Athanasia - the Spell Chronicler
** Champion Type**
Mage/Support
** Champion Concept **
Athanasia is meant as a versatile mage who chains combinations of smaller spells rather than bursting targets down with a single strong spell, while increasing her damage without the need for items. Aside from just causing damage, her spells are meant to assist in zoning and weakening targets, allowing her allies to finish them.
Thematically, I wanted to make a play on the classic image of a master mage. Instead of a hunched whitebeard Athanasia is an eternally-young sorceress who tries to behave as if she's older than she looks. Instead of casting spells of awesome ruin she casts many small spells at once. Visually this would be represented multiple runes appearing near the sight of her spells, and in her magics themselves appearing more as interwoven layers of different spells working in concert.
** Lore **
There are many mages in Runeterra who achieved fame through great magical power or through developing potent spells, but nobody ever became famous by becoming a living magical library. Not until Athanasia.
The youngest of eight daughters born to an ancient and famous family of mages, Athanasia became something of a disappointment when she demonstrated little innate magical skill. Any other individual might have been stymied by their lack of inborn talent, but Athanasia's drive to succeed was merely bolstered by it. Where she lacked natural ability, she had ambition, and she decided at a young age that she would learn every spell that she could. She would replace quality for quantity.
However, the life of a single person is far too short to learn every spell known to man, so one of Athanasia's first undertakings was to find the means to give herself the time to accomplish her goal - no matter how long it should take. How she managed it is a secret she will never divulge, but Athanasia somehow cut herself off from time while still a little girl, giving her all the time she would ever need. How long she spent in tireless study is a secret to all, but what is known is that the fruits of her research has been chronicled in a single massive grimoire that seems to have a mind of its own, and follows Athanasia wherever she goes.
Athanasia's grimoire is a treasure to modern mages, but she comes and goes like the wind, and her movements are hard to track. She goes, always, to where there is the most for her to learn.
Appearance
http://www.deviantart.com/art/Girl-with-a-Halberd-273636519
Without the halberd and plate gloves and boots. Thank you to The Neverworld for finding this image!
Abilities
Passive: Eternal Learning
Once every 3 seconds, whenever Athanasia or an ally champion kills an enemy within 1200 units of her location, she gains 1 spellpage (2 for large monster, large minion or champion kills). The killed enemy must be visible to Athanasia.
Notes: The 1200 units is how far a champion can see in the fog of war, which means she has to observe the kill with her own allies. It's the enemy has to be within 1200 units of her. It doesn't matter where the ally making the kill is.
Note: After casting her basic spells, Athanasia "turns the page" of her spellbook, bestowing her a passive effect for a brief period afterward. While her passives are ready, she's enshrouded in an aura of fire, ice, or lightning. The passives of her skills rank up alongside her ultimate.
Q: Spells of Flame
Cost: 80/90/100/110/120 Mana Cooldown: 14/13/12/11/10 seconds Range: 800 Active: After a 1 second delay, Athanasia unleashes a line of fire in a line ahead of her, dealing (80 / 120 / 160 / 180 / 240 + (.8 AP)) magic damage to all enemies inside and reducing their Magic Resistance by (.10 spellpages) for 3 seconds. Passive: For the next 1.5 seconds, Athanasia's next basic attack will deal an additional (20 / 30 / 40 / 50 + (+.10 AP)(.40 spellpages) magic damage.
W: Enchantments of Frost
Cost: 90 Mana Cooldown: 15/14/13/12/11 seconds Range: 900 Active: After a 1 second delay, a chunk of ice drops from the sky and strikes the ground in a 250 radius circle, dealing (60/90/120/150/180 + (.6 AP)) magic damage and snaring them for (1 + (.01 spellpages)) seconds. If the victim was under any slowing effects, the previous slowing effect is refreshed once the snare ends. Passive: For the next 1.5 seconds, Athanasia's next spell will refund (6/10/14/18 + (.10 spellpages))% (max 50%) of its mana cost after completion.
(Note: As you can see, even with tiny page scaling this thing could snare for a RIDICULOUS length of time late game. If we take the suggest 150 at 20 minutes or 300 at 35, that leaves us potentially with a 3 or 5 second snare.)
E: Magics of Fulmination
Cost: 70/80/90/100/110 Mana Cooldown: 12 seconds Range: 900 Active: Athanasia fires a bolt of lightning in a line, inflicting (70/100/130/160/190 + (.4 AP)) magic damage to the first enemy hit and slowing their movement speed by 30% for (1 + (.01 spellpages)) seconds. In addition, a small burst of lightning will erupt after 1 second at the spot where the bolt of lightning struck, dealing the initial damage again to any enemy standing with a 100 radius circle. Passive: Athanasia's movement speed is increased by (5/7/9/11 + (.05 spellpages))% (max 25%), decaying over 1.5 seconds.
** R: Grand Arcanum**
Cost: 100/120/140 Cooldown: 90/75/60 seconds Range: 450 Active Athanasia creates a great runic circle around herself for (9/12/15) seconds. Allies within the circle gain the effects of Athanasia's three passives, once every 4.5 seconds.
(Note: As Athanasia's allies do not have spellpages, her ultimate will apply scaling equal to half of hers for them)
Quotes
Selection: There's always more to learn!
Match Start: Ah, the thrill of a new discovery! Beat them first, then loot their nexus for spells. Don't worry, I've just the spell for this match.
Match Start with a character that is designated as a Mage being on the enemy team: I'll teach them a lesson in real magic. Bring me their spellbooks!
Match Start with a character that is designated as a Mage being on her team: Watch me and you might learn something. I'll show you proper magic.
Attacking: I hate using this magic. How uncivilized. These spells are only fit to destroy. You're uncouth! Out of my way! Face real magic! I'll show you how it's done! Begone! I won't die before I've filled my book!
Moving: I go where spells lead. Always more to learn! My allies need me. Magic goes with me. Keep up, book! Come on! Let's get moving. Hurry up, there's more to learn!
Taunt: You're a thousand years too young to challenge me! I've seen scarier. Now you've seen proper magic.
Taunting an enemy Ryze: I thought I told you that power isn't everything, Ryze. (Sigh) There's more to magic than raw power. You never did have any skill, dear.
Taunting an enemy Syndra: (Scoffs) All that power but no control to go with it. Real power will always elude people like you. Power unfocused is useless!
Taunting an enemy Ezreal: (laughs) Born with such talent but nothing to show for it. Back to your studies, boy! All that wasted talent is making me cry, boy.
Taunting an enemy Xerath: I'll put you back in your tomb! You're naught but a beast, Xerath. You've got nothing beyond your power.
Taunting an enemy Elise: That vile magic of yours should have never existed. I'm sure I've got a spell for stomping out bugs.
Taunting an enemy Lulu: Fairy's magic is dangerous, indeed. You've no magic that I care to learn, Lulu.
Joke: (Athanasia has her book open behind her, and she sits down carefully on it, saying the first part of her line. Afterward she falls over backward and pouts as she says the rest of her dialogue) There's a proper way to do - Owie! (Sniffles) Do not treat me like a child - I'm not one, I'm not, I'm not! (Laughs imperiously) I'm a proper lady in every - owww, somebody kiss it!
Casting Spells of Flame: Burn! Shred their defenses!
Casting Enchantments of Frost: Freeze! Freeze them where they stand!
Casting Magics of Fulmination: Zap! Slow down a minute!
Upon striking an enemy that designated as an assassin with her E or W (laughs) You're not the first to try to sneak up on me. Nice try, sneak.
Casting 3 different basic spells within 5 seconds of each other: A thousand spells cast just for you! Magic woven together as one!
Casting Grand Arcanum There is nothing I cannot do! This is the power of the Spell Chronicler! I'll unleash everything I've learned!
Record 10/10/2014: Posted, quotes added. 10/11/2014: Reworked passive, nerfed range on W and E and increased all spell cooldowns. 10/13/2014: Reworked damage on spells and cooldowns 10/18/2014: Readjusted spells to make use of spellpages for her passives instead of actives.