Sanzo, The Puppeteer (Champion concept)
Role : Not sure
Passive : Craftsmanship Sanzo only gain full stats from level growth. Other sources only grant 25% defensive value, 0% offensive value, full cooldown reduction and movespeed. Sanzo cannot directly auto attack.
Kuro, The Mamba Has 25% of total defensive stat and gains 100% of AP as bonus health. Kuro applies spell effects. Respawn timer : 6 seconds Movespeed : 800 Puppet range : 2000
Yami, The Devourer Has 50% of total defensive stat and gains 100% of AD as bonus health. Yami serves as Sanzo's source of auto attacks and lifesteal is evenly split between them. Respawn timer : 24 seconds Base attack speed : 1.00 Movespeed : 400 Range : 300 Puppet range : 1000
Q : Serpent Strike Sanzo fires Kuro in a direction and stops at terrain or unit. Kuro rests for 3 seconds if it lands on a unit (Affected by cdr). Enemy hit : Kuro deals 10% of its remaining health as magic damage as well as reduce the unit's resistances based on its own. Ally hit : Kuro acts as a shield for 3 seconds. Terrain or max range : Kuro returns to Sanzo and strikes all enemies that it passes through. Sanzo or Yami hit : Kuro only rests for 1 second and recovers a third of its health.
Kuro is able to be killed while on a unit and during flight.
W : Assemble Yami/Command Yami Sanzo can summon and command Yami to move to a designated spot as well as dash towards a unit with twice the speed. Yami rests for 4 seconds (Affected by cdr) Ground Cast : Yami moves towards location while being unstoppable. Ally Cast : Yami dashes and positions itself between the ally and an enemy. Enemy Cast : Yami dashes at the enemy. Yami Cast : Taunts all enemies within attack range for 1 second and recovers a fourth of its health.
Yami grants vision of the area around him.
E : Spring trap Sanzo empowers his next basic spell. (12-8 second cooldown) Serpent Strike : Kuro is equipped with acupuncture needles. Allies receive 10%-20% movespeed while enemies lose that amount for 3 seconds. Assemble/Command : Yami's movement will be a dash that slightly knocks all enemies he passes through. He also absorbs all skillshots that he encounters.
R : Yami, The Devourer Self cast : Yami devours Sanzo and Sanzo is able to use movement and attack commands from within. On death or after 7 seconds, Sanzo gains 100% decaying movespeed for 1-2 seconds.
Skillshot : Yami devours the first champion he encounters. Ally : Yami eats and protects the ally from outside sources for 2.5 seconds but the ally is unable to act. Issuing a movement command will eject the ally in said direction and they gain 50% decaying movespeed for 0.5-1 second. Enemy : Yami eats and encases the enemy inside of him for 2.5 seconds. Allies and enemies can damage Yami in this state. However, damage from allies is transferred to the target. The enemy is freed if Yami is killed or the damage threshold is met. Damage Cap : 200-400(+100% AD)(+75% AP)