Marx, One of the Seven Elite

Secluded Death··1 votes·1,146 views

#STATISTICS» ≈ Attack Range: 150 ≈ Weapon: Dual-wields hand-made lever-action sword-rifles. (dem hyphens #elitestatus)



#ABILITIES» http://imgur.com/fFgT30Y #≈ Innate: Burstfire Marx's 7th autoattack gains 450 range and fires 2 bullets each dealing 60% damage and applying on-hit effects. If Burstfire hits an enemy champion, the next Burstfire is readied one autoattack earlier.

http://imgur.com/pijXpVo #≈ Q: Trajectorial Ballistics Marx fires a bullet in a straight line that will fly towards an enemy champion within 450 units of itself and ricochet up to 0/1/2/3/4 times to enemy champions that haven't been hit yet. This bullet deals 40/65/90/115/140 (+100/110/120/130/140% Bonus AD) physical damage to enemies it passes through.

• CD: 13.5/13/12.5/12/11.5 seconds

http://imgur.com/5feuF1J #≈ W: Veteran Fighter (Passive) Marx gains a charge of Veteran Fighter every 14/12/10/8/6 seconds [Max: 6]. (Active) Marx consumes a charge gaining a burst of movement speed and a shield that both decay over two seconds. Additional casts while active stack the shield and movement speed.

• CD: 0.1 seconds

http://imgur.com/d73B74t #≈ E: Combat Maneuver (Passive) Marx's cooldowns are reduced by 0.25/0.5/0.75/1/1.25 seconds each attack he lands with Burstfire (doubled against enemy champions). (Active) Marx dashes forward and his next autoattack within 6 seconds applies Burstfire. If Marx collides with an enemy champion, he stops and spins dealing 35/70/105/140/175 (+40% Total AD) physical damage to nearby enemies and knocks them airborne.

• CD: 17 seconds

http://imgur.com/BjPZsnP #≈ R: Quake and Tremor Marx fires two powerful shots 1.5 seconds apart in a straight line that travel a very far distance each dealing 80/160/240 (+45% Bonus AD) physical damage to the first enemy champion they hit and applying on-hit effects.

• CD: 92 seconds

11 Comments

TWICE Sånå1 votes

[deleted]

Secluded Death1 votes

is he like a android or something? Because it reminded me of a character in a game I used to play: http://img3.wikia.nocookie.net/__cb20121130011511/maplestory/images/c/c5/Xenon_Male_old.png

Maplestory Xenon class :p. Still OP, but not as OP has the Jett's HP and MP regen.

His Passive is one of the most original abilities I ever seen! :D

Thank you!

His Q seems good enough, probably used for harass.

Yep! And Jungle creeps.

W is okay, a copy of Fiora with some changes (or buffs).

Yeah, it is, huh. I'll fix this.

His E's cooldown reduce seems a bit too high, tho.

I guess it depends on the cooldowns of his other abilities. In lower levels, its not much (2/4/6) but later its 8 to 10 seconds which helps him keep up in team-fights. Blinds, windwalls, Braum, should effectively stop it.

R is awesome.

You "R" is awesome. //puns of damage//

Secluded Death1 votes

Update 2: Changed W ability. Added cooldowns.

dustwind81 votes

#STATISTICS» Your weapons sound cool... like overly cool... so cool that you've overlooked one tiny detail. pump-action sword-rifles

You wont be able to pump with both hands holding a gun ;)

Passive : This passive seems similar to Caitlyn. Yours is actually a weaker version. by 10% AND by 2 extra stacks at max. plus she gets double stack from attacking in a bush. And your bonus 450 range would put your total range at 600... Cait has 650 range.

The second part of the passive, does that stack infinitely? or is there a max to the reduction in the amount it takes to trigger the passive?

Q : Does the bullet bounce infinite times till no more targets are left? if i minion gets hit does it do the bounce thing? plus once it passes everyone does it come back to hit a champion possibly again? This is similar to MF ricochet except it bounces more then one, AND it is guaranteed to hit even if you miss your skill shot. I am not aware of any skill shot which will hit regardless of missing it or not. Plus the 10% increase means that, if you hit minions as the approach you will hit the last one (or a champion behind) for (lets assume there is a cannon minion) 40/65/90/115/140 (+60% Bonus AD) +80% damage added... and if it bounces back to another Champion (assume its the same one) that's a repeat of the ability damage +90%

W : This is an interesting ability, passively stores charges, upon activation is only one charge consumed? That is how it seems to be worded and i think that it should consume all of the charges instead. At max level it would only take 36 seconds to get your max bonus. This would also allow you to add about 15-20 damage per rank to it.

E : An auto trigger for his passive and a dash... with a cool down reductions and it's doubled if you hit an enemy champion. Potential lowering of Cool down is 12 seconds. Zilean has an ability that cools down everything else but that's all it does. A CDR fits in with Zileans theme but not so much with this guy. His is only a 10 second cool down.

R : It is a low powered ult with a mid cool down effect that you use your E to lower every 17 seconds. It's rather interesting too that it is like this.

None of these abilities have any mana of energy cost...

Secluded Death1 votes

Did a google-search. I meant Lever-action.

Passive: It stacks indefinitely until every shot becomes a Burstfire. Of course, if you hit a non-champion with Burstfire, it goes back to every 7th auto.

Q: It acts like Sivir's Ricochet with MF's Double-up. Since it bounces to targets behind the enemy, it can't come back. It would also be unfortunate if you get hit by a Q, flash behind your minion, and get hit by the Q's ricochet :).

W: When activated, only one charge consumed. If it consumes all stacks, you don't really get to choose the effect. You choose how many are consumed by how many times you activate W. If you wanted to, you could consume 6, wait, and consume 5 so you could get the ult and 5-charge effect.

E: Unlike Zilean, Marx has to hit a champion. Marx doesn't get as much as Zilean's at all ranks if he doesn't hit a champion (2/3/4/5/6 seconds). If Marx hit's an enemy champion, it's equal Zilean's at rank 4 (4/6/8/10/12) and greater by only 2 seconds at rank 5. But, I am thinking that E should passively make Burstfire reduce cooldowns instead of making it active. I'll add it in now actually.

R: Thanks

No costs yet. Just making sure I get the idea of the champion first and that the abilities fit together. Then I can worry about costs. Thanks for the review!

Secluded Death1 votes

Updated. Ability icons!

Secluded Death1 votes

Updated. Q reworked. W changed. E tweaked.

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