Ringo, the Real Bounty Hunter
note: while
does have the Bounty Hunter title she is more of a Fortune Seeker than an actual Bounty Hunter.
backstory: Ringo has traveled all over Runeterra seeking out and claiming bounties in nearly every city. from Freljord to the north to Bilgewater to the east. no bounty goes unclaimed while he is around. when he sets his sights on a target he will use every skill he knows to track them down. allot of locals call him the Bounty Hunter and so he went with it. no matter the job, he always has his trusty 6 shooter revolver to help him.
role: ADC.
passive: Bounty Board. he himself cannot get a bounty. instead when a champion with a bounty slays him they claim their own entire bounty. likewise if he gets a kill on an enemy with a bounty he claims all of it (none of the 1000 cap crap). if he assists in taking down an enemy with a bounty then the entire reward is split between him and the killer, and a second assist if applicable.
Q: Ricochet. Ringo fires a shot at a target (or wall) and it bounces off to hit the closet target or wall. if there is another target or wall nearby it bounces to that target. the shot cannot bounce more than 5 times and cannot bounce off the same enemy twice. (but can bounce off of walls repeatedly)
mana: 20 at all ranks. damage: 15/30/45/60/75 +AD. cooldown: 10/9/8/7/6/5 seconds.
W: Dynamite. Ringo throws a stick of dynamite at a location and after 3 seconds (or being shot my Ringo) it explodes, dealing 30/60/90/120/150 damage to all nearby targets. Ringo can be damaged by the dynamite if too close to it. can carry up to 3 sticks at a time.
mana: 10/15/20/25/30. cooldown: 2 seconds at all ranks. ammo recharge: 20/16/14/12/10 seconds.
E: Persistence. Ringo rolls in a direction, shaking off all crowd control debuffs (even suppress and airborne) and for 2 seconds after the initial roll gains 10%/20%/30%/40%/50% resistance against future crowd control debuffs. basic attacks reduce cooldown of Persistence by 5%.
mana: 20/40/60/80/100. cooldown: 90/75/60/45/30 seconds.
R/Ult: Reload. Ringo takes the time to reload his gun out in the field. in doing so he cannot move or basic attack for 6 seconds. but afterwards all non-ult cooldowns (including Active items and summoner spells) are refreshed.
mana: none. cooldown: 180/120/60 seconds.