Dr. Mundo [Reworked, and Updated]
Dev Note: This is my take on a reworked version of the mad "scientist" himself,
. This won't be going over any lore changes, but instead focusing on the mechanics / different abilities. I tried to honor the core kit in some ways, while introducing some possible alternatives, but in the end he'll be the same old big brute we all know and love ;) . Here's my take on the old classic (if he's reworked).
Base stats: The same
Abilities:
Passive: (Pain Stimulus): For each second in combat with a champion or monster, Mundo gains 1 Stimulus stacking up to 6(+1 per 300 bonus Health) times. Each Stimulus reduces the damage Mundo takes by 1%, restores 0.1/0.15/0.2/0.25%[+0.05% at levels 6/11/16] of his max health every second, and increases his size by 2%. After reaching max stacks, he retains the effects for 3 seconds, then begins to drop them off over a duration. After they’re gone, Mundo won’t gain Stimulus stacks for 5 seconds.
When Mundo leaves combat, the Stimulus stacks drop off over 5 seconds.
While Mundo is Angry he does not lose any Stimulus stacks. _ - Drop-off Duration: 1.2 seconds_
**Ability 1: (Blood Cleaver): ** Active: Mundo throws his cleaver in a target direction sticking it into the first enemy unit hit and remains stuck on it for 4 seconds, dealing 20/26/32/38/44% of the target’s current health and reduces the units movement speed by 10% to 40/45/50/55/60%, the slow percentage increasing over the duration. Deals a minimum of 100/150/200/250/300(+40% Ability Power) damage.
If Mundo attacks the cleaved unit, he pulls the cleaver out removing the slow and damage over time effects, but deals 30/55/80/105/130(+2% Max Health) plus an additional 4% to 12/16/20/24/28% of the target’s missing health in bonus magic damage. The damage increases the longer the cleaver remained in the unit. After pulling out the cleaver, he also restores 12% of his missing health and reduces the cooldown timer by 50/55/60/65/70%. This is doubled if the unit is killed on the attack.
While Mundo is Angry: When Mundo pulls out the cleaver from the unit, he’ll deal an additional 10(+60/80/100% Total Attack Damage) physical damage. _ - Cooldown - 11/10/9/8/7 seconds - Cost- None - Range- 1000 - Width- 85 - Missile Speed- 1000 - Cast time- 0.15 seconds _
Ability 2: (Zaun Gas): Passive: For each Stimulus stack, Mundo gains 1/1.5/2/2.5/3 bonus Attack Damage.
Active: Mundo pumps himself full of Zaun liquid and expands his muscles granting himself instantly 3 Stimulus stacks, deals 40/70/100/130/160(+8% of his max health) magic damage to all nearby enemy units, and knocks back all nearby minions and monsters by 400.
Additionally, for the next 5 seconds he gains 100/150/200/250/300(+30% Ability Power) bonus health and increases his size by 10%.
While Mundo is Angry: Mundo grants himself an additional 2/4/6 stacks of Stimulus. _ - Cooldown- 14 seconds - Cost- 15% Current Health - Range- 375 - Cast time- 0.25 seconds (does not stop movement)_
Ability 3: (Pulsing Veins): Active: Mundo gains a burst of 80%[+10% per level] Movement speed for 1 second. He is also immune to all slows and crowd control effects for the duration.
While Mundo is Angry: When bursting, Mundo reduces the damage he takes by 10/15/20%. _ - Cooldown- 4/3.5/3/2.5/2 seconds - Cost- 10/9/8/7/6% current health. - Cast time- Instant _
**Ability 4: (Mundo Angry): ** Active: Mundo shoots himself full of gases and becomes Angry, dealing 50% of his current health in damage to himself. For the next 12 seconds, he restores 30/40/50% of his max health and grants himself a stack of Stimulus every 1/0.75/0.5 seconds which can exceed the max amount of stacks. Additionally, each of his spells gain a bonus effect.
At the end of the duration Mundo calms down and all of his Stimulus stacks drop off over 2 seconds. _ - Cooldown- 140/115/90 seconds - Cost- 50% current health - Cast time- Instant _