Marx, One of the Seven Elite
#STATISTICS» ≈ Attack Range: 150 ≈ Weapon: Dual-wields hand-made lever-action sword-rifles. (dem hyphens #elitestatus)
#ABILITIES» http://imgur.com/fFgT30Y #≈ Innate: Burstfire Marx's 7th autoattack gains 450 range and fires 2 bullets each dealing 60% damage and applying on-hit effects. If Burstfire hits an enemy champion, the next Burstfire is readied one autoattack earlier.
http://imgur.com/pijXpVo #≈ Q: Trajectorial Ballistics Marx fires a bullet in a straight line that will fly towards an enemy champion within 450 units of itself and ricochet up to 0/1/2/3/4 times to enemy champions that haven't been hit yet. This bullet deals 40/65/90/115/140 (+100/110/120/130/140% Bonus AD) physical damage to enemies it passes through.
• CD: 13.5/13/12.5/12/11.5 seconds
http://imgur.com/5feuF1J #≈ W: Veteran Fighter (Passive) Marx gains a charge of Veteran Fighter every 14/12/10/8/6 seconds [Max: 6]. (Active) Marx consumes a charge gaining a burst of movement speed and a shield that both decay over two seconds. Additional casts while active stack the shield and movement speed.
• CD: 0.1 seconds
http://imgur.com/d73B74t #≈ E: Combat Maneuver (Passive) Marx's cooldowns are reduced by 0.25/0.5/0.75/1/1.25 seconds each attack he lands with Burstfire (doubled against enemy champions). (Active) Marx dashes forward and his next autoattack within 6 seconds applies Burstfire. If Marx collides with an enemy champion, he stops and spins dealing 35/70/105/140/175 (+40% Total AD) physical damage to nearby enemies and knocks them airborne.
• CD: 17 seconds
http://imgur.com/BjPZsnP #≈ R: Quake and Tremor Marx fires two powerful shots 1.5 seconds apart in a straight line that travel a very far distance each dealing 80/160/240 (+45% Bonus AD) physical damage to the first enemy champion they hit and applying on-hit effects.
• CD: 92 seconds