Detailed CHAMPION CONCEPT: Ragnar the Warborn

Knightmere·10/12/2016, 8:13:25 AM·1 votes·1,800 views

Hey, I just wanted to share some ideas to a new champion! I would love to see this one in league of legends, and I think it is a great concept!

RAGNAR the warborn picture: https://i.ytimg.com/vi/T76CYkdTr34/maxresdefault.jpg

Let's jump right into the abilities:

Ragnar is a warrior from the wild north, and he dont KNOW the art of war, he live it. He is a strong dualist, but he has some features that makes him useful in teamfights as well. He is a fighter/tank and a melee character. He fights with his two-handed (bearded-) axe, which he can throw away. If he throw it away, he dont have his axe anymore and fight instead with his sword and shield. (his ult is to throw his axe) Picture of a bearded axe: http://67.media.tumblr.com/51c11a28e3d99aebf23d88a19a4a813f/tumblr_inline_ncqtbkLGNr1t28ktc.jpg

Passive: Warrior Spirit Your abilities change with the weapon you use. The axe makes Ragnar offensive, while the sword and shield makes him defensive. -When using axe, get aditional AD. -When not using axe, gain additional armor and magic resist (scales with AD)

Q: Cut / Shield Block Axe: Cost: 50 mana You can wind up your q to a total of 2 seconds. All enemies in a short area in front of you will take (?-? (AD) ) and be slowed (? - ? %). The more u wind it up, the more u are slowed as well (until u realease it) No axe: cost 50 mana He will block the next incoming attack from champions and large monsters (in his targeted direction)

W: Shield Breaker / shield smash Axe : Cost: 2% of your health current health You can wind up your q to a total of 2 seconds (you cant move during this time). All enemies in a more narrow area in front of you will take (? - ? AD) and lose some of their armor. They will also get disrupted and unable to move, attack or cast abilities (0.5 -1.5 second)

No axe: Cost: 2% of your current health You smash your shield into your enemy, making them more voulnerable to your next three attacks. They are also disrupted from ability use (if they were about to use one). The third attack will deal bonus true dmg base on the enemy’s current health.

E: Hook / Frency Axe: Cost: 70 mana He will use his axe like a small hook, grabbing after the opponents legs, which will drag them closer to him. No axe: Cost: 70 Mana He gains additional movement speed. He gains more movement speed if he run towards enemy champions. If he hit someone during E, it’s duration will stop shortly after.

R: Art of War Cost: no cost, other than your axe. This ability has no cooldown, it only requires Ragnars axe. You throw your axe in a circle (like sejuani ult) and stunnes the first enemy champion it hits. All other enemies it passes through takes dmg as well. He loses his axe, but can retrive it by killing the enemy he threw it at, or return to base (While he has no axe, he fight with his sword and shield (his abilities change)

6 Comments

Yordle Hentai10/13/2016, 5:01:07 AM2 votes

Ult is kind of bland, E is Darius E so you might wan to to change that, E#2 is Teemo's W, Both W's are interesting. Q#1 is interesting, Q#2 is panth passive so change it, Passive is kind of bland. He seems like a juggernaut due to his lack of mobility, but he lacks any possible way to sustain through fights so, you need to add that. His ult is incredibly underwhelming for a "warborn" as Olaf screams that out with his ult better. He needs to feel like an unstoppable and skilled fighter who uses a lot of brute strength, not an idiot who just threw an important weapon away. The passive is just a stat stick and is basically a worse Jayce ult passive. Overall, he needs more work in terms of fitting his overall theme better because right now, he feels kind of underwhelming for his title

Knightmere10/12/2016, 8:21:09 AM1 votes

pls tell me what you think of this: Is it good, bad, need some improvement? Do you want this to be a possible champion in the future?

GankRiven10/12/2016, 8:49:08 AM1 votes

Olaf