This champion has 17 abilities see how
In honor of making champions with complex abilities and mechanics I'm designing one with 17 abilities using a system called the Sub SkillSet System Using this system Sora's abilities transform him giving him other new abilities. Activating an ability will transform you and gives you access to three new abilities. Each form lasts for 15 seconds and can be deactivated by pressing the ability again except for anti form. The cooldown for each base ability begins after Sora transforms back. Leveling up a form also levels up the abilities that come with them. Transforming back to base form will immediately remove all buffs from the previous form. Sora's transforming abilities are unaffected by cooldown reduction but his sub skill sets are.
**Passive ~ The Darkness within **
Whenever Sora activates a basic ability he gains a shadow stack. At four stacks activating a basic ability will cause him to transform into his anti form for 10 seconds. In anti form he gains 50/100/150% attack speed, 30/40/50% attack, and 20/30/40% movement speed and is inflected with grievous wounds. All but his Q ability is disabled which becomes shadow shift. Summoner spells cannot be used during anti form.
Shadow Shift ~ Range 600 ~ Cooldown 12/11/10 seconds ~ No cost
Sora becomes a shadow and shifts to target location taking 50% reduced damage along the way. Basic attacks reduce the cooldown by 1 second.
Q ~ Valor Form ~ Cooldown 10 seconds
W ~ Battle Surge ~ Cost none ~ cooldown 12/11/10/9/8 seconds Passive: all magic damage will be dealt as physical damage instead. ** Active: Sora gains 20/30/40/50/60% attack speed and half of that as movement speed for 4 seconds. ** E ~ High Jump ~ Cost none ~ cooldown 14/12/10/8/6 seconds ~ Range 600 Sora performs a great leap to target location and slams the ground dealing 30/90/140/180/230(+100%BonusAD) to surrounding enemies ** R ~ Brave Shot ~ Cost none ~ cooldown 19/18/17/16/15 seconds ~ range 1000 ** Passive: Sora gains 10/15/20/25/30% attack Active: Sora slams the ground knocking up all enemies in a line dealing 100/130/160/190/220 (+ 110% bonus AD) to all of them.
W ~ Wisdom Form ~ Cooldown 10 seconds
Q ~ Magic Bullets ~ Cost none ~ cooldown 11/10/9/8/7 seconds range 1100
Passive: Sora gains 400 attack range and his attacks are considered ranged.
Active: Sora fires 5 bullets over 1.5 seconds in a direction dealing 20/30/40/50/60 (+20%AP) per bullet. Sora can move while using this afterwards he gains 20/30/40/50/60% attack speed for 2 seconds. The bullets pass through minions dealing 66% of the damage.
ability.
E ~ Quick Run ~ cost none ~ cooldown 13/12/11/10/9 seconds ~ range 500
Passive: Sora cannot deal physical damage. His basic attacks will instead deal magic damage equal to his attack + (10%AP)
** Active:** Sora dashes a short distance preparing for future endeavors reducing his other ability’s cooldowns by 2 seconds.
** R ~ Blizzaga ~ Cost none ~ cooldown 19/18/17/16/15 ~ range 1000**
Passive: Sora gains ability power equal to 100/110/120/130/140.150% of his attack.
Active: Sora shoots a blast of ice in a direction when it hits an enemy it explodes and slows by 45% dealing
110/140/170/200/230(+80%AP) in a 500 radius.
E ~ Master Form ~ Cooldown 10 seconds
Q ~ Reflect ~ cost none ~ cooldown 16/14/12/10/8 seconds ~ range 450 Active: Sora stops and creates a shield around him blocking all basic attacks and abilities for 2 seconds. Afterwards he releases a blast dealing 70/120/180/220/280(+70%AP) (+50% damage blocked) magic damage. ** W ~ Ariel Dodge ~ Cost none ~ cooldown 18/16/14/12/10 seconds ~ Range 600** Sora performs a spinning leap to target location becoming untargetable along the way. Upon landing he gains 20/30/40/50 AD for 3 seconds R ~ Disaster ~ cost none ~ cooldown 19/18/17/16/15 seconds ~ range 400 **Passive: **Sora gains 20% AP. **Active: **Sora starts spinning for 3 seconds slowing all enemies in the tornado by 30% for 1.5 seconds dealing 10/20/30/40/50 + 100% AD) physical damage and 10/20/30/40/50(70% AP) magic damage per second. Afterwards he releases a shockwave knocking back and dealing half the damage they were dealt by the tornado.
R ~ Final Form ~ Cost remove up to 3 shadow stacks ~cooldown 20 seconds
** Q ~ Spinning Keys ~ cooldown 10/9/8 ~ range 700** ** Passive:** Sora gains 300 attack range, can move through units and does not have to stop when auto attacking. ** Active:** Sora begins spinning his keyblades in a 300 radius area for 3 seconds slowing enemies caught by 25% and dealing 30/60/120(+80% Bonus AD) physical damage per second. W ~ Final Strike ~ cost none ~ cooldown 13/11/9 ~ range 600 radius 350 After 1 second Sora will jump to target location slowing all enemies by 30% and dealing 40/70/100(+100 Bonus AD)physical damage and 40/70/100(+70%AP) magic damage. ** E ~ Thundaga ~ cost none ~ cooldown 25/20/15 ~ range 800** **Passive: **Sora gains 20%AP and 25%AD **Active: **Sora calls down lightning onto target enemy and all surrounding enemies within 400 radius dealing 100/170/250(+100%AP) Surrounding enemies take half the original damage.