the spells and give some sustain. If you go ahead with this idea I would double the time it takes for the health to return.

E: I like the idea of this I do think there should be a slow while the tether is active because as the opponent all i have to do if i am melee is walk away and if i am ranged that is just a whole lot easier... there should be a slight slow to make avoiding this ability just a little harder because right now it is too easy.

R: surpression for 3 seconds is extreme and when you add the amount of damage it deals omg that is crazy.. 3 seconds of huge damage and there isnt anything I as your opponent can do about it... wow crazy.. I would say it is a good idea but the duration needs to drop to 2 seconds at max level and the damage should drop to about (50/75/100+15%AP) magic damage per half second because right now at the current rate the ability deals over 1000 damage over the course of 3 seconds assuming you have 500 ap which is really low... that is too much damage from one ability and there is nothing that opponent can do sure an ally can cc you and end the channel but that would require teammates to be right near you which isnt always going to happen especially in the laning phase.

Overall the idea is pretty good seems a lot like a tanky ahri but that in and of itself is pretty cool and not really that bad of an idea. It obviously needs some slight fixes but would be pretty cool to see in game.. The biggest thing the champ needs is sustain add just a little and the champ would be so much better as a tank sustain is necessary to keep the fight going.

As I have given you a review and suggestions please see my champion linked here http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/yANYlRwE-champion-concept-earl-the-pool-sharkflawless-final-version-review-please as I too am looking for reviews/suggestions

SlackerboyTC7/26/2015, 7:18:59 PM1 votes

I like the idea as an alternate ahri(would be good for ranked play to have another charmer)

Darlantan127/27/2015, 4:15:31 PM1 votes

I like the idea and I want this champ she looks amazing!!!!

Raxistaicho8/10/2015, 3:33:52 AM1 votes

Bump, made a lot of changes today upon consulting a friend of mine :)

starberries8/10/2015, 4:56:12 PM1 votes

liliana i want her. she is amazing <3 :D

Icestar11868/10/2015, 5:04:06 PM1 votes

A very interesting kit, especially the W mechanic, but the lore may need some work and she has a bit too much CC to have that kind of AP scaling. How and why is she related to Aatrox, Tahm, Kayle, and Morgana?

oMdwo7/26/2015, 12:05:15 AM1 votes

upvote for sexy vampire gril

Raxistaicho10/1/2015, 2:26:31 AM1 votes

Bump, reworked the way her passive works due to concerns that it was too similar to Talon's :)

LaowPing7/26/2015, 12:20:04 AM1 votes

Love it. The concept, the lore, the abilities. Everything feels very well thought out.