Lonson: The Profesional Escape Artist
Lonson, The Professional Escape Artist
Run Down: Lonson is an elusive AD Mid Lane Marksman (Mage?) who can roam well early game and is extremely slippery when making an escape, and can easily turn a chase into a fight with his abilities.
Backstory: Lonson was once a small boy in Noxus. He was always on the wrong end of business and thus suffered a lot. One day he was being chased by some bandits who thought he stole their loot. As he ran he saw a small caravan passing by and decided to jump in, only to find another man had hid there. He had a nice suit, fancy hat, and carried a deck of cards. The man asked Lonson for his name but Lonson did not answer. The man smiled and said “That was a good idea hidden here, but you need to learn to trust the other people on the run.” With a flick of a card the man was gone, just gone. Lonson then arrived at Zaun, and began to look for info on the man he met. He soon got into trouble with the local scientists and ended up running around again, only to find the card man from before. As the Experiments the scientists sent after Lonson found him, the card man came to the rescue. He grabbed Bobert and took him through a series of alleyways and tunnels all while artfully avoiding the beasts. Soon the man reached a safe place and put Lonson down, only to say “ Just call me Mr. Luck, whats yours” The boy could not help but respond “Lonson” After a small conversation Lonson was inspired to help others escape like Mr. Luck did for him. Lonson soon became a legend around Zaun and his business became well known everywhere. If someone wants to escape experimentation or hide from an enemy of great dislike, he'd help for a good pay (Food, Expensive Item, and Money of course). After a long time in the business he met Graves, and learned a little more than he thought there was about Mr. Luck, AKA Twisted Fate. He thought that he was a good man, he's definitely not a bad man, but he lied about his name, did he want to hide something. Lonson now struggles with who he can trust, this has led him to enroll the “help”Former League member Evelyn, to keep watch on everyones activities, and bribes Twitch with cheese and “Twitches Juice” to watch Evelyn.
“Keep watch on ya costumers, allies, enemies, and family” Lonsons words of wisodom
Physical Description: Around 16, Shaggy Brown Hair, Green Eyes, White Skin, Over Sized Top Hat and a Large Coat. Always carries his “Negotiator” in his pocket, a 9mm revolver given as payment when he smuggled Graves into a mansion to “deal with unfinished business”, which Lonson assumed by the gun fire was messy business. Mental Description: At first he is couscous and silent, when you get to know him he will still be couscous but will be willing to share info, do business, and a generally friendly atmosphere as long as you don't get too curious. If you do get too curious then he'll see other work and give you “Free Diving Lessons” usually with heavy chains.
Base Stats HP: 367 (+47) MP: 168 (+81) HP Regen: 1.52 (+.74) MP Regen: 1.06 (+.62) AD: 52 (+1.3) AS: .54 (+ .41) AR: 505 Armour: 20 (+12.1) MR: 19 (+10.5) MS: 360
Abilities
Passive: Fleet of Foot: 5 percent of any damage dealt to Lonson will convert into movement speed that degrades over 6 seconds, Any damage dealt will be converted than added on the current buff. Slows applied while the effect is active will be removed at the cost of half the bonus. He cannot gain the speed buff while stunned.
Q: Golden Hands: Passive: killing a minion gives a bonus 3/ 5/ 7/ 9/ 12 gold, killing a champion gives you a gold bonus based on their level * 50. Active: Lonson throws a golden whip with an enchanted hand that grabs the first thing it hit's, and pulls him towards it (Range: 560). If the target was an ally, he will warn them of the up coming danger giving a small speed buff to the ally and vision of the last place he stood before the spell hit (Range:170). If the target was an enemy, he will kick the target dealing 20/30/40/50/60 (+.1 AD) points of damage, stunning the enemy for 3 seconds. If it hit terrain, Long Grip will have its cool down cut in half. Cost: 30/45/60/75/90. Cool Down: 12/10/8/6/4 seconds.
W: Trip Mines: Passive: Lonson creates Trip Mines in his spare time outside of combat, Making 1 per 10 seconds (Max: 5). Active: Lonson drops a Trip Mine nearby (Range: 265) that buries itself in the ground becoming near see through to enemies stays and there for 20 seconds or until its sensors are activated (Range: 310 on both ends). When the Trip Mine is set off enemy units in range of the blast (Range: 440) take 85/110/140/180/215 (+.6 AD) Magic damage and become slowed by 20 percent for 1.5/2/4/5.5/6 seconds. If the Trip Mine was stepped on directly (size: 135) the damage, range, and slow duration all increase by 6 percent. Cost: 50/70/100/120/140. Cool Down: 15/13/11/9/8
E: Just Good Business: Basic attack damage increases by 5/10/15/20/25 percent when ever attacking a champion who has impaired movement (stuns, slows, and snares, ect.)
R: The Escape King: Passive: Builds up Escape Counters every 10 seconds (Max: 8) providing 5% Tenacity for each counter. Active: Lonson Dashes to a target Enemy Champion (Range: 470) Attaching a string to that champion and striking them at the back of the knee, slowing the Target by 40/50/60 percent. He can activate the spell a again to dash to another Enemy Champion attaching the string to them and slowing them, you can target an additional champion at the cost of 1 Escape Counter. 5 seconds after he stops dashing all opponents he had tied a string to are pulled together, Taking 170/255/290 (.5 AD scaling) Damage and snaring them for 3/5/6 seconds. Every champion Targeted beyond 2 decrease the damage dealt (-10%), but increase the snares duration (+5%). While on cool down Escape Kings passive is negated. Cost: 160/210/320. Cool Down: 130/105/85
Animation When Chosen: “Care to do business Summoner” Stationary: Stands attentively with his left hand in his pocket
Move: A somewhat proud stride using an old walking stick that hides his constantly observant nature that is hinted away by his occasional turn of the head. “With one foot turned” “Good idea” Attack: Quickly Points his pistol and fires “Let's talk” “Another Messy Job” Taunt: Bushes his jacket and tips his hat “Not even close.” “All that talk and this is what happens?” Joke: Takes out some business cards only to drop them all and scramble to pick them up. “In the escape business, theirs only one rule, get the job done, or run and see if you can get your pay from his corpse later.” “I used to work at a calendar factory. I got fired for taking a day off.” “I only lost one customer in my years of work, He was never found by anyone else though.” Dance: The Twist Death: (Grabs his chest, falls over and then gets dragged into a hole) “So close” “Looks like you can't escape death.” “This looks familiar”
Friends: Twisted Fate, Graves, Jinx
Enemies: Cailyn, Vi, Jayce, Heimerdinger, Zilean, Draven, Rek,Sai