New Champion Concept - Vesper, The Ancient Librarian

Mr Voidling··3 votes·1,807 views

EDIT Changed her title.

Art is not created by me, check out the artist yourself. https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/intermediary/f/8185f166-fd34-4bce-a741-70ba7f32a5e2/d2akt61-af0d1393-5182-4fef-9c56-7653fed5d4c7.jpg https://www.deviantart.com/ninjatic


Vesper, The Cursed Memory


STATS

HP|500+70 H5|4+.9 MP|400+45 MP5|7+.8 AD|58+2.8 AS|.64+3.4 AR|22+4 MR|30+0.5 MS|345 RG|500


Abilities


Passive:Patience

All allies get a 20% reduction on their death timer while enemies killed or assisted by Vesper get an additional 20% added. Max of 10 seconds. Starting 0:06 becomes 0:05/0:07. 1:00 becomes 0:50/1:10.


Q:Respite and Regret | CD 12/11.5/11/10.5/10 | Cost 40/45/50/55/60 | Range 600 | Radius 200

Vesper Curses an enemy with a shield of 50/70/90/110/130+(20% Ability Power) for 5 seconds, which if depleted explodes and deals 100/125/150/175/200+(55% Ability Power) Magic damage in a small area. When allies damage the shield they gain 60/70/80/90/100% of the damage they deal as a shield for 3 seconds.


W:Spirit Drift | CD 20/19.5/19/18/18.5 | Cost 60/70/80/90/100

Vesper splits her spirit in half and allows it to move around for 3/3.5/4/4.5/5 seconds, the spirit moves 25% faster then Vesper and is immune to slows. Can be cast while under the effects of crowd control. Vesper receives 20/17.5/15/12.5/10% of all damage received by the spirit. If the spirit passes through an ally it cleanses them of debuffs, the spirit vanishes and for 1 second Vesper can recast to join next to them. If it passes through an enemy they are slowed by 50/55/60/65/70% for 1.5 seconds, any shield she has on them instantly breaks, and the spirit vanishes. Move the spirit by pressing E.


E:Delay | CD 15/14/13/12/11 | Cost 40/50/60/70/80 | Range 800

Vesper fires a runic character in a direction which curses the 1st enemy hit with Delay for 3/3.5/4/4.5/5 seconds, and deals 40/75/110/145/180+(70% Ability Power) magic damage. Delay: During this time all orders are delayed by 1 second. Can be cleansed/spell shielded.


R:Retention | CD 155/135/115 | Cost 100/115/130 | Range 700 | Radius 300+125 per second(675 max)

Vesper creates a runic area on the ground that lasts 4 seconds, dealing 100/160/220+(40% Ability Power) magic damage per second in a growing area. Each second enemies are pulled 125 units toward the center. (Runes on the ground appear in a circle, a new circle appears over the next second, every second they glow and pull/damage)


Vesper is a support designed for heavy utility. She only has 1 form of hard CC with her R. Unique lag-like debuff makes for easy landed skill-shots. W provides a decent escape, or utility helping a locked down ally or keeping an enemy from running away. % damage received from W helps prevent it from becoming a frequently used ability, and more situational instead. Q acts as a solid form of baiting enemies into engaging with a "fake" shield that transfers to the attacker. Counted as you giving a shield. Q+W can offer an instant shield break, but if you miss then you grant them a shield that blocks smaller poke and risk possible damage taken. Having no healing ability helps her not be overloaded with utility, and gives other champions a step up in terms of helping allies. R acts as a huge area control ability, growing over 4 seconds. If caught in her R it WILL do decent damage, pulling you back in unless you can run out. Each pull lasts about 0.25 seconds. Her passive makes for good lane control, being able to have a typical 2-5 seconds extra of clearing waves before champions return during laning phase. Or if you're behind it offers an additional 2-5 seconds to return before losing cs. Or 2-5 seconds to feed again. CAREFUL when using W. If used in the middle of an aoe damage ability, you end up just taking 20-10% more damage, so be careful.

She should be in no way too strong, but shouldn't be too weak either with her unique utility. Morgana Just shuts her down.

Appearance? Well she would be from The Shadow Isles, looking like a dark corrupted version of the usual librarian-esque people we see in the images depicting The Blessed Isles.

Items? item 3285 item 3303 item 3504 item 3020 are pretty standard.


Check out my other champions here: https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/ymj1MEPc-all-my-champion-concepts

9 Comments

Fabouze2 votes

Hey man, just read the whole thing and all along I was wondering if you were also a Dota2 player, because this concept reminds me a lot of how dota characters are made. Awesome concept, but I do think the W has too much going on... Anyways this champion looks incredible and I know for sure my brother (who is a support main since season 2) would rock this champion! I love the idea on the Q tho. Keep up the good work!

-Fabouze

Mr Voidling1 votes

got rid of some unnecessary stuff in W. Huge slow doesn't really need a silence. And removing cc from herself is a bit odd. Now functions a little easier to understand. Thanks for the feedback!

I... Don't play DotA2 :P Never tried it actually.

Chikaku1 votes

Hello there, A few notes for you. (Don’t take it to personally please)

  1. I don’t really look at the abilities and look “Oh this someone who works with books.” I see something like a Runic Witch, not a Librarian.

  2. Her abilities aren’t exactly soft hitters either. The damage on her Q and E deal a ton of damage.

  3. In no way should she be given more CC honestly this R is enough for her to work with, otherwise she’d be overloaded.

  4. A combo that deals 1.400+200 damage can probably one shot most squishies, this is why I don’t approve of it. Even though a Fiddle can do more with an ult, it is still a large part of his damage, he doesn’t really have combo potential without his other abilities.

  5. If you can hit her ult you can hit her other abilities, effectively making it impossible to outplay a combo like that.

  6. There have been a lot of attempts to use this kind of R, me included, but because there is no escape possible unless you flash and use another ability maybe.

  7. Also note that Vel’Koz was made as a heavy damage mid laner and Fiddle sticks as well. Comparing a High damage midlaner with a utility based support doesn’t really work.

  8. It’s a nice concept but I think maybe you should turn it more ‘Librarian’ like than Runic Witch.

[slayer-pantheon-popcorn]

ChaosReyn1 votes

I'd say the easiest way to balance the ult is the same way riot does with other sorts of "repeat offender" abilities, by having the enemies take less damage from repeated hits of it. The amount of cc packed into it is already ridiculous. I think a BETTER way to balance it would be to start with the bigger circle and have it grow smaller. You can combine these two ideas as well, and add in the condition that the smaller circles deal more damage, if you don't want to lose the damage potential as much. If you set it up in that way, then it will flow better in pulling enemies to a central point, make more aesthetic sense without sacrificing too much of your damage potential, it would mean that anyone dumb enough to walk into the ability mid-way will still face similar punishment as those who didn't...for being dumb enough to walk into it mid way. >.>

And most importantly, it would give someone with a flash or dash the ability to break away from being dragged in a little bit easier, leaving more room than your original concept for counterplay.

I second the notion of changing the concept to more of a Runic Witch than a librarian...besides, LoL already has a librarian...who also happens to be a Shuriman badass. Nasus

As much as I don't really believe that it's "op", I really think that the E would be both extremely infuriating, and extremely lackluster. Players below mid plat would find it really annoying and complain endlessly about how people shouldn't intentionally put a lagswitch into the game...while higher level players would probably be relatively unphased by it, since most of their fights happen fast enough that the lagswitch ability wont even matter to them, and even if it did, they're not TECHNICALLY cc'd and just have to plan a second in advance, which they're more than capable of. I don't necessarily think that the damage is out of place because one of your abilities literally gives your OPPONENT a shield, and it only deals its damage when it breaks...so if the shield isn't broken, you essentially just gave the enemy a block from your team's damage. But I think to be on the safe side of things, you should probably lower the E damage, and give her W the ability to instantly break the shield if it contacts the enemy. That'll give you a pseudo-damage source from your w and give you more reward for the risk of running your spirit into the enemy, without losing your momentum in a fight.

Mr Voidling1 votes

First off: I did not know Nasus was a book man... So my bad. I definitely agree with the shield/spirit combo, as it makes it more of a risk/reward scenario which despite what some people say is GOOD. It makes certain scenarios more favorable and adds counterplay on both sides. I'll see about tweaking the numbers.

Also, wouldn't starting small be better? Amumu R is huge and instantly stuns everyone in it, this ultimate only pulls enemies back for about 0.25 seconds leaving them 0.75 seconds to run farther away or cast abilities. It's main purpose is zoning out enemies without being a huge back off zone to begin with. I think it might've been misunderstood to be a 0.75-1 second pull back so you couldn't do anything? It's not designed to be a 4 second lockdown.

I don't really agree with the above comment(above you) about Fiddlesticks. He has a flash ultimate which can immediately be followed with his Fear(point and click) and then Silence(point and click), while adding in his Drain(point and click) after throwing his silence crow. He can deal insane damage if combo'd correctly, and can combo without R pretty easily. And he gets a huge heal. And a possible 135%(x2) from crow if it's hitting 2 champions back and forth.

So... I probably need to think of a different title for her.

ChaosReyn1 votes

Either variation for the ult isn't necessarily bad. When I first read everything, I took it to primarily be a means of forcing your enemies to clump and fight, since they were going to be stuck in that position anyway, and figured that it'd be better to start larger and shrink it to give it a more immediate effect and punish people who didn't get away fast. But if the purpose is to be more of a pseudo disengage/zone control ability, your way is probably better suited for it.

And yeah...Fiddlesticks is an old classic for me. His combo potential post 6 is brutal, as your crow will target the guy getting drained, so you can basically just delete someone.

Even pre-6, all you really need to do is give them a chance to think they're gonna do something and just press e+w. Most times you shouldn't even need fear in a 1v1, cause with the constant hp gain and that evil crow bounce mechanic while you're draining, you can pretty much dumpster someone at lv 2 if they think they're gonna stand and fight you.

Mr Voidling1 votes

Well shoot, now I wanna play Fiddle...

Mr Voidling1 votes

Ashe alone gets 1984 health at lvl 18, add in 27% magic damage reduction from her MR and it's only dealing 1,022 + 208%. Requiring 460 Ability Power to 1-shot a lvl 18 Ashe, outside of potential healing/shield/lifesteal. She might do it if she is mid(like mid laners should) but I doubt it if she is a support. Though I will lower the base damage of E, since it scales better.

Nαnαchi1 votes

it could be a great concept for a champion if she was him, i mean the gurl would be a guy or actualy a skin for TwistedFate , if TwistedFate was a dragon trainer and had skin like this but with a dragon instead these creatures i would buy it [slayer-pantheon-rainbows]

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