Champion Concept - Lord Argonev, the Revenant Battlemage

jr deputy meow·8/25/2015, 11:42:38 PM·1 votes·406 views

Appearance: Argonev would be a man-shaped apparition in sooty black plate armor, with a face obscured by a helmet. Behind it, his eyes would be two red pinpricks. Smoke would wisp up from the crest of the helmet like a plume, and an oily black cloak would trail from his back. He would be equipped with an over-sized kite shield which has a slightly hooked, single-edged obsidian blade coming out of its middle. His right hand would be empty save for its gauntlet and wreathed in flame; the arm leading up to it would be crisscrossed with glowing embers. Basic attacks would be performed alternating between a bash from the shield and a flame-wreathed backhand. A critical strike would be a burning overhand strike with a closed fist.

Passive: Runic Power Lord Argonev uses a special resource, Runic Power, for some of his abilities. Abilities that use Runic Power are referred to as Runic abilities; these abilities have a .5 second cooldown and 10% current health cost as long as Argonev has enough Runic Power to cast the ability. Casting a Runic ability without enough Runic Power will still cast the ability, but his runic power will drain to zero and all Runic Abilities will go on cooldown afterwards for ten seconds (until his Runic Power reaches 75). Argonev's Runic Power sits at 75 and caps at 200; while under 75 runic power he gains 7.5 runic power per second. Otherwise, Runic Power is generated by taking damage from champions and dealing damage with unempowered basic attacks (7.5 per hit against minions, 12.5 against monsters and champions) while over 75 runic power.

Q: Shadow and Flame | Runic | 25/50 Runic Power on cast: auto attack reset. Runic Power is not drained until the attack is completed. If Argonev is striking a fresh (unbleeding) target, the attack performs a short dash as he charges the enemy with his shield; this move costs 25 Runic Power. The enemy is impaled (both suppressed for .25 seconds), takes 10% bonus physical damage and receives a 5 second current health bleed (physical damage, rank and AD-scaling enemy health ratio). If Argonev designates a bleeding target, the attack costs 50 Runic Power instead and does not dash to the target. Argonev performs a flaming whirl attack for this strike, cleaving all enemies in melee range for physical damage equal to a base amount plus 110% of his total AD - bleeding enemies receive 25% bonus damage. Only the primary target takes on-hits. Lord Argonev gains 12/14/16/18/20% lifesteal and spellvamp against bleeding targets.

W: Wailing Pyre | 20 second cooldown | no cost Lord Argonev stops while charging a fireball for up to three seconds. The range and aoe of the spell ramp up over the first 1.75 seconds. After completing the cast, the fireball travels to the designated ground target within a very large range, and upon landing deals moderate magic damage in an area. The fireball then persists for 5 seconds; dealing additional magic damage to enemies per second, granting movement speed toward its location for all champions (less for enemies), and giving vision in a radius around it for both teams. If Wailing Pyre is cast on a preexisting Phantom Banner, the banner is razed over 5 seconds.

E: Shadow Words | Runic | 50/25 Runic Power Shadow Words can be self-cast or cast on an enemy; it has a .6 AP ratio and a low base and deals magic damage to all enemies hit. Can be cast while moving. Enemy-cast Shadow Words do not drain Runic Power until they reach their target. Self Cast: Argonev barks a shadow word which unleashes a wave of fiery energy in a 300 unit radius; striking all nearby enemies, dealing magic damage (half to champions), marking them for 5 seconds and knocking them away. this costs 50 Runic Power. Marked enemies who are hit by the wave are not knocked away but take full damage and are briefly slowed (.25 seconds). Enemy Cast: Argonev hisses a shadow word which strikes and compels an enemy (650 unit range). If the enemy was not marked, the ability costs 50 Runic Power; they are marked, take magic damage, and after a telegraphed delay they are pushed 250 units in whatever direction they are facing at that moment. If the enemy was marked, the ability costs 25 Runic Power; the target takes 75% damage, enemies in a 150 unit radius around them take 100% damage, and all are briefly slowed (.25 seconds). The target is not pushed. While Marked, enemies take 20% additional physical damage from Lord Argonev and react differently to Shadow Words.

R: Phantom Banner | 140/100/60 second cooldown | no cost Passively, Lord Argonev gains attack speed (20/30/40% value) and lifesteal (10/15/20% value) in inverse proportion to his current store of runic power - up to 80% attack speed and 40% lifesteal at rank 3 of Phantom Banner with 0 Runic Power. Lord Argonev disperses in to a cloud of smoke, gains movement speed and rushes in a designated direction at this speed for a set time or until the ability is reactivated. Enemies and terrain are harmlessly passed through. When the charge ends, a banner is planted at Argonev's location. The Banner lasts for 30 seconds after changing hands or until razed and provides +10% bonus attack damage and ability power while within for the team that owns it. The banner can be captured by the opposite team by standing over it for 1.5 seconds while unattended or razed by said team by right clicking it and channeling for 1.5 seconds. When Argonev puts the third rank in his ultimate, he upgrades his banner: R: Bleak banner - 15% of damage taken by the owning team while near the banner is dealt over 5 seconds instead of immediately. +20% bonus attack damage and ability power within. Q: Vampiric Banner - no longer delays damage. Owning team takes 10% additional damage over 2 seconds while near the banner, but 25% of the damage they deal is returned as health over 2 seconds. +15% bonus attack damage and ability power within. W: Fiery Banner - Phantom Banner's charge grants more movespeed and charges for an additional 25% duration. Upon ending the charge, a wave of fire is unleashed which deals physical damage to nearby enemies corresponding to the distance traveled in the charge. The team that possesses the banner has +15% bonus attack damage and ability power within. E: Runic Banner - Owning team takes 25% of the physical and magic damage they receive while near the banner over 5 seconds instead of immediately and has +10% bonus attack damage and ability power within.

1 Comments

jr deputy meow5/18/2016, 12:50:05 AM1 votes

moved some bits from the passive on to the ult and retuned the different ult upgrades lmk what you think