Map Design Concept [Replace Tri-Brushes] (Picture Included)
I am currently working on game design by doing Skyrim Modding and using the Unity Engine, but I find it a fun side activity to do some map analysis and redesigns over areas in other games (In this case League of Legends).
In this analysis i mainly focused on the brush configurations (mainly the tri-brushes). To start off, I removed the Tri-brushes and replaced them with multiple other brushes that are within the same area. I've always found that the tri-brushes were an odd design which was used by literally every player because of their optimal vision. In this version, the player would need to make a choice (or use multiple wards) in order to achieve perfect vision.
u can see the images and area descriptions in the following link: http://imgur.com/gallery/wxVXA/new
*also sorry for the bad english!