Champion Concept - Quest, Icathia's Blade

Mr Voidling··3 votes·1,863 views

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Quest, Icathia's Blade

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Passive: 5th Stance Quest has 5 different stances, each altering his abilities and granting different bonuses. 1st Stance activites alternate stances. 2nd, 3rd, and 4th Stance last 10 seconds. 5th Stance lasts 5 seconds.

1st - Stance of Favor: 150 aa range, +10% CDR, +5% Lifesteal. (Sword held with 1 hand, pointing toward the ground to his right side) 2nd - Stance of Murder: 125 aa range, +20% AD, +20% Armor Shred. (Sword held above head with 2 hands) 3rd - Stance of Protection: 150 aa range, +15% Damage Reduction, +30% Tenacity. (Sword held with 2 hands slightly off to the side at a 45 degree angle, ready to block attacks) 4th - Stance of Alacrity: 175 aa range, +10% MS, +30% Attack Speed. (Sword held in reverse, like an assassin, slightly crouched) 5th - Stance of Legend: -75% MS. (Sword held in sheath with 1 hand on the sword and the other on the sheath, crouched)

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Q: 7/6.5/6/5.5/5 A swift strike in a vertical line dealing 50/70/90/110/130+(80% Attack Damage) Physical damage, and applying on-hit effects. Activates Stance of Murder(2nd). Recast to deactivate 2nd Stance.

3rd: Stun enemies hit for 0.8/0.9/1/1.1/1.2 seconds. 4th: Strike twice horizontally while moving, each strike deals 40/45/50/55/60+(50% Attack Damage) Physical damage.

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W: 8/7.75/7.5/7.25/7 Stabs sword in the ground and gains a shield for 30/40/50/60/70+(10% Bonus Health) for 2/2.25/2.5/2.75/3 seconds. Healing for 50% of damage dealt to the shield. Activates Stance of Protection(3rd). Recast to deactivate 3rd Stance.

2nd: Shield lasts 1 second and then explodes dealing 6/7/8/9/10% of enemies max health as magic damage. 4th: Shield lasts 1/1.3/1.6/1.9/2.2 seconds and has Crowd Control Immunity instead of healing.

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E: 12/11/10/9/8 | Radius 300, Sphere 400. A circle slash on the ground, deals 70/120/170/220/270+(70% Ability Power & 30% Attack Damage) Physical damage, and creating a temporary sphere of wind for 1.5/1.75/2/2.25/2.5 seconds that increases allies move speed and attack speed by 10/15/20/25/30% while inside. Activates Stance of Alacrity(4th). Recast to deactivate 4th Stance.

2nd: The spin deals an additional 30/40/50/60/70+(50% Attack Damage) Physical damage that extends 100 units instead of creating a wind sphere. 3rd: The sphere of wind now grounds enemies, slows them by 30%, and stops projectiles in place(continuing once the sphere ends).

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R: 160/130/100 | Range 450/500/550 Activates Stance of Legend(5th) for 5 seconds. If not recast it refunds 50% of the cooldown. While 5th Stance is active: Reactivate to dash in a direction and deal a percent of champion's max health depending on how low Quest's health is(0.4% per 1% missing life) true damage to all champions passed through as true damage, slowing them by 80% for 2 seconds before dealing the damage. During the 2 second slow Quest holds his sword in front of him halfway in the sheath, unable to cast abilities, and then after 2 seconds he quickly sheathes it and exits 5th Stance. Damage is avoided if Quest dies before he sheathes his sword.

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STATS: HP|602+82 H5|5.5+.9 MP|- MP5|- AD|60+3.4 AS|0.615+3.8 AR|26+3.2 MR|32.1+1.5 MS|340 RG|150(125-175)

Basic Lore: Icathian warrior, wielding a single edged sword. He was in Icathia during its fall but fell himself and became unconscious close to death, somehow he managed to survive and now blames himself for all that occurred. He ventured into The Rupture near Icathia, seeking redemption from his sins, but then he realized that he was the last Icathian alive(to his knowledge), he was the only memory left of his homeland, if he died then it would all be forgotten. He returned to the surface and gathered all that he could from his past home, books and scripts, anything related to their culture and way of living. A forge stood still, and he looked back toward the rupture... Grabbing a pick he went and broke off a small pillar of whatever matter comprised it, and gathered it back to the forge. With what little knowledge he had of forging he heated up the furnace and crafted a single-edged blade, fitting it into an icathian hilt which looked to have been constructed months ago. In defense of Icathia's memory, and for defeat of its victor. He studied different books of tactics and battle, as many as he could find, learning many different styles of fighting. Or something like that. And somehow he got locked in time or something. Maybe he tried using something Zilean left behind, and jumped forward in time. That'd work.

Mechanics: Quest works very different from other champions, closest to Udyr. Though instead of having different abilities affect his stances, his stances affect his abilities! So like a reverse Udyr.

R active is like a final samurai scene from a movie, getting stronger as you lose life.

Basically my take of having a champion who has very interactive skills, potentially very fun to play.


Check out my other champions here: https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/ymj1MEPc-all-my-champion-concepts

10 Comments

Mr Voidling1 votes

Noted: I went with Icathia because it has the least amount of champions currently. And Q name because Quinn gets lonely.

flesh and steel1 votes

first got to love the design and concept behind the character and the skills (but i do not have enough knowledge to say if it would be balanced or a great champion, still love it though). I was wondering though about the stances and how they would look, as is he always holding it in one hand? besides from the "Stance of Alacrity". just having trouble imagining it. keep up the good work.

Mr Voidling1 votes

Yeah I guess I wasn't specific enough. 1st: He holds his sword tilted toward the ground with 1 hand. 2nd: He holds it high with 2 hands, pointing slightly behind his head, ready to strike. 3rd: He holds it with 2 hands vertically at a 45 degree, like he is ready to block attacks. 4th: He holds the blade with 2 hands above his shoulder pointing forward. 5th: He holds the blade in the sheath, with 1 hand on his sword and the other on the sheath.

All subject to change.

Lo4ding1 votes

Realy nice design.

Few notes. I would definitly remove 5. stance. As it should be finisher. You dont need to fight after your enemy is dead.

I would remove stance modificator from abilities that starts that stance. Example: When you cast Q, you enter to Stance of Murder. Second cast, by your design, ends that stance. I would reset duration of that stance without making second strike. That would allow remain in stance you want to be in a longer time and making opening for skill chain more forgeting.

Skill chains. Next thing i would modify is that cast on stance would revert you into 1 stance. Why not let people chain your abilities the way they need to.

Imagine. You poke with Q few time. With 2. stance initiate with E. Enemy flash after getting high burst. Follow with 4.stance Q. He know, that he woulnt run so he goes full in. 2.stance W -> sheild and burst with magic damage. Ultimate execution and recaling for triniti edge.

Definitly high skill cap, but highly rewarding if played right.

Mr Voidling1 votes

5th is intended to be like a Riven Swain R. Where you deal a lot more damage and then can reactivate to finish people off. Though this finisher would only target 1 champion. And then act kind of like Zed R with the execute, allowing Zhonya to block damage. Would it be better to remove the 5th stance ability modifiers? I guess I could change it up a bit to keep the ones I like and buff up some at the same time.

So... I think I can rework him a bit. So stances would get lengthened if you cast the corresponding ability again? And you'd have to wait until they completely run out to change stance? What if you had to toggle off the stance? Recasting the ability turns the stance off and allows it to be used again, reapplying the stance if used again or applying a different stance if another ability is used. So if you want you can instantly change stance by deactivating an ability and using a different one. I'll try that.

Mr Voidling1 votes

Updated his skills: Stances now last for 10 seconds or until deactivated. Stances don't grant bonuses for their corresponding ability. Ultimate now affects all champions passed through, is a skill shot, and has no base damage. Deals true damage instead of directly executing. 5th Stance is just for recasting R now, allowing him to only move at 75% speed and granting no bonuses.

Lo4ding1 votes

You made a nice changes. Few notes.

There is no need for 5th stance since it does not provide any bonuses and Quest cant pretty much doing anything else than recast ultimate. Riven got boosted damage during her ulti and swain still can cast and need to harvest souls. I would remove 5th stance and rewrite ulti to something like this.

R: 160/130/100 | Range 450/500/550 Quest deadly focus on all enemy champions in line in front of him and preparing to deal final blow. All enemy champions catch in his deadly focus is slowed by 60% for .5 sec. Quest after .5 second dash thru all enemies in his sight and deal a percent of champion's max health depending on how low Quest's health is(0.4% per 1% missing life) to all champions passed through as true damage. If no enemy champion is in his deadly focus when he is about to make final blow, he sheathed his sword instead and refund 50% of the cooldown.

I would personally switch ratios on E ability to 70% AD, 30% AP. and maybe add ap ratios on W shield to make AP items more rewarding.

And the last thing. To me at least, Recast to deactivate stance is kinda counter-design. If you have 5 or less cooldown on Q and to think that you would need to click two times to use this ability again, i wouldn't like it. I would want to recast Q without needing to deactivate Q. Since second cast also activate its stance, why not just refresh duration of that stance on recast.

PS. With changes to E and Q he is really similar to yasuo, i don't think that they would release champ. with that much similar kit.

PPS: Your E logic to continue projectiles after wind ends should be in yasuo wind wall in the first place :D

What do you think?

Mr Voidling1 votes

Well it was more of a "if he uses R run away before he recasts" and making it kinda like Varus Q. Or using it as a deterrent towards a champion getting you low on health, like a "don't hurt me or I will kill you" kind of thing. Could probably even make it scale in distance over time, if that'd help. But definitely open to reworking toward that direction. The reactivating to cancel stance isn't too hard to remember once you've played him a bit. And allows for more combos with alternate stances. Otherwise you're practically stuck in a stance for some amount of time. This adds flexibility to which stance you want up, cancel Q and apply W for tank stats. I don't want you to feel punished for choosing a specific stance. Yeah I kinda looked at Ekko and saw the slowing projectile bit, and figured why not put that as a 100% slow temporarily? Helps you feel not completely beaten by a stupid wall. Reason behind AP ratio on E was due to 2nd stance increasing the AD ratio, making AP possible but not too strong. Giving him an AD ability, a tank ability and an AP ability, but prioritizing AD as his main build.

I think a big difference between him and Yasuo is 1: He doesn't really have a passive per say. 2: He doesn't knock enemies up. 3: He doesn't dash around everywhere. 4: He doesn't dispose of projectiles. 5: He requires more thought on his skill use order depending on the situation. 6: He has more build flexibility.

Only similarities between them is 1: He is kind of a samurai type. Now honestly, think how many ninja types there are, we can have another samurai. 2: He has a wind wall-ish ability. This is fundamentally different in its use though, and only even effects projectiles during 3rd stance, primarily it is just a speed buff area for allies. 3: He has a similar Q. Only when used during 1st stance, and it isn't unheard of for similar champions to have similar abilities. Think Kennen and Zed, BOTH have a shuriken they throw and BOTH are ninjas, but they are utilized differently due to their kits. Outside of level 1 that is.

Lo4ding1 votes

I think I misunderstand few things. Ultimate process. So

Click R -> Entered 5th stance i am effectively slowed by 75%. Within 10 seconds. Click R Second time -> Chose direction Everyone in that direction is slowed by 80% Wait 2 seconds and dash dealing a lot of true damage.

It this is right, then i would increase slow upon entering 5th stance to 100% effectively snearing Quest.

I think there were a small misunderstanding about canceling stances. What point have canceling stances when using any ability will replace your stance with stance that coresponds with that ability.

Click Q -> cast ability -> enters 2. Stance Click E -> cast ability upgraded by 2. stance -> enters 4.stance

If I want to change stance i would just use different ability. Maybe only drawback it has, that you really cant use non-upgraded ability without waiting to stance to end.

About that Yasuo thing, i am not saying they have same kit. I just got feeling that Yasuo and MasterYi had baby and that baby is Quest.

Very nice and after changes not so complex character that I would actualy want to play :D

Mr Voidling1 votes

No no no, stances work a little differently than that. You ONLY change stance if you are in 1st Stance when using an ability, effectively not in a stance. So 2nd/3rd/4th stance will effect as many abilities as you want until they expire or are cancelled.

5th Stance slows you by 75% and the active slows only enemies hit by 80%. So like they can barely move. They are slowed for 2 seconds and then take the damage at the end when Quest sheathes his sword. You have only 5 seconds while in 5th stance.

So definitely a misunderstanding. [slayer-pantheon-thumbs]

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