NEW TFT Class - [Engineer] - 7 New Champions and Combinations.
#Concept
Engineers function is to basically continue to use their abilities at a reasonable rate (more than the typical champion in TFT) and with the benefit of not having to attack or take damage to cast them (meaning they are better used in the backline). Engineers produce their mana similar to cogs in a machine, a never ending flow of circuitry. Since some of these champions will be casting their abilities more often I provided some benefits the more they're cast (like placing down Heimerdingers 3rd turret) while other champions will need to benefit from having more Engineers since their mana cast is high (like Lux's shield).
In total there are 7 new champions, with (6) needed for the full upgrade, but many of them are relatively expensive to get, so pulling off a full engineer combo will be pretty tough.
#New Class: Engineer
Engineer Passive: (1) All engineers restore 3 Mana every second (3) All engineers restore 6 Mana every second (6) All engineers restore 10 Mana every second
#Champions
- Champion: Heimerdinger
Classes: [Engineer] + [Yordle]
Cost: $2
Health: 400 / 720 / 1440
Damage: 50 / 90 / 180
Armor: 20 Magic Resist: 20 Attack Range: 3 Spaces Mana: 85 Attack Speed: 0.55 Starting Mana: 20
Ultimate- (UPGRADE!!) Heimerdinger places down a turret that attacks nearby enemies dealing 20 / 40 / 80 damage (+Ability Power) per attack. Every third turret is supercharged with bonus health and dealing double damage in an area of effect. *Turret Place range: 1 Space Note: If there is no room, then the turret will be placed 2 spaces away. *
|Regular Turret----------------------------------------------------------------------------------------------|Supercharged Turret| |- |Health- 100 / 200 / 300| Health- 310 / 730 / 1170| |Attack Speed- 1.0| Attack Speed- 0.8 |Damage- 20 / 40 / 80 (+Ability Power)| Damage- 40 / 80 / 160 (+ Ability Power)| |Armor- 10| Armor- 20| |Magic Resist- 10| Magic Resist- 20| |Attack Range- 3 Spaces| Attack Range- 3 Spaces| |Crit Chance- 25%| Crit Chance- 25%|
- Champion: Vi
Classes: [Engineer] + [Brawler]
Cost: $2
Health: 600 / 1080 / 2160
Damage: 50 / 90 / 180
Armor: 30
Magic Resist: 20
Attack Range: 1 Space
Mana: 150
Attack Speed: 0.6
Crit Chance: 25%
Ultimate: (Assault and Battery) Vi bulldozes towards the furthest enemy, along the way knocking other enemies to the side. Once she reaches the target, she slams it into the ground dealing 150 / 200 / 250 damage (+Ability Power) and stuns it for 1.5 / 2 / 3 seconds.
- Champion: Lux
Classes: [Engineer] + [Sorcerer]
Cost: $2
Health: 500 / 900 / 1800
Damage: 50 / 90 / 180
Armor: 20
Magic Resist: 20
Attack Range: 2 Spaces
Mana: 225
Attack Speed: 0.6
Starting Mana: 50
*Note: Lux will be using the "Steel Legion" skin to fit more in line with other Engineers. *
Ultimate: (Prismatic Barrier) Lux throws an orb of light towards the furthest ally unit which then travels back towards her. Lux and the allies hit by the orb each time it travels back and forth are granted a stacking shield which absorbs up to 150 / 300 / 500 damage for 5 seconds.
- Champion: Corki
Classes: [Engineer] + [Gunslinger]
Cost: $1
Health: 500 / 900 / 1800
Mana: 60
Damage: 50 / 90 / 180
Attack Range: 3 Spaces
Attack Speed: 0.6
Armor: 20
Magic Resist: 20
Ultimate: (Missile Barrage)
Corki shoots a missile towards the furthest enemy. The first enemy the missile comes in contact with explodes dealing 150 / 200 / 300 damage (+Ability Power) to the unit and all surrounding enemies. Every 3rd missile has a bigger explosion and deals double damage.
Explosion AoE Range- 1 Space around target
Big Explosion AoE Range- 2 Spaces around target
- Champion: Ekko

Classes: [Engineer] + [Assassin] Cost: $4 Health: 700 / 1260 / 2520 Mana: 150 Damage: 70 / 126 / 252 Crit Chance: 25% Attack Speed: 0.65 Attack Range: 1 Space Armor: 20 Magic Resist: 20
Ultimate: (Chronobreak) Ekko leaves behind a time winder, then teleports to his originally placed position. After teleporting, the time winder travels back towards him dealing 200 / 300 / 400 damage (+Ability Power) to all enemies hit in its path. After retrieving his time winder, he resets his Assassin Leap.
- Champion: Viktor

Classes: [Engineer] + [Imperial] Cost: $3 Health: 600 / 1080 / 2160 Mana: 100 Damage: 50 / 90 / 180 Crit Chance: 25% Attack Speed: 0.6 Attack Range: 2 Spaces Armor: 20 Magic Resist: 20
Ultimate: (Death Ray): Viktors next basic attack is applied as a spell that deals an additional 200 / 300 / 400 (+Ability Power) damage. 30 / 40 / 50% of the damage amount transfers into a stacking shield for Viktor.
- Champion: Jayce

Classes: [Engineer] + [Noble] Cost: $3 Health: 600 / 1080 / 2160 Mana: 200 to 100 Damage: 50 / 90 / 180 Crit Chance: 25% Attack Speed: 0.55 Attack Range: 4 Spaces to 1 Space Armor: 25 Magic Resist: 20
Ultimate: (Mercury Hammer) Jayce transforms his weapon into the Mercury Hammer and leaps towards the nearest enemy slamming down his hammer for 200 / 400 / 600 damage (+Ability Power) to all surrounding enemies.While transformed his mana is reduced by 100 and future casts repeat the leap attack.
#Closing Thoughts
In closing, if you think something is off or imbalanced let me know below (Or if you like the concepts, definitely lemme know :D )! I find these sorts of things very fun to make and with TFT being so fresh there's endless possibilities for the game, but also many avenues to learn and build upon.
= 5g
Engineer/Ranger
= 3g
Engineer/Gunslinger
= 3g
Engineer/Brawler
= 1g
Engineer/Knight
= 2g
Engineer/Shapeshifter
= 4g
Engineer/Assassin
= 3g