Lox, the Fae king

Bârd·9/12/2015, 4:58:47 AM·1 votes·308 views

525 range, 330 movespeed, mana using

Lox is intended as an AP autoattacker. What he lacks in damage and CC, he more than makes up for with massive global pressure, guile, and tower crushing.

Passive: Fae transport One of Lox's summoner spell slots is occupied by "Fae transport" Fae transport: 60 second cooldown after a 1.5 second channel, blink to a target allied champion (global range).

Q: Glade 35 mana, 15 second cooldown Marks a target area (Trundle style) for 7 seconds. Lox's team has true sight of everything in the Glade. Allies: Gain 10/15/20/25/30% movement and attack speed in the glade. Enemies: Take 10/15/20/25/30 (+.2 AP) magic damage periodically (frequancy equal to Lox's attack speed)

W: Fae mask 80 mana, 20 second cooldown Disguise yourself as a target unit (Freind, foe, or neutral) for up to 5/6/7/8/9 seconds, or until you attack an enemy. This cannot target large or epic monsters. Minion/Monsters: Lox replaces the unit, and it is returned to existance once the disguise ends. Champions: Lox and his target briefly stealth, before appearing next to eachother completley identical to the enemy team. If he targeted an enemy, he can "attack" his allies and make it look like they are being damaged to the enemy team. Cast range: 800/1000/1200/1400/1600

E: Dust 60 mana, 8 second cooldown Deal 80/120/140/160/180 (+.4 AP) (+.4 bonus AD) magic damage in an area, and apply "Dust" to all units hit. Dusted enemies are revealed, and Lox deals 12/14/16/18/20 (+.1 AP) true damage to them onhit.

Basic attacks versus marked champions reduce the cooldown of Dust by 1 second.

R: Flight of the Fae 100 mana, 120 second cooldown Summon an elite squad of Fae warriors and have them slowly fly in a line (600 width, 2000 range) for 12 seconds. Enemies below them take 80/90/100 (+.3 AP) damage per second. Structures below them take 100/110/120 (+.4 AP) magic damage.

(think a moving, non global GP ult that damages structures)

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