Dr. Mundo [Reworked, and Updated]

RokMod·10/27/2018, 10:44:20 PM·2 votes·1,799 views

Dev Note: This is my take on a reworked version of the mad "scientist" himself, DrMundo . This won't be going over any lore changes, but instead focusing on the mechanics / different abilities. I tried to honor the core kit in some ways, while introducing some possible alternatives, but in the end he'll be the same old big brute we all know and love ;) . Here's my take on the old classic (if he's reworked).

Base stats: The same

Abilities:

Passive: (Pain Stimulus): For each second in combat with a champion or monster, Mundo gains 1 Stimulus stacking up to 6(+1 per 300 bonus Health) times. Each Stimulus reduces the damage Mundo takes by 1%, restores 0.1/0.15/0.2/0.25%[+0.05% at levels 6/11/16] of his max health every second, and increases his size by 2%. After reaching max stacks, he retains the effects for 3 seconds, then begins to drop them off over a duration. After they’re gone, Mundo won’t gain Stimulus stacks for 5 seconds.

When Mundo leaves combat, the Stimulus stacks drop off over 5 seconds.

While Mundo is Angry he does not lose any Stimulus stacks. _ - Drop-off Duration: 1.2 seconds_

**Ability 1: (Blood Cleaver): ** Active: Mundo throws his cleaver in a target direction sticking it into the first enemy unit hit and remains stuck on it for 4 seconds, dealing 20/26/32/38/44% of the target’s current health and reduces the units movement speed by 10% to 40/45/50/55/60%, the slow percentage increasing over the duration. Deals a minimum of 100/150/200/250/300(+40% Ability Power) damage.

If Mundo attacks the cleaved unit, he pulls the cleaver out removing the slow and damage over time effects, but deals 30/55/80/105/130(+2% Max Health) plus an additional 4% to 12/16/20/24/28% of the target’s missing health in bonus magic damage. The damage increases the longer the cleaver remained in the unit. After pulling out the cleaver, he also restores 12% of his missing health and reduces the cooldown timer by 50/55/60/65/70%. This is doubled if the unit is killed on the attack.

While Mundo is Angry: When Mundo pulls out the cleaver from the unit, he’ll deal an additional 10(+60/80/100% Total Attack Damage) physical damage. _ - Cooldown - 11/10/9/8/7 seconds - Cost- None - Range- 1000 - Width- 85 - Missile Speed- 1000 - Cast time- 0.15 seconds _

Ability 2: (Zaun Gas): Passive: For each Stimulus stack, Mundo gains 1/1.5/2/2.5/3 bonus Attack Damage.

Active: Mundo pumps himself full of Zaun liquid and expands his muscles granting himself instantly 3 Stimulus stacks, deals 40/70/100/130/160(+8% of his max health) magic damage to all nearby enemy units, and knocks back all nearby minions and monsters by 400.

Additionally, for the next 5 seconds he gains 100/150/200/250/300(+30% Ability Power) bonus health and increases his size by 10%.

While Mundo is Angry: Mundo grants himself an additional 2/4/6 stacks of Stimulus. _ - Cooldown- 14 seconds - Cost- 15% Current Health - Range- 375 - Cast time- 0.25 seconds (does not stop movement)_

Ability 3: (Pulsing Veins): Active: Mundo gains a burst of 80%[+10% per level] Movement speed for 1 second. He is also immune to all slows and crowd control effects for the duration.

While Mundo is Angry: When bursting, Mundo reduces the damage he takes by 10/15/20%. _ - Cooldown- 4/3.5/3/2.5/2 seconds - Cost- 10/9/8/7/6% current health. - Cast time- Instant _

**Ability 4: (Mundo Angry): ** Active: Mundo shoots himself full of gases and becomes Angry, dealing 50% of his current health in damage to himself. For the next 12 seconds, he restores 30/40/50% of his max health and grants himself a stack of Stimulus every 1/0.75/0.5 seconds which can exceed the max amount of stacks. Additionally, each of his spells gain a bonus effect.

At the end of the duration Mundo calms down and all of his Stimulus stacks drop off over 2 seconds. _ - Cooldown- 140/115/90 seconds - Cost- 50% current health - Cast time- Instant _

5 Comments

Ahpe10/27/2018, 11:01:43 PM1 votes

[deleted]

rootScythe10/28/2018, 12:05:10 AM1 votes

So, the longer he's in combat the harder he is to kill, he can now cleanse cc, restores % missing hp, reduces damage he's taking by 20%... and has a knockback. You're giving Mundo literally every advantage in the game. How does one outplay this revamped Mundo? How does a player kite him?

Tamur10/28/2018, 1:35:27 AM1 votes

Passive too Overpowered

Q his Live version is better in my opinion

W only the first half I like but it needs to be made his E, the extra Health should be added as a passive to his current Ultimate. Agony is a good wave clearer and after a certain point Mundo 's natural Heath Regen is more than Agony's cost.

The last two abilities are basically his current Ultimate split in half and then buffed

FlameHalbrdOkido10/29/2018, 12:54:58 AM1 votes

Good passive idea but it has flaws. His passive is really powerful and makes it too hard to attempt fighting him, he'd be really hard to take down with sustained dmg, b/c his stacks build up over time, and tho Burst dmg is definitely a counter to that, a certain point he gets enough HP that Burst can't do enough either. Theres not much of a point in fighting him in order to put the passive on CD, because Mundo will come out the winner of the trade, and the CD is WAY 2 short.

Basically this passive is a window of power that lasts 2 long, provides too much power simply for taking damage, and then the window doesn't get closed for long enough. Wheres the counterplay? Opponents need a way to play around his tankiness/regen

I see that ur probably took inspiration from Mundo's E passive (would u mind confirming if this is the case?), but that's specific to magic damage and the duration of resistance is shorter and doesn't grant regen on top of it. So any champion has a chance of at least dealing some measure of dmg in some way.

Because Mundo is THE HP tank the one KNOWN for regenerating HP I think Mundo's regen needs to be taken the logical extreme to really make him stand out. Sure gaining stacks that grant dmg reduction, regen, and size are nice, but i think his passive could be more visual. Mundo could make regen so extreme to the point were its just so excessive, its funny, and remember part of Mundo's character is his goofiness.

Passive - Regeneration: Dr. Mundo passively regenerates 0.15% of his maximum HP each second. Everytime Mundo loses 16% max HP a Limb falls off, arms then legs, losing x% AS then MS respectively. Limbs lay on the ground with 10% Max HP for 6 sec which enemies can attack. If standing on a Limb he attempts to Reattach it draining its HP and increasing his HP regen to 0.6% Max HP per sec. Draining the full Limb HP Reattaches it, otherwise its destroyed and he must wait to regain 16% max HP to regenerate a new Limb in the order lost.

Imagine Mundo actually losing limbs as he loses HP. He loses his arms one at a time 1st attacking with just one arm then kicking, and then starts hopping on one leg, and biting/headbutting as an attack, and then and worms forward. Then he injects himself with (passive/ult) something and starts regen'ing like crazy. His arms come 1st back and he starts running at you using his arms then he gets his legs back one at a time. Mundo loses his Cleaver Arm after his other arm, but tosses the cleaver to stab himself in the back in the process of losing his cleaver arm.

A lot of people hate that Mundo can run around with HUGE amounts of HP and Regen and still be a dmg threat, well this would solve that problem by introducing some counterplay: dmg Mundo enough and he will probably still regen it back but he will be less of an in ur face threat, and if he wants the passive buffed he has to stand still and/or protect his fallen limbs. In both the old passive and ur passive it discourages interaction from the opponent as Mundo in the end still wins, this passive gives the opponent a chance to hit Mundo back and hurt his regen by some measure.

I really like the Q its a great update and serves to differentiate his Q from other similar Q's like Olaf's. In my version of Q, you would throw a Limb if you were standing on one.

Because ur W is attached to the passive i think it inherently has flaws. Honestly they could do anything with this skill, but for now it may be better to stick to updating it.

W - Feverish Agony: Mundo injects himself with a liquid that raises his body temp astronomically, radiating heat and steam. His basic attacks and an AoE around him deal DoT. Lost Limbs retain a DoT AoE, and W can be cast on them.

I think many Mundo players would not like exchanging the current E for your version because it doesnt really spec into his theme, or power arch-type much at all. I think u can do better,

E - Masochism PASSIVE: Taking magic damage or paying a health cost increases Dr. Mundo's magic resistance by 2% for 2 seconds, stacking up to an amount. Active ACTIVE: After a brief delay Mundo stabs his shoulder the nearest the mouse with a serum massively increasing his muscle fibers gaining bonus AD for 5 sec, increased by 0% − 100% (based on missing HP). Dr. Mundo's next AA or ability, within the duration, costs health, gains 75 bonus range and deal bonus physical damage. Casting E with the mouse near the shoulder of a lost Limb, will instantly regenerate the Arm without the HP but the bonus attack damage and range is halved.

Releasing the ability within 0.5 seconds grants bonus AD for 5 sec increased based on missing HP and Dr. Mundo's next 2 basic attacks, within the duration, cost health, gain 25 bonus range and deal bonus physical damage.

With this ability i wanted to increase the amount of skill expression that Mundo can have (yes he's not the brightest, but players are) Because Mundo loses one arm at a time, if he wants he can use this E to either gain his lost arm back gaining all his base AS back, but he won't get the extra range or all the bonus damage, or he can use it on his remaining arm to get all the bonus dmg and range, (imagine him with like one HUGE BUFF arm that just distorts and morphs as it grows bigger) but he would have to wait to regen his remaining arm. Additionally it could also just be cast normally but then one arm/one basic attack with extra dmg or range...so this ability would REALLY cause Mundo Players to REALLY think, use E on one arm or both, and then what happens if you are missing an arm do you try to get an arm back and your stats and lose out on dmg/range or are you more worried about your stats? Would you want to use the ability on two basic attacks or one? So this ability becomes very thought provoking with only some simple changes.

And that leads to a thought provoking kit to combine skills, b/c Mundo can cast W on a Limb, then E, the cast Q to stack abilities.

Now about this ult, but I thought most thought of Mundo as a kinda goofy guy, anger isn't an important part of his theme or character so I wonder why u decided to make this his ult? Honestly due to that im against the using his ult to buff his basic abilities. I think the current ult is fine...BUT i do like the idea of moving ur passive to an additional part of his ult.