[Champion Concept] Troy Deadshot, The Blazing Bandit

Bimbo Jenkins·8/18/2015, 3:38:22 PM·5 votes·1,959 views

I love the "wild west" theme when it comes to anything. Since there is no champion in league of legends that is the stereotypical (did I spell that right?) cowboy, I decided to make one. Keep in mind that this is just a mere concept and I am always open to ideas for helping me improve this champion.

Troy Deadshot is a marskman and adc and if built right, can shred tanks.

Intended Role: Marksman, Fighter Intended Lane: Mid, Bot Primary Bar: Health Secondary Bar: Mana Profession: Criminal

Anyways, I hope that you like my idea! :D

Passive: Marksmanship Basic attacks against champions marks them for 3 seconds. While marked enemy champions take 45% bonus physical damage from Troy's basic attacks and abilities. Effect cannot occur on the same target after mark is complete for 2/1.75/1.5/1.25 seconds at levels 1/6/11/16.

Q: Lasso - Troy throws out a lasso that slows an enemy by 40% for .5/.75/1.0/1.25/1.5 seconds and deals 100/110/120/130/140 (+20% of AD) damage spread over 3 seconds (not per second)

W: Standoff - Troy immediately 3 shots at once dealing a total of 85/95/105/115/125 + (10% of AD) but slows Troy by 10% for .75 seconds

E: Liberation - Passive : When Troy has 5%/10%/15%/20%/25% health he gains 10%/20%/30%/40%/50% movement speed and gains 30% attack speed and this can only happen every 30 seconds (This ability is subject to change)

R: Unload - Troy takes a second to load six piercing rounds into his pistol/rifle. He can then reactivate his R 6 times to shoot six highly damaging skill shot bullets with Marksman's armor penetration. Each bullet does 50/75/100 + (25% Total AD).

Make sure to comment any ideas you have that would improve this champion, and thank you for reading. I will be adding lore soon as well.

Basic Lore Idea (I'm a sucky writer so it's meh)

Troy Deadshot always loved the adrenaline rush of commiting crimes. He commited all kinds of crimes but nothing came close to the "high risk, high reward" that came with thievery. He could not accomplish this task alone however, Troy had a partner named Bruce Conners. They were as close as friends could be. During the early days of their heisting they made two pacts: 1: If one of the two got caught, they wouldn't rat out the other and 2: If one of the two got caught, the other would continue their heisting, in honor of them. They were known for being criminals far and wide for taking whatever they wanted. They robbed cargo ships, stores, houses, banks, you name it. Troy was also known for his accuracy, he could shoot the head of a vulture off from 100 yards away. That's what made the police so afraid to face the duo head on. One day, on a bank job gone wrong, Bruce got shot in the leg and Troy lost his friend to the local authorities. After a month of laying low Troy had realized that Bruce had no plans of ratting him out which meant Bruce kept the pact and Troy would keep his, he would heist until his final breath.

3 Comments

Keon Kamori8/18/2015, 5:23:35 PM1 votes

Love Marksman/ADC concepts and this one is no exception. I'll give my thoughts on the kit below


Passive: I think it's a bit too similar to Fiora's with the whole finding weak points, but could be tweaked to set Troy apart more. Instead of finding chinks in the armor you could have him mark targets increasing his overall damage to them while sacrificing damage to others.

Marksman Basic attacks against champions marks them for x seconds. While marked enemy champions take (Some percentage) bonus physical damage from Troy's basic attacks and abilities. Effect cannot occur on the same target for 2x/1.75x/1.5x/1.25x at levels 1/6/11/16.

this way there are periods of time where he has consistent damage, instead of a burst he's locked out of for 8 seconds, which is very long for an ADC/Marksman.


Q: Further reinforces his identity as a duelist. Though I'm not sure if the damage listed is per second for three seconds or meant to be split over 3 seconds. As the only skillshot and pretty much the only poke he'd have in lane this ability could probably do with a damage buff.


W: Again really similar to existing ability, this time Vayne. I'd suggest another ability entirely to push the champion into more of a duelist niche. If you like anything in the passive i suggested above you could rework the ability to have synergy with that.


E Very original, to my knowledge no Marksman in the game gains mobility when low on health. Though a boost in Attack speed, or crit chance/damage could be added.


R: Like the idea, but very damage heavy, without any noticeable tradeoffs. 300/600/900 + (150% Total AD) potential damage is pretty high. Especially when late game he'd have upwards of 300 AD. 1200+ damage from one ability at distance. IF that hit me and I was a carry, I'd AFK and ff. Possibly lower damage to 50/75/100, still a lot of potential damage but not so high as to steal baron and get a penta at the same time.


Hope something I wrote gave some inspiration to continue the concept. Its really good and I enjoyed the read and the post.