New LP System

Memeguel420·2/13/2017, 12:16:17 AM·3 votes·1,028 views

Don't you hate when you get fed and play really well in ranked but end up losing because the enemy team had more people that were fed? Don't you hate when you hard carry some guy flaming and feeding and he still gets a win because he was on your team? I've been thinking about a new way to make the LP system a bit more fair to better players so they have an easier time climbing. It has to do with the Letter Grade system after a match. Let's say you did really good in a match you're cs was amazing and you outplayed the enemy multiple times but lost the match anyways. I feel like you should lose less LP since you played well.

Here is how it would work:

  • If you lose a match where you got an S rank you would lose 5 less LP
  • If you win a match where you got an S rank you would gain 5 more LP This would also work vice versa.
  • If you lose a match where you fed got a C rank you would lose 5 more LP
  • If you win a match where you got carried and got a C rank you would gain 5 less LP This would vary depending on which rank you got with B rank being the average or normal LP gain

The Honor system would be incorporated into this as well:

  1. Honor badge you would gain 1 LP if you won and wont lose 1 LP if you lost.
  2. Honor badges you would gain 2 LP if you won and wont lose 2 LP if you lost.
  3. Honor badges you would gain 3 LP if you won and wont lose 3 if you lost.
  4. Honor badges you would gain 5 LP if you won and wont lose 5 if you lost.

Even though League of Legends is a team game, 4 players other than yourself should not have that much influence over your LP gain or loss. This would also make it harder to be boosted by smurfs.

I haven't finalized this LP gain system but I just wanted to know the boards thoughts on this. Thank you for any feedback.

4 Comments

sphinxthelion72/13/2017, 12:29:27 AM2 votes

I've been saying this since I first started ranked. The LP system is dumb and it doesnt accurately reflect player skill because of trolls and afks.

I agree!

It could further be augmented to base grades on objectives taken. This would push people to prioritize objectives over chasing kills through the jg like newbs. Which is something riot has been trying to achieve.

2Rods2/13/2017, 12:39:09 AM1 votes

Most ideas people come up with in the boards are so out in left field that i wonder if they have ever even played.

That said, i like the overall idea and concept you have created however it does have many unavoidable flaws.

Just to point out 1 or 2 quickly....

*For games you are duo'd or even teamed, it would just be a way to adjust LP gains and loses based on honors.... -For that you say easy, anyone you are queued with can honor. But still wouldn't prevent strangers from saying lets all honor each other.

*Problem with the graded system would be where you find players, esp duos, only helping each other. Not assisting team when they need help just to pad their own stats. -sure winning would give u the most LP and u would want to help your team when you can, but it would cause alot of times where ppl would instantly back out or not go in at all to save kda ratio.

I do think a minor add or subtracting LP could be cool, but it wouldnt be easy or without problems both seen and unforseen. Plus 1 anyways.