Mak'Nu - The Glass Demon

I Feast Tonight·5/8/2017, 3:26:45 PM·14 votes·1,137 views

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Mak'Nu <<<<<<<<<<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>>>>>>>>> (mak-noo) <<<<<<<<<<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>>>>> The Glass Demon <<<<<<<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>>>>>>>>> AP Mage <<<<<<<<<<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>> Theme: Glass Demon From the Void <<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Concept: Strategical Placement <<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>>>>>>> Resource: Mana <<<<<<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>> Best Positions: Middle, Support <<<<<<<<<<<<<<<<<<<<<


YYYYYYYYYYYYYYYYYYYYYYYYYYYY Passive-Ability, Void Glass YYYYYYYYYYYYYYYYYYYYYYYYYYY

Void Glass creates a number of spots where the veil between the void and earth are thin. Staying near these spots make Mak'Nu and his allies immune to crowd control and give +25% movement speed that lasts for up to 5 seconds upon leaving the affected area. These giant crystals of void glass can be targeted and destroyed by enemies or even displaced for up to 5 seconds before teleprting back to its designated spot (only when the enemy displaces it will it teleport back). If destroyed, it repawns after 80 seconds, although Mak'Nu's presence causes it to cooldown twice as fast. Their defensive stats scale with Mak'Nu's level.

YYYYYYYYYYYYYYYYYYYYYYYYYYYYY Q-Ability, Quadra Shard YYYYYYYYYYYYYYYYYYYYYYYYYYYY

Mak'Nu fires a directional skill shot in four directions, each 90 degrees from one another. The mouse, of course, is used to decide the directions by aiming as the "front" direction. Each direction goes through and damages all enemies in the path but have unique affects on the first enemy struck according to the side. Front: snares for .75 seconds. Right, silence for .75 seconds. Left, blind for .75 seconds. Back, enemy takes +5% damage and deals 5% less damage for the next .75 seconds. Also, they enemy hit with the back one is revealed with true sight for the duration. Quadra Shard activates all glass mines touched.

YYYYYYYYYYYYYYYYYYYYYYYYYYYYY W-Ability, Glass Mine YYYYYYYYYYYYYYYYYYYYYYYYYYYYY

Mak'Nu places visable, but untargetable glass mines. Upon enemies walking over it or Quadra Shard touching it, the mine blows up, dealing damage to all nearby enemies (larger radius than the step-on range). Mak'Nu may have up to 7 on the map at one time. He may also relocate his glass mines with Strategem. Glass mines cannot occupy the same space.

YYYYYYYYYYYYYYYYYYYYYYYYYYYYYY E-Ability, Strategem YYYYYYYYYYYYYYYYYYYYYYYYYYYYYY

Upon activating Strategem, Mak'Nu can move his glass mines or void glass. Enemies who are hit with the glass mines at the space of landing take extra damage. The mine becomes targetable for 1.5 seconds after moving and while Strategem has a .05 second cooldown, it cannot be cast on the same mine or piece of void glass for 20 seconds. (Remember, glass mines cannot occupy the same space.) Clicking over a spot with no mines or void glass grabs the closest glass mine, if in range, and places it there. If you click over a mine or piece of void glass, you pick it up and can place it down at you convenience. You can hold onto it indefinitely, but stops you from basic attacking.

YYYYYYYYYYYYYYYYYYYYYYYYYYYYY R-Ability, Ultimate, Chip YYYYYYYYYYYYYYYYYYYYYYYYYYYY

Mak'Nu targets an enemy champion to curse them for 7.5 seconds with Chip. Chip causes all attacks on that enemy to deal bonus true damage according to a percent of damage they take durring that time. If they die while they are cursed with Chip, the ability is taken almost completely off cooldown.


TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT Gameplay TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT

Mak'Nu is a high strategy mage that excels at zoning the enemy and creating safe areas for allies. Because of the heavy reliability on strategy, players constantly have to strategize much like how one would play chess. In a solo lane, Mak'Nu can use Glass Mine to ward off junglers or dominate the lane, however, doing one minimizes the other. Due to his strategy, he is capable of winning a fight even if he is behind. At the same time, he can still lose a fight if he is ahead. In the position of support, Mak'Nu has a higher lose/win range in the laning phase due to multiple enemies and allies. Failing to correctly land a glass mine with Stratagem or placing Void Glass lazily have major consequences. The ADC's damage and attack speed make quick work of mistakes.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Lore =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

A blur goes by, shining brilliantly in my eyes, blinding me temporarily. I brandish my sword, wondering weather or not I should return to camp. If this turns out to be nothing more than an owl, my comrades will surely punish me. Noxus does not take well to cowards and I have already tried to run from my squad. I decide to sheath my weapon, after all, I don't want to kill a comrade. Something catches my eye, a see-through, circular object on the ground. I could have sworn it wasn't there before. I approach the object. A twig snaps behind me. I whip around to see a giant, purple crystal. I bolt towards camp, catching my sword on a branch along the way, causing me to lose it. A brilliant light shines behind me and something sharp pierces my side. Screaming aloud, I place my hand on the wound, blood already oozing out, and keep running. I burst into camp to see everyone dead. Fear and horror grip me as I slowly turn around to see a figure shining in the moonlight. The creature is quite beautiful with its slight purple color and see-through body, but very menacing with giant claws and sharp features along its edges. It points at me and all vanishes away.

2 Comments

UnboundHades5/8/2017, 4:52:50 PM2 votes

this seems like a really good concept and you even did the 6 letter void name