Venyris, the Ghost of Piltover

Nikushimi Zero··4 votes·1,955 views

Health: 377 (+90) Health Regen: 0.7 (+0.8) Armor: 27 (+3.5) Magic Resist: 32.1 (+1.25) Attack: 50.5 (+3.5) Attack Speed: 0.625 (+4%) Range: 650 Movement Speed: 355 Primary Role: Marksman Secondary Role: Assassin

Skill: 100 Skill is unique to Venyris. It works similarily to Fury and other like resources. Each basic attack and ability landed gains 5 skill adding up to a total of 100. Every 20 Skill Venyris gains 5% chance to dodge an attack or ability taking no damage for a total chance of 20%.


Background: Venyris was but a child orphaned on the streets of Piltover. Growing up he was shown to be quick on his feet, agile beyond measure, smart, and could blend into the crowds and other places easily. He became quite the excellent thief, pickpocket, and information broker. From there he moved up. Finding that he possessed other, more deadly skills. Buying his first rifle at the age of 13 after a job he was hired to do and finding he was good at it. Though there always were rules. His name became known through Piltover and beyond. The Ghost of Piltover. Never seen. Never caught. Deadly accurate. He became truly feared. The mere utterance that someone was his target was enough to make the toughest of thugs and warriors tremble.

One night, half-way through his 13th year of life everything changed. A contract gone wrong. A corrupted hextech businessman was to be going over the rounds of a nearby factory of his. There he would meet his end. Finding his target he positioned himself within the factory and marked him. Unbeknownst to him there was a leak of hextech energy nearby in one of the tanks. As the trigger was pulled and his target dropped the energy caught the spark of his rifle bullet and exploded. Causing the entire factory and three blocks around there to be decimated.

Knocked back into the rubble Venyris fell unconscious. Recovered later by a mysterious organization. For years the Ghost of Piltover was no more, or so everyone thought. The organization experimented, augmented, and shaped Venyris to be their ultimate weapon. Training him in better use of his sniper and trained him in the art of swordsmanship. He spent years in this facility. Here he saw a purpose. While still an assassin he was now a member of a secret Piltover Military force. He was always out for himself, but with this organization he could finaly have a sense of purpose he longed for. At his own behest of course. The head of the organization was shown this after she tried to subjugate Venyris to her and the organizations will. Knocking out all guards and then beating and having at gunpoint her head he explained to her "Train me. Use me. I am a weapon. However, try to control me and that weapon will turn on its masters. Understood?" And so they agreed. After a few years training he would be used on asignments at his own behest and rules. No Women lest they're corrupt and evil. No children. Only the corrupt and vile.

After the world rested with the knowledge of the Ghost of Piltover dead they were shaken with his return after only 3 years. Multiple bodies showing up with his signature. No sign. No mark save for the one bullet to the head. Another 4 years and he was finally shown to all the world as a champion in the league. A force under ths Piltover Military Organization "G.H.O.S.T." Geological host of Secret Technology. They're still working on the name. A training excercise for him as well as a show of their power and technology.


The picture used, and all other pictures I use are there as a reference and the credit for the picture(s) go to the rightful artist who created the picture(s).

Appearance: Five foot seven inches. Average build. Slim and elf like, but strong and fast. His hair white from the explosion and eyes glowing light bluish green (Think like Mako eyes from FF7 but brighter). His hair medium length pulled back into a ponytail with sidebangs hanging down. He wears what you see in this picture.

Age: 20 Weight: 135lbs mostly muscle. Height: 5' 7"

Movement: He moves fluidly with his gun pointed to the side towards ground as he runs along.

Weapon: He uses the sniper rifle in the picture which is high powered and fast. Part of the weapons features however is the ability to switch to a katana at a moments notice by the barell folding in on itself to form the blade. The scope retracts to meld into the back side of the katana as a backer to brace the blade. The cartridge/clip retracts and rotates to form the guard as the handle/grip rotates and retracts to form the hilt. Altogether the sniper rifle contracts into a smaller more condensed form to create the blade and then expands and recalibrates to form the rifle again. A gift from the organization.

Personality: Cold and calculating, but he has a big heart. Although he is a killer, and a good one at that, he cares for the lives of the innocent and abhors corruption and evil. He annihilates without remorse those who fall under those catagories. His voice is like that of Varus, but without the demonic reverberation (Think Zer0 from Borderlands 2 without the Haikus' and oriental hint to it).


Passive: http://www.hiveworkshop.com/forums/resource_images/11/icons_10852_btn.jpg Ghost of Piltover - As a young boy Venyris was always good at stealth. His new suit now amplifies those abilities as well as his augments. While out of combat for 2s Venyris enters stealth that can only be revealed by true sight.

While stealthed Venyris gains 20% movement speed. While stealthed his "Skill" bonus is increased by 10% for a max of 30% dodge rate at 100 skill. Basic attacks reveal him and dismiss stealth and the first basic attack adds "Weakens" the target for the next 6 seconds. Weakened targets take 25% more damage from all sources. After weakened status wears off the target is immune to "Weakened" status for the next 6s. While stealthed auto target is disabled to stop premature de-stealthing.

Abilities used while stealthed do not dismiss stealth, but rather reveal him for 0.25 seconds in a misty smoke/haze before returning to stealth. While stealthed his abilities gain slight benefits.

This passive is being worked on and may change. If you have thoughts on it let me know! Thanks!

Note: He still takes damage from ults he dodges, but at 50% their power. Should Venyris be stunned or displaced he is automatically revealed.


Q http://www.hiveworkshop.com/forums/resource_images/13/icons_12135_btn.jpg Shadows: Visible: Venyris creates 2 clones of himself that last for 10s. These clones look exactly like him and have the exact same stats save for their attack damage. They will attack a random enemy, prioritizing champions within range, for 1/3rd of Venyris AD. Should Venyris (Player controlled) fall within the 10s they are transfered to the next Clone to avoid death. This, however, can only be done once per cast. Venyris takes on the Health of the clone he is transferred too.

Stealthed: While stealthed Shadows gains a quicker cooldown and a different effect. When cast Venyris dashes 400 units in any direction, including through terrain and leaves behind a clone which attacks the first enemy, prioritizing champions, within range that lasts for 10s before disappearing in smoke. Only 3 clones can be up at a time. The clones have 1/3rd AD of Venyris. If cast again the first clone disappears and another replaces it. So on and so forth.

Cooldowns: Visible: 30/27/25/23/20s Stealthed: 3/2.5/2/1.5/1s


W http://www.hiveworkshop.com/forums/resource_images/6/icons_5774_btn.jpg / http://www.hiveworkshop.com/forums/resource_images/6/icons_5775_btn.jpg Charged Shot/Piercing Shot: Visible: Venyris charges a round for 0.2s before unleashing a shot in a 800 unit range (A little bit bigger hit box than Varus's Q) dealing 70/110/150/190/230 (+70% AP) to all enemies in its way.

*Stealthed: Venyris takes aim at a target champion within 1300 units then shoots a piercing round dealing 100/130/170/230/250 (+50% AD) to target champion. Each enemy it hits on the way to target champion decreases its power by 10 up to a max decrease of 50 for a total lowest damage of 50/80/120/180/200 (+50% AD). During this shot Venyris is rooted for 0.5s as he lines up his shot. Once his shot is off he is revealed for 1s in a smokey haze before going back to stealth. If attacked during this time he is revealed until able to enter stealth again.

Cooldown: 17/15/13/10/7s


E http://www.hiveworkshop.com/forums/resource_images/14/icons_13162_btn.jpg Emerging Blade: Visible: Venyris transforms his sniper rifle into Katana form and dashes forward 700 units to target champion and deals 30/50/70/90/110 (+30% AD) in damage. Upon hitting the target Venyris jumps off and transforms his weapon back to the sniper rifle and shoots midair dealing 50/70/90/130/150 (+30% AP) damage. Upon landing Venyris enters stealth.

Stealthed: Activating Emerging Blade will have Venyris dash at target champion briefly becoming visible during the dash and upon impact then becomes stealthed and dashes in any other direction chosen during activation dealing 30/70/110/150/170 (+30% AD)(+30% AP) damage to target. Other champions in the way of his second dash (the one away from target champion) take half damage.

There is 2s after landing from the visible attack and enter stealth that Venyris can cast Emerging Blade again to automatically dash to the champion previously hit by Emerging Blade. This attack dashes Venyris to the target and then back to where he landed causing him to become visible and put Emerging Blade on double cooldown.

Cooldown: Visible: 20/17/15/13/10s *Stealthed: 13/10/7/5/3s

Note: While stealthed and activating Emerging Blade, champions within 700 units have a skill shot connected to them. When selecting one of those champions a second skill shot arrow appears that the player/summoner can control to show in which direction Venyris will dash after connecting with the enemy.


R http://www.hiveworkshop.com/forums/resource_images/14/icons_13591_btn.jpg Assassinate: Venyris enters stealth and ignores all current incoming damage. Immune to CC effects for 15s. Activating this again Venyris targets an enemy champion within a 2000 unit range. After 0.5s lining up his shot he lets loose a deadly bullet dealing 150/200/250 (+100% AD) afterwhich Venyris teleports behind the target and stabs them with his rifle transformed into a katana for 150/200/250 (+100% AP).

Cooldown: 120 Cost: 100 Skill.

Note: This is mainly used for escaping conflicts. Not the damage itself. Though that is a part of it. Any attacks or other abilities cast while the ult is active will cancel out the ults effect and put it on half cooldown. Using the ult itself cancels the passive immunity as he damages the enemy. This is to give him time to set up his assassination. Current incoming damage might be an ability or a regular attack. All attacks after stealthing still can damage him.


Friends: Caitlyn Varus Vi and a multitude of other good oriented characters. Friends Explained: While Caitlyn is not prone to assassination, she sees the work he does as good for all the land, and while she would prefer most he kills goes to trial she sees that some people just can't have a trial. So while she abhors his methods, she can't argue with the good he has done. Some say, she may have a slight spark for him.

Varus, while Venyris sees his corruption he knows it is not one of malice, but of revenge. One he can understand all too well as Venyris still searches for whoever killed his parents.

Vi, allied with Caitlyn she is more prone to understand his methods than Caitlyn. She works alongside Piltover and therefore, with him.

Everyone else sees him as an entity of good while some disapprove of his methods, others understand and appreciate it. Some admire his skill and others believe him to be somewhat troubled and feel pity for him, but he has expressed he wants none and only for his skill to show them is will which it has more than once.

Enemies: Most any evil champion.

While "evil" is up for interpretation Venyris rarely allies himself with those who seek pain, death, torture, defilement, and corruption upon others. While on a team with "evil" characters he will often make remarks towards them or give them the cold shoulder.


Quotes

Taunts: "Awe, can't find me? Too bad. You're dead." "Can't touch this." "Who taught you how to fight? Pathetic."

Jokes: "Ghost in your lane? Who you gonna call? No one. Cause they're dead."

To allies of good alignment while near them: "Hail Karma. However, if you wish me see enlightenment, then I believe it is too late for me," Karma back to him, "It is never to late to see the path to enlightenment Venyris."

"Varus, may your arrows shoot true my friend." Varus back, "They always are." Smirks and laughs as well as Venyris laughing

"Caitlyn, cover me. I shall be your guardian." Caitlyn balks (aka slight blush) at this and says with a bit of a stammer, "Sh-shut up."

"Master Yi....It is an honor to fight by your side."

Common to most everyone else, "Be calmed, for I am by your side even if you cannot see me. A ghost. A shadow. A guardian."

While moving: "Roger." "Copy that, moving out." "Like a ghost, I move silently and quickly." "On my way."

While attacking: "Yeah....you're dead." when landing the killing blow on anyone or anything. "In my sights." "They shall not escape." "Death to them." "My sight be true."

While entering stealth: "I do feel sorry for them...." "Now....I blend." "Into the shadows." "Like a ghost, I am gone."


There you have Venyris. Please let me know what you think. I know this is still a concept to be worked on and many changes (or maybe just a few to none) are to be made. Any feedback would be appreciated. Vote on the poll and vote this up if you like him. If you think he needs tweaks or don't want to play him please just leave a comment explaining why so that I may better understand and improve my champion. Thank you ^_^

CONTEST BONUS: Two truths, one lie in the form of a story! You decide what is what!

A day like any other. Hiding out in the mountains. Waiting for my prey. Luck was on my side. Multiple targets from my list came into few, but each were at different positions. With a deep breath and careful aim it only took one bullet for them all.

After the mission I had thought it over. When picked up I was brought to an industrial city where I was put up in a hotel room. The city, Piltover. His target? None other than Caitlyn the illustrious Sheriff of the town. Why would she be a target? He didn't know. Only knew she too carried a sniper rifle. The moment she stepped out of her office his heart froze. Refusing to kill such a woman. You could say, love at first scope.

Afterwards he was cleared of his training and given full permission to go about missions as he sees fit, and the first thing he does is head over to the city of Zaun. Here he sought out one of the largest technical fraud companies in Runeterra. At the start he had misfortunes. His sniper malfunctioned from an electrical backfire from a pulse shield. With no weapon besides his hands he infiltrated the facility with a few hundred guards and single handedly (Literally as his left arm was out from the malfunction as well) all the guards and killed his targets.

These are but a few adventures of Venyris, the Ghost of Piltover. You decide which are true, and which are fake. Let me know. At the end of the contest I may just say who the winner is. Best of luck.

List of my other works Kiara, the Moons Vessel Vyrion, the Desert Dragon Velyriel, the Bound Reaper Elric, the Timeless Sentinel Jeremy, the Fallen One Jeremy, the Prodigy Victoria, the Deadshot Heiress Orion, the Time Thief Senji, the Dancer of Blades Kenjin, the Outcast Ronin Arashi and Silver Fang, the Ionian Prototypes Kairon, the Prisoner of Fate [Fun Champion Concept!] Chain, the Keeper of Fate Kirai, the Vengeful Maiden Ioun, the Dragon Arisen Xenerix, the Apex of War Zevyr, the Silent Exile Nymeriel, Zyri, and Ilyr, the Wild Ones

16 Comments

Auryiel2 votes

This kit is so insanely overpowered I can't even imagine him in the game. It's COOL but it need so much trimming...

As far as his ressource goes : No. Just no. Dodge = bad idea. Dodge that affects abilities = Don't. Quite frankly I see no reason whatsoever for this champion not to use mana.

Passive : The delay before you stealth needs to be massively increased. I'm talking something like 12 seconds. True damage on an Auto-Attack from an AD CARRY??? Wtf... The late game true damage crits... Ugh... The weakened thing would be cool IF it only affected Venyris' own damage and his stealth actually had a cooldown. It would force him to select one target before entering the fray and try to stick to it or lose out on a lot of damage. 25% increased damage from all sources is just NUTS.

Also, I don't think you've mentionned if the stealthed/unstealthed abilities share CDs or not. This is important to know because the kit goes from having 9 abilities but only 5 usable in most situations to 9. Huge difference

Q - Like someone else said, this is Shaco's Q and R... but BETTER on a manaless champion that can spam the shit out of it. The concept is cool, but everything needs to be scrapped. It's just too overpowered. I would advise you to completely revise it.

W - Good ability, although I don't see why it has an AP scaling.

E - It's a bit overcomplicated, but it's nice.

R - I really need to ask : how you can possibly fathom that being immune to damage and CC for 15 seconds is in ANY way balanced? Yes, I am aware that he cannot attack while this is active. It's still crazy. I know I probably sound like a total ass right now, but I just cannot understand how someone can look at this and think it's fine. This needs to GO. The rest is fine.

Nikushimi Zero1 votes

First, I am not defending, but merely explaining how this champion works in my eyes. Since it is my creation.

Let's start with the passive.

Yes, it gives True Damage. As any sniper should be able to hit a weak point in armor and thus be "True damage". Also, he can't continuously use his True Damage. He pretty much has a 4s cooldown on it which means champions can either 1. Get out of the area. 2. CC him and attack him before he stealths again as attacking makes him open. Any hostile act against him keeps him visible if he is getting hit. Many abilities are able to do this.

Yes, it has a dodge based on the amount of "Skill" accumulated. He has this resource for uniqueness and because he doesn't use mana for his abilities. He doesn't use magic. He uses nothing but his own "Skill" to pull off these attacks. Hence, skill. I keep hearing about this dodge thing being a bad thing, but he is squishy as hell and not to mention his lore says he is quite agile and quick. Obviously he can't avoid everything as it is ONLY 20% at full Skill and 50% when stealthed ONLY when stealthed.

12s? Teemo's is 2. Yeah, has to be standing still, but still 2. The WHOLE point of him is to NOT be there. To be, as his title Suggests "A ghost". A ghost can't be visible all the time.

The passive is something I am working on, but people have to understand his lore and kit. He HAS to be able to stealth to be viable. Even for a few seconds outside of stealth any ADC, Tank, or APC can instantly shred him without the stealth and dodge mechanic he has. He is just simply waaaaay too squishy.

Also, max build with every essential item places him at 298 AD MAX LEVEL. 298 with a crit at level 18 would be 596. A crit like that late game is nothing to one champion with high HP (Which literally everyone does lately). So, if this could happen only every 4s as said and the opposing champion has Bloodthirster or any sort of healing they could easily heal that up.

As for "Weakened" 25%. I will look into this. It seemed like a good idea to have since it lasts for 6 seconds and can only be applied every 12 with only the "True damage" that can happen only every 4s. So that would be first "True damage" 6 seconds pass, then another 6. If True Damage isn't ready it can't be applied. This give ample time for opponents to escape or heal through everything.

I mean, I did think of making it be him only can do 25% extra, but imagine getting hit with a sniper bullet somewhere on your body and someone else comes up, not the sniper, and punches you on the wound. Will it not hurt worse? It would be silly to have it only be him imo, but this is something I'm considering.

On the Q.

It is hardly a Shaco Ult. Shaco's ult does more damage than this. Venyris's Shadows do a percentage of damage, and only last a short time without an insane BOOM when they're time is up like Shaco's ult. And no, it can't be spammed forever. Q has a cooldown while visible compared to stealth. Making, at the lowest CD of 20s. While Stealthed the lowest is 1s, but there can only be 3 up at a time, AND they don't get crits or on hit effects. Only stats such as defense and health. The more up the less damage they do. This ability is meant as a distraction.

Should he go stealthed the Visible effects of this skill will get instantly vanished when used stealthed in replacement of one clone, two clone, and eventually 3 clones that do 1/3rd his damage and only 3 up at a time.

His focus is on crit and attack speed. With his build he has 298 attack power AT MAX LEVEL! That is hardly an ADC AD. So hardly as OP as you might think.

On the W. Why it has AP scaling? Simple. So it won't be too OP. This also makes a player able to choose if they want to focus AD (Powering this ability somewhat) or stick to AD. The point of this champion is to be an AD champion, but since he is versatile and is supposed to be able to switch situations this makes him a bit versatile and for players to choose.

Also, having AP scaling can make the player decide "AP or AD or both?" and if they choose AP or Both than his other abilities (Such as the Q everyone is saying is OP) will be even less effective than it already was.

On the E.

It is, but it is also pretty simple. Just a one two combo inspired by Quinn.

On the R:

Alright, this thing. Yes. It seems OP, but really it isn't. It's an escape tool plain and simple. Yes, it has a damaging aspect. One that instantly negates the CC and damage immune THE MOMENT it is active.

Imagine this. Big team fight. Enemy has a lot of AoE users, right? Venyris is in the thick of it. Uses his ult. Goes stealth and becomes immune, but because the enemy knows about where he his they're able to cast in that area.....as soon as he tries to attack again. This instantly negates all CC and Damage immune making him vulnerable and dead.

The main reason to use this is to have time to get out of dodge. Any attempt to stay will instantly reveal him and his location. Since abilities destealth him for a short time, but he also becomes completely immobile during the casting of his ult. So, once he casts his damage ult part within those 15s he becomes susceptible to damage and CC as well as revealed for 0.25s. Which, while immobile for much longer makes anyone who sees his location able to throw attacks that way and kill him.

End Note: Thank you for the feedback. It is much appreciated! This kit focuses on him being stealthed. He is squishy and by NO MEANS an insane power house unless built like one, and if that's the case and someone builds pure AD then he has no defenses at all. Only damage and can instantly be killed easily with such low health and armor/MR.

Trust me. This concept is being worked on. I do appreciate the feedback.

Auryiel1 votes

I'm just gonna specify something about the resource, the passive and his supposed squishiness, because honestly I believe you will not hear anything about everything else.

About his ressource : Does Graves use magic? No. Does he use mana? Yes. Blitz, Caitlyn, Corki, Darius, Draven, Fiora, Gangplank, Graves, Heimer, Jax, Jayce, Jinx, Lucian, Master Yi (no, it's not magic, it's inhuman skill), MF, Olaf, Pantheon, Quinn, Singed, Sivir (her only ''magic'' ability is the only one that doesn't cost mana!), Talon, Teemo, Tristana, Twitch, Urgot, Vayne, Vi, Xin... Do they use magic? No. Do they use mana? Yes. Your justification for his toxic resource system is flimsy at best and I urge you to consider the ramifications of a dodge mechanic.

When I said 12 seconds for the passive I did not mean that he should stand still for 12 seconds. That would be ridiculous. I meant that he should only be able to re-enter stealth after 12 seconds have passed since he last exited stealth. You seem to have little to no grasp on how strong stealth is and none whatsoever on how strong this guy's passive is.

Btw, with a good build, runes and masteries, his AD would be sitting at around 354. One crit = 885. That's over one third of an AP carry, AD carry or non-tank support's life as true damage when coming out of stealth. And he can do it again in 3 seconds. At 650 range.

As for him being squishy... Well first, quite frankly the build you listed below is sub-optimal. If you're not building any defensive items, especially as an AD carry, you are not allowed to complain about being squishy. Second, yes, he is somewhat squishy in the early levels because his base health is low. His health per level gain, however, is exceedingly high and he would end up on the tankier side of things at later levels. His base armor is super high and his armor per level gain is nothing to scoff at. He has scaling MR... as an AD carry. Are you aware that this is completely unheard of? There is not a SINGLE AD carry in the game that has scaling MR. Not even Sivir, who has 150 less range than this guy and who is visible at all times, does not have scaling MR. This guy, on top of having the highest base range in the game alongside Caitlyn, also has the highest base MS in the game. These are not opinions. They are facts. Your champion's base stats are factually too strong for his role and there is nothing in his kit that would justify such strengths. In fact, it's quite the opposite.

You say we should understand that this kit reflects his lore and you use that as an excuse for this concept to be completely overpowered. So let me ask you this : If Xerath's power level in game was the same as it is lore-wise, do you really think his win rate would not be in the 90% range? You need to understand that a balanced champion kit cannot possibly reflect all the fantasies of a certain character without either doing a lot of things but sucking at every single one of them or simply being overpowered. You have to boil it down to what is the most important aspect of the champion and create the kit from there. Forget all the excess fluff. Yeah, it's cool, but it does not belong in a game like LoL. You're kit feels like a max level character in a_** single player**_ RPG. That's not a good thing.

Also, I do not think you've given much thought as to how one plays against this champion. You've probably got it in your head that a pink ward makes it all okay. Well..... No, it really, really doesn't.

Honestly, this kit is so overpowered that it makes release Zyra and Beta Jax look like Release Syndra's quadraplegic siblings. I'm not gonna come back and make any other comments, I've said what I had to, so no need to reply. I just really hope you take a long hard look at this kit and imagine it actually being in the game and interacting with other champions. It's super cool, it sounds super fun to play, I'll give you that. But it is not even remotely close to balanced, unfortunately.

Nikushimi Zero1 votes

No need to reply to some toxic reply to something I was just discussing? Yeah, hardly.

I was explaining things to hopefully get people to understand. His lore is to be a ghost. "Almost" untouchable.

I am not unwilling to change things, but getting feedback that is pretty much throwing away the actual champion concept is quite unsettling.

I have stated I am working on this concept, and yet all people have said is "Nope, this needs to go. This needs to go. Everything needs to pretty much go and get nerfed." Like really? I understand balance is important. Truly.

It is why I am working on this champion and trying to get feedback. Not just "Everything needs to go." Which is what it seems like I'm getting.

I would like advice on "Well, instead of this it could be this while still keeping to the character." Instead all I get is "Too OP. Get rid of this. Btw, not gonna say what would work instead save for nerfing everything."

I am in no way saying he is balanced. In fact, this concept is a concept. To show what I am going for. Not what is actually going to be the final product.

Counter:

You wanted counters? Alright.

His Stealth, while amazing and fast, also hampers him. Why? Simple. Yeah, he stealths after 1s (I was thinking of extending to 2 or even can't stealth while in line of sight of enemy champion, but no one is really talking these things out with me. Instead just saying things are OP), but this also gives away his position. The moment he is revealed Lux can come in with her stun and slow. Only way he can get out of that is if he is ulted, but ulted he can't do crap for attacking. Why? He is revealed and can instantly be CC'd or damaged while immobile.

AoE spells can seriously put a hamper on him. Yeah, he has dodge, but such a low chance and even if he does dodge that means he can't attack because he wants to stay hidden. While not stealthed he is a prime target for pretty much anyone.

There are quite a few popular champions with True Sight abilities. Caitlyn being one. Karma, Lulu, Twisted Fate, Zyra, Nidalee, Thresh, Lee Sin, Kog Maw, Fizz, Corki, and yes, the pink ward. These things can reveal him.

Next thing is whenever he is using an ability he is revealed to the enemy, albeit a short time, but nevertheless. This gives champions a knowledge of his location to cast slows, stuns, etc. Hit with stuns or displacement effects (Not slows) he is automatically revealed. I'll even put that in there so people know. This makes it easy for people to target him.

There are quite a few counters. Every champion concept I create people always assume that they will just steamroll everyone. If Venyris was literally based lore wise his basic attacks would OHKO every enemy as there is no better marksman according to his lore.

Conclusion This is a concept I am working on and wanting feedback for to ways to improve, not to hear it is all too OP and everything needs to go. Whenever I get feedback it just seems like attacks rather than actual productive feedback. While I appreciate any and all feedback it just would be useful for people to discuss rather than say "You're being toxic so let me be toxic." I wasn't being toxic at all. I was explaining my point of view and what I was going for so I could possibly get some feedback on changes to make to it that would still keep it to the character rather than just "Nope."

Anyways, thanks for the feedback. Sighs

Nikushimi Zero1 votes

Also, Irelia has MR scaling and is a huge powerhouse. There are quite a few champions with MR per level.

As for health and armor. Health is below 2000. Even Ryze (Albeit a tank type mage, but squishy nonetheless) and yi (Squishy assassin) have more health than Venyris. Caitlyn has just under 100 health less than him. And her armor is about 4 points less than his. So, are you calling Caitlyn not squishy?

He is slightly stronger than Caitlyn, true, but not by much. His attack power is definitely less than hers.

The focus of him is, as I said, attack speed and crits since he has low damage base. Yes, people can build AD. Just like they can with any champion.

OP is Morgana's stun duration with her constant magic damage. Even high magic resist gets shredded. Veigar's Ult is definitely insane. There are many factors that show the champions true power, and Venyris is the stealth. Take the stealth away and you have pretty much an almost weaker caitlyn. Even her attacks are slightly stronger than his with their base damage and AD%.

Anyways, I am working on this champion. This is by no means a final product. I have switched a few things around to make people happy, but stealth is important. The dodge mechanic though is something to do with him.

You mention all the character who use Mana, then the same could be said about those who use Fury. Why don't they use Mana? Why is it that all champions don't use mana? I don't understand that imo. Take Kat for example. Let her get items and it's insta game over.

Most effective champions have to have items. I just...i don't get this community sometimes, but I appreciate the feedback. Just wish it was a bit friendlier

Pucking Purrfect1 votes

mlg 360 noscope 420 blaze it

Sir Rethor1 votes

This is clearly an extremely overloaded kit much like the reasons why Kalista gets complained about so much. Starting with the passive did you know evasion used to be a stat in the game obtained through items key word USED to? But to start the stealth mechanic you have devised is far too potent ( I know this is just a concept but it's so broken I feel the need to say something ) every 1 second and can only be revealed by true sight? Ignoring the fact that his stealth gives him movespeed it also gives him a true damage nuke through auto-attacks... every... single... second... Passive should be cut in half losing the movespeed and the dodge mechanic

Second on to the Q this should never be implemented it's simply an 8 times better shaco ult and his q put together.

Third his W can't really complain about this one too much it seems to be the most fleshed out of the bunch rewards you for being stealth, has almost no late game visible state application, serves as good early game poke yeah kinda overlapse with Caitlyns Q but hey both snipers so something was gonna have to give at some point.

Fourth on to his e now seems ok gives good escape without being really punishing. Not much damage on it except for an awkwardly high base damage so it should drop off late game but I do recommend having it scale only with bonus AD instead of total AD.

and lastly the ult... I don't even, 50% of this ult needs to get removed Literally and completely.

overall 5/10 an ok concept but with poor balance and an overloaded kit this is not someone that would get introduced to the game. Not that he wouldn't be fun to play he would stomp every other champ into the dust the way he is now. I do hope you review this champ so that I can see the progress you have made designing it and of course take all of this with a grain of salt it's the first review I have ever written for a champion. Toodles

Nikushimi Zero1 votes

First, I'd like to thank you for the time to leave feedback. I just wish others would explain why they wouldn't play or what tweaks might be needed. I'd like to address a few things, sorta like talking things out. This might seem like defending him, but it is more explaining. I explain, change, and tweak things as I get feedback. So, please don't take offense ^_^

For the main points I make (In case you don't want to read everything) then skip to the parts that look like these few words here. These are my acknowledgement and remarks to what I will be looking into as well as explaining slight details. Thank you.

I want to explain this first before continuing. His kit is all about being a ghost and an assassin. Being able to damage enemies while putting fear into their hearts much like his lore. With the main build focused on attack speed and critical hits his AD at max build is 270. Keep all this in mind when compared to other champions. Also, his mixed attack damage types between AD and AP make it a choice between AP damage or AD damage or a mix of both which would, effectively, lower the damage output of his clones and abilities. A choice each summoner would have to decided.

Main build: item 3072 item 3031 item 3046 item 3085 item 3087 item 3274

  1. To address the passive. I did not know it was a stat from items and such. However, do to him being the "Ghost of Piltover" and his lore placing him as a nigh untouchable assassin this makes sense to implement. He gains 30% dodge rate at no Skill, but ONLY when stealthed. Otherwise it is either 0-20% depending on where his "Skill" meter is.

His other part of his passive, the whole stealth aspect. It is 1s out of combat. Meaning, if he is being attacked, he is in combat (Least, that's how I interpret it) he would either have to not be taking hits, not attacking, or running away without getting hit before he could enter stealth again. Much like any "While out of combat" abilities. This is why I gave him times where he could be attacked should the enemy be fast enough. Also, he still takes damage from abilities that strike him even while stealthed unless he dodges them. It is also why basic attacks reveal him. He is revealed, and if he can be undamaged for that 1s he goes back into stealth, but being attacked (Even by minions) he stays visible until he is not being attacked or attacked (Being attacked I mean being hit. Not just targeted. He has to take damage).

Onto the true damage. I was thinking of something that was not too OP and so I took out the critical hit aspect of it and went for true damage due to the fact that it is only a one shot thing, and as an assassin of such high caliber his bullets would completely ignore armor and thus be true damage. As explained above he wouldn't be able to do it every 1s because of having to be out of combat for stealth to activate. Also, with such low base AD (110 at lvl18 is one of the lowest attack ratings).

Hope that cleared up the passive. I might change a few things with it based on what other people think. Whether it should be a crit or if it should be true damage or something else altogether. As for the dodging, it is a must and part of his kit. If I were to get rid of anything it would be the damage modifier and probably increase the time before stealth, but he is meant to blend in. Much appreciated feedback and will definitely work with what I hear from others as well. Thank you

  1. Onto his Q. It is hardly like Shaco's ult and while it has similarities I'll explain why. First, I forgot to specify the amount of cones while visible. It is supposed to be 5 and they are supposed to deal 1/3rd his attack damage while he does his full attack damage. These clones include him so there are only 5 of him including himself. They do not do damage when their time is up like Shaco's. Only 1/3rd his attack damage while up in basic attacks. Shaco's however last longer and do damage upon leaving. The only possible thing I see this being better than Shaco's is the visible "save" that happens should he fall while his clones are up. This is limited to one time per cast to make it not so abused and to give their opponents a "Wtf? Where the hell is he?" kind of vibe as per his lore to instill fear.

During his stealthed attack I limited it to 3 so it could not be spammed and their attacks decreased. I can see about reducing the amount of clones in the visible Q and possibly halving their chances of criticals, but for now it is just deducing the mount of clones in the visible side since Shaco's is still quite more powerful imo. However, this could change after reviewing it more.

  1. Thanks. My W was a bit worried that it would be too close to Caitlyn, but I mean they're snipers as you said. It was really hard figuring this out without a similar ability.

  2. This ability was something I was trying to balance as I knew, if it was not right that it would be considerably OP. The "high base damage" I'm confused about unless you mean the visible version, then yes it does at first, but can be countered and drops off as you said later on. This ability is split between AD and AP to make someone choose which they want to go for. High AD or high AP or a middle ground and not get the full benefit, but a decent benefit from hybriding. I'm not sure what you mean by bonus AD compared to full AD since it is only 30% AD and 30% AP which is a fraction/bonus imo? Maybe I'm missing something here.

  3. Could you please emphasize on the ult? I literally nerfed this thing like crazy so it wouldn't be as OP as originally intended which it was severely broken when I first created it in my documents. The damage was 200/300/400 for each before I decided to split that slightly. The 100% AD and AP are because of the ults purpose. To completely destroy the enemy. It not only has 120s cooldown, but consumes ALL skill which has to be built up AGAIN to even use it. Compared to many other ults the most damage this thing will do (No armor or MR on target) is 770. This is taking into account that you're using the main build up above which gives you 270 AD max level. Since, this is using AD he has no AP at all (Much like other AD champions) and so there's no bonus from that. This makes the full damage 500+270 for 770. The damage, imo, is waaaaaay to low for his ult. So, please. Explain why this needs to be 50% cut. Add that into the 0.5s line up... I'm confused. Imo I feel like I should buff his damage.

THANK YOU FOR YOUR FEEDBACK! ^_^ I hope you enjoyed him and please vote him up if you like him. I will definitely get to working on him with further advice and feedback from people. Thank you!

Sir Rethor1 votes

Hi again sorry I didn't reply quickly was away for a while. Well lets get right into it back to the passive really nothing you say can change my mind on me thinking this isn't one of the most broken things ever devised (no offense) However I will give an example why. Say Venyris is bot lane as a marksman (which is where he should go) say he's laning against a graves and the scenario is you want to poke him how do you do this? well you can use your W which is an ok source of poke or you can abuse a level 1 true damage ability by abusing your 125 greater attack range and walk away scot free since ranged champs almost never trigger minion aggro. Now lets say graves retaliates using his E -> AA ->Q -> AA combo a little later in the laning phase, well all you need to do is hit q which is essentially a ten second free zilean ult that amps your damage by what is essentially 33% you literally can't lose lane and all this without adding the fact that graves misses 20% of his autos and abilities.

Second in response to your number 2 30% AD includes your base attack damage so for example lets say you have 50 attack damage and a B.F. Sword totalling 100 attack damage or 50+50 in the e's current state this will make it gain 30 damage from 100 attack damage whereas bonus ad would only calculate the +50 giving the ability only +15 damage I know this doesn't look like much but this ability shouldn't be for it's damage either. And the high base damage is the combination of both damages ergo a total of 320 hybrid damage at level 5 is extremely high especially if it scales with total ad.

Third your calculations on him are a little off for example with your build at level 18 (no runes but with optimal level 30 masteries) you should have about 298 attack damage however I would swap out item 3085 foritem 3035 it's pretty necessary on anyone who uses primarily physical damage.

And lastly the ult it's not the damage that needs to be cut in half it's the functions the 15 seconds of immunity to damage and CC are rediculous with his base movement speed being the same as Master Yi's and Pantheon's he could get ganked under enemy turret in bottom lane, activate his ult and WALK back to his SECOND turret just before it ends. Kayles ult is considered by many to be Overpowered and all it does is make you invulnerable for 2/2.5/3 seconds yet it's game changing so imagine how game breaking it would be if it were 12 seconds longer and made you immune to cc.

That's my reply. Even though I hate ADC overall as a role myself I have played it alot and know how it works this guys stats say hes more of an adc like... twitch for example. Anyhow there we go I hope this clears some stuff up Toodles

Nikushimi Zero1 votes

Idk, imo I've played Caitlyn (She has the same range) and no one has any issue with hitting her from her range over everyone and minions end up attacking her. Skip the the END NOTE part for the sum. This is just meant to explain myself as I am a bit confused.....idk. Maybe I'm not understanding certain things. Thanks for the reply.

I see your point with the ult. I always misinterpret the time of abilities thinking that 15s isn't that long. The longest BS ability I've ever seen is Morgana's stun......that thing. I swear.

Anyways, off point. I truly don't know what you're meaning by bonus damage and a percent. I've NEVER seen an ability that says bonus damage, but then again all I see in game is just the percentages and outcomes of those percentages.

I used another champion with the same AD at lvl18 that he would have and that's how I came up with my numbers. Unless the calculator I used was out of date it should be what I said.

Anyways, even so that's only an extra 28? How I look at it is this, at max lvl18 298 pure AD no AP items AT ALL and he is probably one of the lowest damage dealers in terms of flat damage his skills would look like this (Just using his passive and his E):

Passive: At lvl18, max level with that build, it would be 298. Flat. Unless true damage can also be a crit, but even so. 298 at lvl18 is like a scratch to the health of everyone who should (if they bought health, and even if they didn't) be about 1/15th of their health. Barely anything, and since he can be effected by CC in stealth (Unless he ulted) they can stop him in the area and spam their attacks. Abilities who have a large range can stun him.

Counters to his passive: AoE with range. Stuns from any champion. In particular Morgana, Lux, and Cho'Gath can displace him and keep him visible. In team fights and laning, yes this gives him an advantage but can be countered, and dealing 50 true damage to Graves (I'll use you example) would be about 1/10th of his health. This is not including runes either. This is just flat. Graves abilities except for Quickdraw all have a range exceed Venyris's attack range. While Venyris is in an effect or hit by an ability/taking damage he can't stealth.

NOTE: I have a way I think to fix this though. Tell me what you think. While visible and in line of sight, he cannot stealth? Idk, this seems to me it might put the already squishy Venyris in a awkward position, but I could also extend it to 2s. What do you think?

E: Visible max level: 110 (+89) for a total of 199 + 170 (+0) for a total of 396. Then, is Stealthed attack. 170 (89) for 259. Add that with the Visible if you did the combo for a total of 655. Counting in Armor this would come to a total of 524 max and 327.5 minimum at 100 armor for the enemy.

NOTE: I really don't understand why Bonus AD would be better? As it stands now, tanky enemies without Armor Pen on him, and even with Armor pen on him, he still won't be able to even scratch some of them, but maybe that's just me. I don't understand it.

END NOTE: For the Ult I will change it around a bit, and the passive I will leave as is right now as it is his pretty much only defense from getting just utterly smashed by tanks and powerhouses who do way more damage that him. I will see about changing true damage, but as I said, at MAX LEVEL he does, with true damage and the full build 298. That's not a lot at lvl18. Not a lot AT ALL. Anyways, thanks for your feedback. I will look into everything. Including the passive. Sorry this took so long in replying. I've been out of the forums and the game for a while.

Sir Rethor1 votes

Hello again alright I think you should probably read up on Evelynn's passive to get a good reasoning why I dislike this one so much. And on the note of true damage most people you want to be hitting later in the game (like adc/assassins have about 1800 to 1900 Hp late game so that true damage auto (which can crit since it is an on hit effect) would chop 1/6 of their hp with just a normal auto not to mention you can just follow it up with a few more if you built 1 attack speed item since Venyris scales as quickly as Cait does. Well that's all I got for now I know I'm always going back to the passive... I must sound like a broken record but anyway I have played and own all 123 champions in the game right now (not trying to sound egotistical here) so I would like to think I could spot something just a bit too strong by looking at it so... yeah see ya!

Nikushimi Zero1 votes

Nah, it's fine to keep bringing it up. I just don't see it being too horrid. A lot of people I see late game at lvl18 (Least in the games I play) even Assassins and ADC have quite a lot of HP. Usually in the 2k to 3k range using certain items.

Maybe they just play the Assassins and ADC different. Idk.

Also, the main ADC and Assassins I see (Mainly Yi for assassin) have 2k health and ADC I know have about the same. Add on health on top of that and it gets close to 3k.

But, anyways. I am thinking of ways to make the damage at least not so bad. True damage though has never seemed so OP to me as some people say.

I am looking into alternates. Already changed a bit of the ult around. Well, added the immune to damage aspect having a short time of 3s. Was going to do 2s but the point of his ult is not the damage aspect, but to get him out of harms way before attacking.

For example, after he uses his damaging part of his Ult, that immunity is gone. Which is why I made both damage and cc immunity 15s. Because that's how long he has to cast him ult.

I think I have a way to remedy this? When casting his ult, he is immune to damage and CC but any use of abilities or attacks cancel the ult and using the ult cancels the ult. Meaning this gives him 15s to do everything in, but should he do anything it cancels all of that. Your thoughts?

And yeah, for the passive, do you think making it a crit instead would be better? Since crits don't ignore armor?

Any thoughts would be appreciated.

Nikushimi Zero1 votes

Redid the passive in another way that stays true to him still. Let me know what you think.

Nikushimi Zero1 votes

Also, it was an honor to be your first review. Thank you ^_^

Nikushimi Zero1 votes

Please vote up if you like him and give me your feedback whether you like him, hate him (Please explain why in a nice and friendly manner). Let me know your thoughts so I may improve upon him.

I do think his ult is a bit....weak at the moment due to max damage (With the main build I have for him giving him 270 to his final AD) being 770. One of the weakest ults if I do say so myself. The only bonus is the stealth, damage and CC immune. But, anyways. Those are my thoughts and I want to hear yours!

I explain a lot and talk things out. It may look like defending but I am explaining why I chose what I chose and to see if you could explain a bit more and talk things out with me. Thank you! ^_^

Nikushimi Zero1 votes

Just bumping since this board moves fast and I'd appreciate honest feedback (Without it being outright hateful and degrading) and please vote up if you like and let me know what you think even if it is just "I like it!" or "Could use work.....Explains what work" or something ^_^

Thank you!

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