Bandle - The Fortune Finders - A Stance Trio

TheHobbits·5/10/2018, 3:48:59 AM·1 votes·1,068 views

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Background: A trio of Yordles with a common goal. The acquisition of ancient and interesting artifacts. Each member brings a unique set of skills to the team that make them the best at what they do. Strongest together this trio have come upon their greatest find, but this bounty cannot be evenly split between the three.

Appearance: There are two version here. One is a simple standard treasure hunter trio. The other has a much more entertaining element I will discuss later.

Bandle is a trio of Yordle treasure hunters. Buck - A burley vanguard wearing heavy armour wielding a shield and mace. Apex - A trained warrior wearing leathers wielding a 2-handed blade. Nymph - A knowledgeable mage wearing cloth wielding a staff and tome.

The Bandle Trio share an artifact as their primary weapon. V1 - A simple ancient McGuffin capable of shifiting its shape to fit the desired purpose. V2 - (A far more entertaining option) A Darkin bound to weapon.

Each of the Yordles wishes to own and master this artefacts power. They constantly bicker with each other as they share their prize. In the case of V2 the Darkin spirit within the weapon also argues and threatens the three Yordels. Due to the mysterious magic tied to Yordles, their long life, and the constant swapping of hands the Darkin is not able to corrupt any of them. This makes it frustrated and threatens the trio with no success. V1 removes the Darkin element and the Trio simply argue each other on why they want the weapon most. It still functions in a similar way in that it will shape shift to suit its users needs.


Ability Overview: This is a stance based champion. Q, W, and E are Buck, Apex, and Nymph respectively. Pressing Q, W or E again will cast an ability. R, available from lvl 6, will Empower you next stance Cast with a Synergy.

Example: Q stance active -> R -> Swap to W -> Cast W now has a Q synergy.

Does not use mana. Just cool downs.

Passive: Unique set of skills Each stance gains bonus stats based on stats gained from items (as explained below) Divided Health - Each Stance has their own HP. Main health bar displays current stance HP. The bar below displays the HP of the other 2 stances. (I'll draw up an example soon) Similar to Kled and his mount. If one of the 3 drops to low that stance is grayed out and cannot be activated. If all 3 take to much dmg the champion dies. Healing is devided between each of them.

Q - Buck Persistent - Buck does not gain attack speed from items. AS is converted into AD.

Active - Deal dmg and displace a single target. W Empower - After Buck hits his target Apex kicks them applying a stun and knocking them back slightly more. E Empower - After Buck hits his target Nymph applies a decaying shield

W - Apex Persistent - Apex does not gain ability power from items. AP is converted to MS.

Active - Slash in a cone dealing dmg. Q Empower - Buck grabs the single closest champion / monster before the slash binding them. E Empower - Nymph sends a wave of energy out past the edge of the blade burning targets hit.

E - Nymph Persistent - Nymph does not gain attack damage from items. AD is converted to AP.

Active - Fires a skill-shot damaging the first target hit. Q Empower - Nymph stands on Bucks shoulders increasing the range and speed of the skill-shot. W Empower - Apex hurls his spare blade with the arcane bolt. The bolt now pierces through all targets.

R - Empower Synergy Casting R will grant a Synergy for your next Stance Cast. Leveling this will improve Synergy Casts.


This was really hard to format into text. It sounds really complicated, mechanically simple I feel. I'll be making edits as I gain feedback.

What are your thoughts.

1 Comments

Sad Tyrant5/10/2018, 5:18:00 AM1 votes

this sounds like an Udyr Rework :P

This looks really complicated, and a high skill floor, cause you have to remember each combo and how to use them in each situation.