[Champion Concept] Evaire, the Rogue Mirage
#Evaire ##The Rogue Mirage
Visual Representation http://pre05.deviantart.net/b327/th/pre/i/2014/002/1/8/chameleon_infiltrator_by_eedenartwork-d70jxpl.jpg
Source:DeviantArt - EedenArtwork – Chameleon Infiltrator
Summary
Attack ■■■■■■■■□□ - [8] Defense ■■■■□□□□□□ - [4] Ability ■■■■□□□□□□ - [4] Difficulty ■■■■■■■□□□ - [7]
#Primary Role Mage
#Secondary Role Assassin
##Gender Female
##Race Human
##Resource Mana
#Short Lore
Evaire regards herself as Piltover's finest thief. Little is known about her but her name, and even glimpses of her actions are few and far between. Whether working against Zaun or one of Piltover's own corporations, Evaire and her custom-built infiltration suit will lay their hands on anything or anyone – for a price.
#Long Lore
The corridor stretched out before her, it;s sleek metal walls lying seamless before her. It seemed harmless enough, and it was the only thing lying between Evaire and her objective. However innocuous it looked, she knew better than to trust it. Far better. Tapping at her wrist, she watched as an energy projection of her image formed before her very eyes, it's outline glowing and flickering. She signaled it to move forward, but it had not gotten half a metre before it had been zapped, shot and burnt a dozen times, as the image faded once more.
Though Evaire had been still throughout, her eyes hadn't been, tracking and tracing the points and timing through the slits of her Infil-X suit. Noticing the periodic placements of the traps and hidden openings, she sighed gently, adjusting a knob on her Phase Capacitor. It was going to be close this time, she thought, as she prepped herself for the run through the gauntlet. Tapping once more at her wrist, she paused for half a second as her form became wraith-like, almost incorporeal, taking the time to mentally map out her path ahead.
Bracing herself once more, Evaire moved with lightning agility, first touching her hand to a wall, then a foot to the floor, diving, righting herself, jumping once more as sudden chasm opened in the floor, all mere milliseconds before the traps themselves in the corridor triggered, spewing their deadly payloads at places where Evaire had been just moments before. Zaunite technology, Evaire thought, as she dodged the last of a few well-placed traps, but before she could savor the thought, she saw a grabber claw come out of an emplacement in the wall, its pincers snapping with bone-crushing force. Snapping once more to the present, she detached an Electrobolt from her right wrist, throwing it into the socket as it overloaded with a burst of sparks and electricity.
Brushing herself off, Evaire stood up from her crouched position from where she had emerged from the trap-laden corridor. Too close she thought. Perhaps I really am getting too old for this. There had been speculatory articles about who she was, who really lay behind the mask, whether even such a person existed. Of course, back in her native Piltover, Caitlyn had been the first to denouce such a presence, attributing it all to organised crime, but Evaire knew that she knew better. But then again...perhaps not finishing her thought as she deftly landed another Electrobolt in an unsuspecting droid servant, short-circuiting with flashes of blue electricity. It had been the last obstacle between her and her objective – a stack of research papers on some new invention or another – Evaire never questioned her clients, assuming they knew much better than she did.
Lying in the middle of the atrium, neatly organised into a binder was the objective of her infiltration. Evaire moved forward to retrieve it, when she heard a flurry of organised clicks all around her. A small army of security mechs, their weapon arms aimed squarely at Evaire, surrounded the moon-lit atrium as they organised on the balcony that lay above it. And, at the center of them all, was a small dais where a bald figure in a lab coat and wire-frame glasses presided over it all.
“Ah, Evaire”, spoke the figure. “I thought you might pay me a visit. I decided to... take precautions – see if the legends were true. And you...you have truly delivered.”
“Professor Sorannan, I presume?” replied Evaire. “Your reputation precedes you. Truly a man of many words, too many though, for my taste.”
“What you believe doesn't matter. What does matter, however, is the fate of every legend”, he replied curtly. “It's end.”
“Oh, I don't think so”, Evaire said smugly, as she tapped at her wristpad, emitting a brilliant flash that illuminated the dark night.
Momentarily stunned, but quickly regaining his senses, Sorannan ordered the mechs to fire into the atrium, watching with a little smug pleasure as he saw Evaire's figure caught in the crossfire, her body crumpling with the force of the shots. Unfortunate, he thought. He had hoped to turn her to work for Zaun instead, but it was no big loss. His cool was swiftly shattered as he saw her body begin to dissolve into the air. No, he thought. It can't be... A hologram....
With swift anger, he turned to the mechs which had been arrayed around him. “Search protocol 403-B. Find the infiltrator. Retrieve the cyclonic accelerator plans. Terminate her with extreme prejudice”, he barked, a tone of anger creeping into his voice. Evaire won't escape this time he thought to himself as he turned to leave.
From behiind him, Evaire smirked. For all his intellect, the man had never thought to check right behind him. Of course, Evaire had cloaked herself, but that was of no consequence. He should have had the sense to know better. She had forged the hologram as soon as she had picked up the binder, utilising the flash to blind their sensors as she hid behind their ranks.
Perhaps next time, Professor, she thought, as she slipped through the open skylight, the moon's light illuminating her figure as she stood atop the broken atrium.
#Ability Overview
##Overview
Evaire is a mid-range AD Caster who specialises in evading the attacks of her enemies while dealing damage over an extended period. She specialises in kiting melee opponents from range, while using her superior mobility to keep her distance. While she lacks up-front damage, sustained damage from Lock-On and Mirage Assault can chip heavily at enemies over an extended period, while she is able to use her mobility to evade damage in order to compensate for being squishy. Evaire's strengths lies in her ability to deal large amounts of sustained damage over a longer period while being able to avoid burst damage and kite enemies with her mobility. However, Evaire struggles with DoT and other forms of targeted sustained damage, as well as dealing with multiple enemies at once.
Phase Capacitor is Evaire's passive. Movement will charge her Phase Capacitor, and at 100 stacks, is able to dodge the next skillshot which would otherwise hit her. Additionally, if damage were to reduce Evaire below a certain threshold, she temporarily becomes untargetable and instantly recharges her Phase Capacitor.
Evaire's Q is Lock-On. Lock-On is a channeled targeted single target spell that fires a rapid flurry of bolts at the targeted enemy as long as they remain in range of Evaire. If these bolts pass over and damage another enemy before hitting the intended target, they will do reduced damage. They are also able to break off the channel by silencing Evaire or moving out of her vision range. Lock-On is Evaire's primary way to deal damage to enemies.
Evaire's W is Evasive Maneuveurs. Evasive Maneuveurs is a short-range dash, which is triggered if she were to take damage, which releases a dart to reveal nearby enemies for a short duration. If an enemy is targeted by Lock-On they will always be targeted by a dart.
Evaire's E is Disjunction. Passively, Disjunction gives Evaire a short burst of movement speed on spell casting Disjunction blinks Evaire a short distance and destroys any projectles locked onto her. Disjunction is Evaire's secondary mobility tool, but is also a powerful tool for avoiding targeted damage or CC which would otherwise ruin her day.
Evaire's R is Mirage Assault, has a passive and active which has three parts. Mirage Assault passively causes Evaire to ignore unit collision. When Evaire first activates Mirage Assault, she creates a Mirage which will echo her damage to her target, and will also take a proportion of damage for her. However, if the damage exceeds a certain threshold, the Mirage will dissipate, dealing the stored damage to Evaire and silencing for 1 second.
Evaire's second activation of Mirage Assault causes her to stealth for a short-medium duration, while spawning a controllable clone, which can move, attack, and cast spells like her. However, it only deals a reduced amount of damage. This is very good for deflecting atttention and buying you time if you are focused in a teamfight, allowing you to reposition, distract and disorientate the enemy.
Evaire's third activation of Mirage Assault blinks Evaire to the location of her clone, destroying it, but giving her a shield worth a % of the clone's remaining health. If the clone has died previously, Evaire is unable to cast the third activation. This is very good for getting back into the fight to pick off low-health or isolated enemies, while giving her some protection to compensate for her short-mid range nature.
#Base Statistics:
Health: 514.4 (+80) HP/5: 6.505 (+0.6) Mana: 360.6 (+50) MP/5: 8.09 (+0.8) AD: 55.66 (+2.41) AS: 0.625 (+2.5%) Armor: 21.88 (+3.5) MR: 30 MS: 330 Range: 550
#Passive
https://i.gyazo.com/6e66c2ce27f03dad8048a2530abdcfbb.png
#Phase Capacitor
Evaire's combat suit adjusts itself to it's enemies' combat patterns while fighting, allowing her to predict and minimise their impact, granting her 2/3/4/5% (Levels 1/6/11/16) damage reduction every second she remains in combat, stacking up to 5 times. This bonus decays at the rate of 1 stack per second after being out of combat for 3 seconds. While Evaire has max stacks of Phase Shift, it will also cause skillshots to pass through her (8 second cooldown)
Additionally, if Evaire would fall below 20% of her maximum health, she ignores that instance of damage, becomes untargetable for 2 seconds and instantly brings Phase Shift to full power. (120 second cooldown)
Notes
- The passive portion of Phase Shift does not benefit from cooldown reduction.
https://i.gyazo.com/4ffc76c4d638ea59882859e940ee3adc.png #Q ##Lock-On
Passive: Evaire's autoattacks and other damaging abilities apply Target Lock to struck enemies. Further more, units marked with Target Lock will also be visible to Evaire and her allies. Target Lock will fade away stack by stack after 4 seconds with no stacks being applied. A target may have a maximum of 3 stacks at once.
Evaire fires 5 bolts per second for 1 (+1 per Target Lock stack) seconds at target enemy, each dealing 5/10/15/20/25/30 (+ 0.25 bonus AD) at a target. These can pierce through units, dealing 50% damage to them, but only 50% to the intended target. Lock-On will automatically cancel once enemies are out of range, or if Evaire loses vision of the target.
Range: 700 Max Range: 1000 Mana: 60/65/70/75/80 Cooldown: 14/13/12/11/10 Max Charges: 2
Notes
- Lock-On applies offensive spell effects, but will only do so once every bolt.
- Each bolt fired counts as a spell hit.
- Spell Shields do not prevent Evaire from targeting the shielded unit, but will block the first bolt fired.
- Lock-On will benefit from Spell Vamp, with each shot counting, and benefitting as a single-target hit.
- Silencing Evaire will cancel Lock-On, placing it on it's full cooldown
- Targeting an enemy with Lock-On will remove all Target Lock stacks from the target.
https://i.gyazo.com/54a5dae2d38b03a8a618a4717b434c5c.png #W ##Evasive Maneuveurs
For the next 3 seconds, Evaire becomes Evasive. Every time Evaire were to be directly damaged by an enemy, she dashes a short distance in the direction of the cursor. At the end of the dash Evaire unleashes an Electrobolt at nearby enemies (prioritises champions), dealing 20/40/60/80/100 (+0.75 total AD) (+0.5 AP) and revealing for 2 seconds. An enemy marked by Lock-On will always be hit by the Electrobolts, no matter their distance from her. This ability's cooldown is reduced by 1 second every time she dashes.
Cooldown: 20/19/18/17/16 Dash Range: 350 Target Acquisition Range: 600 Mana: 60/65/70/75/80
Notes:
- In regard to melee autoattacks, this will cause them to not connect, meaning the attack is not expended, but will also deal no damage to Evaire.
- Similarly, Evasion will trigger when a projectile or similar is approximately 100 units away from her, meaning that she can trigger the dash without being directly damaged.
https://i.gyazo.com/b8978148a84defb4e0048b4ef0c61e22.png
#E ##Disjunction
Passive: After benefitting from Enhanced Movement, Evaire gains 10/12.5/15/17.5/20 (+0.03 AD)% movement speed for 2 seconds.
Evaire blinks a short distance, destroying all targeted projectiles locked onto her.
Cooldown: 18/17/16/15/14 Range: 450 Mana: 70
Notes:
- Enhanced Movement includes things like dashes, blinks, or movement speed increases.
- Enhanced Movement does not need to originate from Evaire.
- Enhanced Movement cannot be triggered by a current Enhanced Movement buff.
- Disjunction only destroys projectiles which have been targeted onto Evaire, such as most ranged autoattacks.
- Disjunction does not affect tower shots
https://i.gyazo.com/15c1f49c11ea9f44f6804bf2e08f1bab.png
#R ##Mirage Assault
Passive: Evaire is not affected by unit collision.
Active:
First Cast: Evaire creates an invulnerable phantom image of herself to attack targets she attacks, echoing 50% of damage dealt. Evaire also redirects 15/20/25% of damage she receives to this Mirage, but if it takes more than 25% of Evaire's maximum health in damage, it will overload, dealing the stored damage to Evaire and silencing her for 1 second.
Second Cast: Within 8 seconds of the first cast, Evaire can cast Mirage Assault again to create a second Mirage which she can directly control, while Evaire herself stealths for up to 4 seconds. For all purposes, this Mirage is considered to be a champion, deals 50% of Evaire's damage, and the Mirage created by the first cast will track and deal damage to the target that the second Mirage attacks. The second Mirage can be controlled with Alt + Right Click, while it's abilities can be accessed with Alt+Spell Key.
Third Cast: Within 8 seconds of the previous cast, Evaire can cast Mirage Assault to blink to the location of the second Mirage, destroying it, but gaining a shield worth 25% of it's remaining health.
Cooldown: 110/95/80 Mana: 100
Notes:
- If the Mirage created by the second cast is destroyed, Evaire will not be able to cast the third cast and Mirage Assault will instantly go on cooldown.
- If the Mirage from the first cast overloads while the Mirage from the second cast is active and Evaire is stealthed, it will be silenced and damaged instead of Evaire.
- The second cast Mirage will attack the enemy Evaire was attacking before casting, and will attack and cast spells in a way that allows it to take down the target.
- If Evaire was not attacking a target when spawning the second Mirage, it will instead move in an attempt to engage the closest visible enemy.
- Evaire cannot activate the third cast if she is more than 1500 range from the second cast Mirage.
- The second cast Mirage will spawn with Phase Shift ready and off cooldown, and it's movement will count towards energy for it's own Phase Shift.
- Though the second cast Mirage will appear to have items in it's inventory, it is unable to use them.
- If Evaire and the second cast Mirage are both attacking, the first cast Mirage will only emulate Evaire's damage
- If Evaire and the second cast Mirage are attacking the same target, the second cast Mirage will only deal 25% damage. First cast Mirage damage echo is unaffected.
End note
I do not own any of these icons.
#Animations & VFX
Idle - Evaire taps at the hextech machinery on her left wrist, causing her image to distort from left to right behind her, before fading once more.
Movement - Evaire runs with a careful, guarded stance, favoring her right foot.
Fast Movement (>400 MS) - Same as Movement, but Evaire's image distorts a little behind her (this effect is increased if Phase Shift is available)
Autoattack - Evaire aims with the energy projector on her wrist firing a thin white bolt at the enemy.
Critical Strike - Evaire braces herself for the shot, with the shot itself being larger while also pulsating
Passive - Evaire's form distorts randomly, shifting in random directions. When the passive form is activated, Evaire will distort much more strongly as if there were strong interference, causing a faded and distorted image of her to fall out behind her.
Passive – Phase Shift - Evaire's form will distort even more, and flicker between varying degrees of transparency, becoming almost wisp-like.
Q - Evaire throws out a small cube which quickly expands into a flying drone, shooting a rapid flurry of white energy bolrs at her target. If they strike another enemy unit while flying, they will darken, turning a dark-grey colour instead. Evaire will always 'track' her target by turning to face them.
W - Evaire commits a dive-roll, while bringing up her right arm to throw a pair of darts tipped with crackling blue electricity. While flying, the darts leave behind a thin trail of blue in their wake.
E - Evaire emits a soft light, her suit glowing slightly, and emitting a small electrical shockwave (white) from her original location before briefly distorting out and reforming at her ending location, emitting another small shockwave. (Shockwaves are purely cosmetic)
R – First Cast - Evaire detaches a static-like image from her body that moves with less weight than Evaire herself. The Mirage will attempt to remain parallel to Evaire throughout and will copy her every movement and action.
R – Second Cast - Evaire's suit fizzles out and blend into the background quickly hexagon by hexagon, while another second image is left behind (this animation only visible to ally team), which is identical in appearance to Evaire in every way. ( This image is tinted in negative for Evaire's team to distinguish)
R – Third Cast - Evaire's form distorts out, sparks falling to the floor at her start location, before reforming at the location of the second Mirage, distorting back into it's form. The shield she gains, if any is represented by a light blue barrier around her.
Recall - Evaire taps into the hextech machinery on her arm, before she begins to lose a solid form, and turns into thin lines of light which go directly upwards before reforming at base.
Death - Evaire is blown back hard, crumpling and rolling on the floor twice. There is also a static-like image where she began, in the form of her reaching out and falling back, but frozen, before dissipating one into small sparks after her death.
Resurrection - Evaire reforms as packets of distorted light reform from the sky (takes ~1 second)
#Quotes
Selection
- Shame I can't dodge out of this
Moving
- I could, y'know, just...blink there
- Come on now...let's go!
- This pace...it is intolerable
- We are there, correct? No? Well, this girl could use a nice pair of shoes (only pre-Boots of Speed)
- Everyone...well, to me...they are running to stay in the same place. How drole...
Attacking
- The direct approach? But infiltrating is so much more fun
- They...they wouldn't dare scratch this now...
- Just – going to warn you, this suit ain't made for combat
- How much closer do I have to get?
- Couldn't we just...I don't know...sneak past them while their back is turned?
Phase Shift becomes available
- Right – less glass, more cannon
- I don't think I'll be needing this, do you?
- Disruptor field, online!
Phase Shift is triggered
- That – that was close
- So, I did need it, huh? (only if corresponding line played for Phase Shift becoming avalable)
- Hey, you – little more to the left next time.
Active Portion of Phase Shift triggers
- Good thing I installed all those safeguards
- Spectre form – engage!
- Lucky save, huh?
Casting Q
- Let's have some fun...
- Focusing target!
- Energy beams, converging.
Casting W
- Evasive Maneuveurs!
- Repositioning!
- Moving to vantage point!
Casting E and destroying a projectile
- You _ really_ wanted that to hit, didn't you?
- Can't touch this!
- 404 – projectile not found!
Casting R – First Cast
- Ah, truly in the shadow of myself
- It's not quite a perfect likeness
- Time to put that serious face on!
Casting R – Second Cast
- They won't even notice the difference
- Decoy Drive, engage!
- I could just flank them...with myself!
Casting R – Third Cast
- Back into the action?
- And I was _ so_ used to sneaking around, too
- Alright then – re-engaging
#Playstyle
Early Game
Evaire should mainly attempt to harass and farm up in the early game. Due to the nature of Lock-On, Evaire is able to easily land a full channel in the mid lane while dodging her opponent's attempts at harass with her build-in mobility. However, Evaire must be careful, because she lacks waveclear, and as a result may find herself pushed into the tower. Nonetheless, she is still very capable of assisting a gank, as her large amount of mobility allows her to follow up and pursue her enemy effectively. Evaire is also able to use her mobility to roam effectively if she does find herself in an unfavourable situation, and possesses good sustain through her Phase Capacitor, though she must be very careful when against a DoT, as it will only block the first instance and not negate it totally.
##Mid Game
Evaire becomes more potent with the mid-game, as she is able to really start doing damage once she hits her power spikes with item such as Manamune and Black Cleaver. Able to pursue enemies across vast distances, Evaire is able to also dodge their returning fire, while in teamfights, is able to deflect attention from herself with apt use of Mirage Assault. In a won teamfight, she is able to chase down stragglers with Evasive Maneuveurs, Lock-On and Disjunction, while in a lost fight, is capable of remaining alive and chipping at the enemy life-pools. Correctly evading targets to ensure that CC and enemy burst damage can be negated by Disjunction and Phase Capacitor is extremely important to playing Evaire effectively as she is otherwise a short-mid range squishy caster, who must depend on these tools to stay alive.
##Late Game
Evaire is still fairly powerful during the late game, with her kit allowing to become a fairly powerful duelist, suiting her to either split-pushing or picking off enemy MVPs. Her first priority in this case is to land a full-channel of Lock-On on a priority target, as that will either allow her to cripple a target, or remove them outright from a fight. Evaire still benefits most from teamfights that occur in lane, as the Fog of War heavy layout of the jungle makes it easy for her to lose sight of her target. Using Mirage Assault to maintain vision of a target, or even to distract enemies is still very effective, though Evaire may also opt to use it in order to split her damage between two targets. Evaire is still remarkably slippery, able to expend valuable enemy cooldowns at little cost to herself, allowing for more risky plays on her part.
#Itemisation
Start

Boot Choices

Core

Offensive

Defensive

#Updates
V1.0 - 25/7
Posted
#Closing Thoughts
Rework of old Evaire, which shifted around some things, and tried to introduce more elements to the kit. Key modifications to the Passive and W, as well as a slight power shift in the E and ult to limit windows of power.