Takith, the great equalizer
Skip to the end for tl:dr
Ranged champion Mana based Passive: Soul Flame Takith increases his AP by 0.3/0.5/0.7/0.9/1.1/1.3 per 1% missing health.
R: Runic empowerment 30/25/20 second recharge time, 0 second cooldown, no cost Takith empowers his next spell cast. Takith stores a charge of Runic empowerment every several seconds, up to 2. The recharge time is effected by CDR. One rank is automatically put into Runic empowerment at the start of the game, and is innately ranked up at levels 7 and 13 with no bonus points needed. Q: Heavenly Wave 70/75/80/85/90/95 mana, 6 second cooldown Takith sends a barrage of magical waves in a cone in front of him, dealing 70/110/150/190/230/270 (+.6 AP) magic damage.
Runic empowerment bonus: Takith and allies hit are healed by 35/55/75/95/115/135 plus 5% (+2% per 100 AP) of their missing health.
W: Spirit Bond 65/75/85/95/105/115 mana, 15/14/13/12/11/10 second cooldown Takith creates a bond between himself and an ally or enemy for 5 seconds. Allied anchors gain 10/12/14/16/18/20% movement speed. Enemy anchors take 80/125/170/215/260/305 (+.7 AP) magic damage and are slowed by 10/12/14/16/18/20%. Champions that walk through the bond receive the same movement speed modifier.
Runic empowerment bonus: The Spirit bond is strenghtened, doubling the movement speed modifier
E: Soul Shield 70/80/90/100/110/120 mana, 10 second cooldown
Takith shields a target ally for 80/120/160/200/240/280 (+.8 AP), lasting 5 seconds.
Runic empowerment bonus: Enemy units near the shielded target are dealt magic damage equal to the shield strength.
Tl;dr I want old karma BACK damnit