Map Design Concept [Replace Tri-Brushes] (Picture Included)

RokMod·12/7/2015, 5:03:49 AM·2 votes·1,249 views
League of Legends Map Design Concept

I am currently working on game design by doing Skyrim Modding and using the Unity Engine, but I find it a fun side activity to do some map analysis and redesigns over areas in other games (In this case League of Legends).

In this analysis i mainly focused on the brush configurations (mainly the tri-brushes). To start off, I removed the Tri-brushes and replaced them with multiple other brushes that are within the same area. I've always found that the tri-brushes were an odd design which was used by literally every player because of their optimal vision. In this version, the player would need to make a choice (or use multiple wards) in order to achieve perfect vision.

u can see the images and area descriptions in the following link: http://imgur.com/gallery/wxVXA/new

*also sorry for the bad english!

5 Comments

TNHA Baritone12/7/2015, 5:29:52 AM1 votes

GREAT JOB! But you'd have to convince Rito to buff both vision wards and trinkets.

antymattar12/7/2015, 10:51:09 PM1 votes

Interesting idea, But there's a problem in that once a turret is lost, counter ganks are usually a thing of the past and the teamfight stage of the game has begun, so that change actually benefits the winning team more than the defending one, as they now have more options to ambush, but I like it nonetheless.