Qualish - The Cosmic Phantom

I Feast Tonight·1/16/2017, 2:09:12 PM·2 votes·860 views

--------------------------------------------------------------------------------Qualish--------------------------------------------------------------------------------- ------------------------------------------------------------------------------(cwol-ish)------------------------------------------------------------------------------- --------------------------------------------------------------------The Cosmic Phantom------------------------------------------------------------------- ----------------------------------------------------------------------AD Fighter/Support--------------------------------------------------------------------- ---------------------------------------------------Theme: Eternal Space Roaming Phantom----------------------------------------------- --------------------------------------------Concept: Empower Others by Empowering Himself------------------------------------ -------------------------------------------------------------------------Resource: None------------------------------------------------------------------------ --------------------------------------------------------Best Positions: Support, Jungle, Top---------------------------------------------------

------------------------------------------------Passive-Ability, The Experience of an Immortal-----------------------------------------

Qualish receives an item in the begining of the game. He can target any ally champion, including himself, to give experience to. This experience is equal to the amount needed to go up your first level. This means that if you start at level 1, it levels you up to level 2, (280 experience). If you start at level 3, such as on Howling Abyss, you are advanced to level 4, (480 experience). It consumes the item. He can also peacefully explore upon death. Durring the time he spends dead, he can wander anywhere he wishes, giving sight to traps and wards in his field of vision. Durring this time, he is also able to destroy them.

----------------------------------------------------------------------Q-Ability, Soul Strength--------------------------------------------------------------

Qualish passively increases the attack speed of himself and ally champions around him with each stack of Soul Strength. Upon activation, he increases the armor and magic resistance of himself and those around him for a short duration; the bonus armor and magic resistance fluctuates in relation to the amount of stacks he has. Soul Strength stacks up to 5 times, and all stacks end after not basic attacking for 5 seconds, or upon the end of the active portion of Soul Strength.

-------------------------------------------------------------W-Ability, Universal Dominance--------------------------------------------------------

Qualish targets an ally champion to passively increase to their attack damage, until he selects a different ally target to attach this passive to. The bonus attack damage fluctuates with the current amount of stacks of Soul Strength. Also, the bonus attack damage is reduced if the targeted ally champion is farther than 1000 units away from Qualish (approximately the distance from the center of the dragon pit to the circular bush in the middle of the river). He can only target one champion at a time, and he is able to target himself if he so chooses.

------------------------------------------------------------------------E-Ability, Gravity--------------------------------------------------------------------------

Qualish passively becomes so dense, enemies are slowed when trying to run away from him within a radius. The closer they are, the slower they are. Upon activation, he leaves a meteor in a target spot that damages enemies and takes his density. Reactivating the ability causes the meteor to come back to him, dealing damage to all enemies hit, and returning the gravitational pull.

----------------------------------------------------------------R-Ability, Light Slipstream----------------------------------------------------------------

This is not an "ultimate" ability. Qualish passively gains more stacks per basic attack of "Soul Strength" and has a greater stack capacity, thus one upgrade gives 2 stacks per basic attack and allows 10 stacks and five uprades gives 6 stacks per basic attack and allows 30 stacks. Upon activation, he receives a large movement speed boost. During this time, he creates a slipstream behind himself that allows allies to follow.

-----------------------------------------------------------------------Tips For Playing As----------------------------------------------------------------------

O The Experience of an Immortal gives Qualish's team a distinct early game advantage that clearly falls off late game. Utilize it in the form of an invade or just early game aggression. Most importantly, use it on the correct ally. If, for example, your ally Nasus is going against a Vayne, Nasus might really need that extra level. Maybe both top and mid lanes are against some counters, you may need to use it on your jungler if he or she is counting on making strong early ganks.

O Soul Strength is probably not the ability you want to max out first. Its real strength comes late game when team fights break out, though it gives strong aid to another ally elsewhere if Universal Dominance has been selected on an ally already.

O Gravity can tremendously assist your aggression, especially in the beginning of the game, and get away processes. This is the ability that will put fear in your opponent's eye and tell them they wandered too close.

------------------------------------------------------------------Tips For Playing Against------------------------------------------------------------------

O The Experience on an Immortal gives Qualish the upper hand in lane, but his high damaging abilities take time to build. Try poking him from a safe distance as he will not have the necessary time to attack if he already has low health.

O Just because Qualish is off in another lane does not mean he cannot help your opponent in a fight. Keep that in mind as you complete risky plays.

O Keep your eyes peeled for Light Slipstream as it can allow Qualish's team to quickly reposition. Just keep in mind the end position of the slipstream and adjust yourself accordingly.


---------------------------------------------------------------------------Good Against--------------------------------------------------------------------------- Nasus Nasus has a hard time coping with Qualish's early game advantage. If Nasus pokes his snout out for a moment to get a stack, Qualish keeps him out all the while hammering on him. If Nasus does get favorable positioning, Qualish changes that with Light Slipstream.

Ashe Ashe needs time to deal her damage and Qualish is just fine with this requirement. On top of this, Ashe is a low mobility marksman, making Qualish able to fully utilize Gravity.

Skarner Skarner would rather have a prolonged fight, but Qualish has mastered that art better than him. Furthermore, if Skarner tries to get away from Qualish, things start to get interesting. One of Skarner's big in team fight tools is his Impale, allowing him to drag his target wherever he pleases, but Qualish can save the day with a nice Light Slipstream.

------------------------------------------------------------------------------Bad Against--------------------------------------------------------------------------- Chogath Cho Gath has quite the ability to poke Qualish and survive on the minions as his passive, Carnivore, regenerates health and mana. Middle game, Cho Gath has the unique ability, assuming he has gotten at least a little ability power, to burst Qualish down before he has the chance to resist. Not even Light Slipstream can fix an unfavorable fight as long as Cho Gath plays smart.

Nidalee Nidalee can poke Qualish from insane distances, never giving Qualish a chance to start a brawl. When the relentless pokes endanger Qualish, she just jumps in and only a perfectly timed Light Slipstream can knock her free.

Ezreal Ezreal's large pool of poking abilities come in handy to "persuade" Qualish not to do anything stupid, but if he does, Ezreal can get away in a flash. After Qualish is left weak from the relentless poking, Ezreal's Trueshot Barrage cleans him up.

------------------------------------------------------------------------------Good With----------------------------------------------------------------------------- Vayne Vayne paired with Qualish is a terror to play against, especially in the beginning. There is no fighting them, no zoning them, and most of all, no escape. Together, they are free to become aggressive demons.

Olaf Olaf enjoys a long fight as long as he can get to them and can keep them there. Qualish can do just that: Light Slipstream gets him there, Gravity keeps the enemies there, and Qualish can compliment Olaf's playstyle by giving some sustain damage and then a touch of defense when things start looking ugly.

Vi Vi already gets up in peoples' faces and whacks them silly, but paired up with Qualish, she can achieve new records of stickiness and sustain.


-----------------------------------------------------------------------------------Lore------------------------------------------------------------------------------------ Sadness. Fear. Confusion. Such soul-retching emotions. The weak feed on these, but the mighty relieves them. The mighty anchor the needy into a higher plane of existence just like gravity. Gravity... what a familiar word. Ah yes, gravity is what is keeping me here, engulfed in this blackened prison. I can almost escape, but can't quite beat the gravity. So many souls grieved and unaided because of this prison. But how... how do I free myself? This prison consumes all, even light. I must go faster. Relieve those poor souls. That's it! Use that as fuel. Use it as my gravity. Use it as my strength. Use it as my light. I rush forward with a newfound determination, determination I haven't had in eons. I feel the edges of this black prison attempt a recoil. I press on. I cannot let this prison keep me here any longer. Free space is my responsibility, my joy, my home. Pain tears at my face, but then, freedom! Oh how wonderful it is! To be free at last, but... oh the anguished souls. They cry for help. "I'm coming," I say out loud, "Fields of Justice, you have caused the most sorrow. You are first. Afterward, the last of the Targons will pay for what they have done to my younger brother."

No one will hurt you again Aurelion Sol. I'll make sure of that! ~ Qualish

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