Character Concept: Mortimer Malice, The Forgotten Artifact
Summary of following idea: Mortimer Malice is a long forgotten,self aware automaton who uses himself as his weapon. He is a champion that revolves around becoming tankier over building damage items. He can dish out high amounts of initial dmg, but at the cost of his tankiness, which leaves him vulnerable
Passive- _Regeneration _- Mortimer can regenerate lost body parts, based on CDR and Level. Each time a limb regenerates, Mortimer gets a % of his hp back.
Q-_ An Arm_ - Mortimer fires one of his arms at an enemy, dealing dmg based on his AD, Armor and, MR. This skill holds 2/4/6 charges with a .5 second cooldown. Each time a limb is fired, Mortimer loses the passive armor and magic resist equal to amount of limbs fired.
Auto-Attack- Eye laser without arms, small energy blast from hands with limbs
Passive- Natural Evolution - Each arm provides a flat amount of Armor and MR.
((If an enemy is hit, Regeneration begins a countdown immediately. If the limb misses, The enemy can "step" on it to deal dmg to Mortimer. Mortimer can also pick it up to make it instantly reusable at the cost of his passive.)
W- _And a leg _- Mortimer launches a rocket powered kick at the enemy, dealing dmg based on his AD, Armor, and MR. After losing a leg, his movement speed is lowered. Losing both legs enables Back Up Thrusters.
Passive- Back Up Thrusters - When both legs are gone, Mortimer gains a hefty Movement Speed bonus, as his torso enables thrusters.
E- Enhanced Optics - Mortimer can activate this skill to place one of his eyes a medium distance away. If an enemy attacks his eye, he loses some vision. When this skill is active, Mortimer can use it to farm from a distance, even with his arms attached.
Passive bonus- Detached eye fires slower, but deals more damage per shot
R-_ Mechanical Menace_ - Mortimer activates his Omega Protocols, and begins spawning uncontrollable versions of himself to rampage in the vicinity. These mindless versions deal a percentage of his damage, based on skill level. Each mechanical menace will use the same spells Mortimer does randomly.
This ability continues to spawn the mechanical menaces until Mortimer is killed, or 10 seconds pass. The mechanical menaces collapse after skills are exhausted.
Side note (His skills cost an arm and a leg. How funny is that? XD )