Champion Concept- Another Charm Champion
It bothers me that we have some mechanics that could be used more and are barely touched. Case in point, Charm; a whopping one champion in all 100+ champions that can Charm, let's get another body that can use it in there yeah? ...Huh, that sounded better in my head
Don't really have a name yet, for this thread I'm currently just going to call her Felli. I'm seeing her as a Support champion that enjoys the poke-game that most ranged supports play down in the bot lane; as a Support- she must be capable of making plays, but without a team to back her up she'll be destroyed.
Innate: Whenever Felli harms an enemy champion with an ability, she marks them for 3 seconds. Landing an AA on a marked enemy will consume the mark and regain 3% / 4% / 5% of her maximum mana.
Q: Felli uses a magic circle to fire a pulse of magic at her enemies; short range and will cost a fair bit of mana but should pack a punch to compensate. Damage: 80 / 130 / 180 / 230 / 280 (+ 75% AP)
W: Felli gestures at a target location; after a brief delay with some manner of warning, enemies in the area will take damage and be slowed. Slow: 40% / 50% / 60% / 70% / 80% Damage: 30 / 60 / 90 / 120 / 150 (+30% AP)
E: Felli dashes onto target ally or enemy champion: healing allies or snaring enemy champions. The heal and snare will both be boosted the longer she is in range of the enemy/ally champion. Ally healing: 50 / 85 / 110 / 135 / 160 (+ 30%AP) Enemy snare duration: 1 / 1.25 / 1.50 / 1.75 / 2 seconds Enemy damage: 50 / 85 / 110 / 135 / 160 (+ 40% AP) Increases by 10x Felli's current level for every second the champion is in range of the ability before using it for a maximum of 3 seconds. So at level 1 and being near an allied champion for 3 seconds, she will heal them for 50 + 30; and an enemy with the same formula would take 50 + 30 damage. Range: The "charge" and dash will both probably be about 525-550ish.
R: Felli becomes the personification of what the enemy champions want most, charming all enemy champions in range and dealing damage to them. Felli can only move during this time, no abilities or auto-attacks; she can still use Summoner Spells and items. Charm duration: 1.5 / 1.75 / 2 seconds Damage: 100 / 300 / 500 (+ 30% AP)