Mt. Targon Map

Bârd·11/19/2015, 9:06:37 AM·8 votes·420 views

A fast paced 6v6 "King of the Hill" style gamemode, all about constant hectic teamfights.

Starting level: 6 Starting gold: 4000 Special map effect: Experience and gold gain is regulated. Kills and assists grant none, but instead boosts in gold and level occur every 5 minutes. Each level boost grants 2 levels, each gold boost grants 2500 gold.

Special items: > 500 gold: Reinforcements > Click to consume: Summon one Seige tower to your current location (max one summoned per champion) Seige tower: 500-1200 HP 30-50 armor and magic resist 50-150 AD 0.5 attack speed 0 movement speed (stationary) passive: Seige towers take 50% damage from ranged attacks.

> 2500 gold: Warriors visage (no components, must buy straight up) 20% cdr, 200 HP Unique passive (War hardened): You receive gold and XP boosts every 4 minutes instead of every 5 minutes, and each one permanently grants you +100 health, +2 armor pen, and +2 magic pen.

There two spawn pads and two lanes surrounding a rectangular Parthenon in the center of the map.

If a team has more champions in the Parthenon at a given time, they score one point per second for each champion they have up on the enemy. Killing a champion deducts 10 points from the enemy team's score. You win when you have 150 points.

2 Comments

Jellycake Demon11/19/2015, 10:05:34 AM1 votes

wait so we can post Map Concepts in Concepts & Creations? I though it was just for Champions & skins, would like an answer. anyway back the post.

as far as I'm concerned I like the idea of having another fast paced team-fight brawl map like with the Howling Abyss that runs more on a Point Capture then just a normal run down the lane by destroying towers & finally the core. As for the Map Exclusive Items (mainly the Tower Item) I think if a whole team is able to place 6 towers around 1 point then force a fight in their attack range that would be broken having free damage just demolishing the enemy especially if they fall behind.

I'm think that near a Capture Point there would be a small pile of rocks that used to be a "tower" & 1 Champion can spend their Gold to build a maybe 1 of 3 different "towers", that way no 1 team can make a almost instant death-trap of towers but have just enough extra fire power to turn a fight around.