Gnorts - The Rude Behemoth
Lore removed due to copyright infringement
appearance - Like a mix between a yhetti and a abominable snow man. but not snowy, like a body builder gorilla. Role: Tank with potential for being AD brawler
Passive
> The Behemoths Rage
- sick of being an underdog, Gnorts converts 150 percent of his armour into attack damage when he is at 10 percent health or lower. His first strike when in his barons rage will always be a critical to anyone over 20 percent health. If the enemy has a higher armor stat then Gnorts, his critical will end up doing true damage.
(Q) > Maele Mit
- Gnorts catches 1 enemy projectile (not AA) and after 4 seconds he heals for (10/15/20/35/30% of the enemies AP) + (10% of his armour)** this skill shot is like braums shield but only has an active of 1 second in which you can catch a projectile.** > Maele Punt
- Gnorts can choose to resend the projectile back at the enemy in the same general direction it came from for the first 2.5 seconds, this removes the heal at 4 seconds but because of his leg strength improves the distance the projectile can travel.
(W) active dash, steers like sion ult.
> pumble
- like a linebacker, gnorts chargers at enemies knocking them back, and further if theyre running from gnorts. Gnorts gains temporary armor and magic resist based on the number of enemies hit. (up to 40% for 8 seconds)
(E) > ROAR!
- Screams at enemies (same AOE as chogoth cone of silence - not as instant and roots gnorts in place for the duration) lowering their defenses by 10 percent and slowing them by 5/10/15/20/25 percent for 5 seconds.
(R) Emanating Global aura > Tremor Sense
- Slams his foot on the ground creating a tremor that emanates from Gnorts until it fills up the whole map. enemies take 50/100/150 damage when the tremor reaches them and are illuminated if they take damage for 3 seconds. The immediate area around gnorts gets knocked back when he slams his foot down, at a certain distance (very long distance) the ripple can knock back enemies again.