Warwick, the Blood Hunter
Warwick, in this version, is a right click focused Carry, who specializes in quickly killing lone targets and hunting down low health teams.
(tl;dr at the bottom)
Range: 125 Movement speed: 325
Passive: Blood Scent Warwick gains bonuses based on how much health enemy champions across the map are missing. Dead enemies still grant bonuses to Warwick.
- Warwick gains 1% movement speed for every 5% missing health. This bonus is doubled while Warwick is near the source.
- Warwick can tell the locations of enemies (but not identities) if they are below 60% health.
- Warwick gains true sight of enemies below 30% health.
Q: Hungering Swipes 80 mana, 9 second cooldown (after the effect ends) Warwick enters a frenzied hunger for 3 seconds. Basic attacks will refresh the duration. While in this state Warwick:
- Gains 50/60/70/80/90% attack speed.
- Deals and receives 40% increased damage.
- Heals for 50% of the damage he deals, 100% on killing blows.
W: Bleed Out (toggle) Your basic attacks deal half damage, but apply a bleed on hit. This bleed deals magic damage equal to 40/45/50/55/60% of the damage that the attack would have dealt over 2.5 seconds. Bled targets are slowed by 0.33% per 1% missing health.
The bleed damage stacks fully off of multiple attacks, but the slow does not.
E: Hamstring 50 mana, 7 second cooldown Warwick leaps to a target location before leaping back after 0.5 seconds. Enemies struck by Hamstring are dealt 50/60/70/80/90 (+.4 bonus AD) physical damage and are slowed by 90% for 0.5 seconds. Enemies take full damage if they are hit twice.
Being hit with an immobilizing CC or landing "Infinite Duress" during the delay will cause the return leap to be cancelled.
R: Infinite Duress 100 mana, 120/100/80 second cooldown Warwick's next basic attack within 5 seconds against a champion causes him to latch onto his target, suppressing them for 1.75 seconds. Over the duration, Warwick strikes his target 4/5/6 times, dealing 50 (+.5 AD) bonus magic damage on hit each time.
If Warwick does not strike a champion within 5 seconds of activating this, it goes on a 10 second cooldown.
tl;dr Passive lets him run really fast when his enemies are hurt, and doesn't let them sneak away. Q lets him hit like a truck and drain tank a lot, but makes him vulnerable to burst. This and his passive are ripoffs of Bloodseeker from Dota. W is like Urf the Manatee's Fish mode, but not shit. E was a leaked ability from a prior Warwick rework in the works R is now applied with an auto attack rather than a blink, but he now has a dash.