[Champion Ultimate Concept] Let me know your thoughts? OP or not OP?
Hey there! First I wanted to say that this ultimate is not finalized. My champion concept was originally going to include a gold mechanic in his passive, but as I created his lore I found that his passive was better as something else. As an assassin/hired killer/serial killer who focused on melee and no mana costs it was really hard not to mimic Katarina and Yi in terms of abilities because of his weapon of choice and background. So after doing a lot of numbers and flow with the regular abilities I got to the ultimate.....and couldn't think of one.
I spent hours mulling it over and decided to implement this as the best to enhance my character. However, this can and probably might be thrown out in favor of another. I have not released my kit yet or my champion due to balance issues on my end. I think people might have issues with the QWE abilities, and quite possibly the passive. I will give a quick review of his kit below.
Quick Kit Overlook: He is a champion which excels in agile fighting and hampering single target enemies.
Passive: Enhances attack speed and critical chance up to a max per attack that decays while not attacking. Minion kills grant short boost to movement. Champion kills and assists grant stacks up to a max which do nothing until at max stacks and when at max stacks gives a short boost for low-mid amounts of lifesteal, attack speed, movement speed, and critical chance.
Q: Basic attack buff that slows enemy for very short time and applies bleed. On minions it is a stun. On champions he appears behind them. Already slowed targets are instead stunned. The bleed and slow are a debuff which lasts as long as the bleed. If W's debuff is on an enemy champion it is removed and they are dealt magic damage and stunned for an extremely short time.
W: Extremely short range targeted ability which applies damage and silence. The silence is a debuff. He appears on the opposite side of opponent from where he came from. Enemies with the Q's debuff have it removed and are dealt extra damage. Enemies with low health have damage doubled from this ability, but not from the extra damage caused by the debuff. Does not work on minions.
E: A block that works for melee abilities and basic attacks within a short time of activation and applies damage to the attacker right after being blocked. Works for physical projectile attacks and abilities, but does not apply damage.
SO THAT'S THE QUICK KIT OVERLOOK
On to what I now want to know. Is the below ultimate too strong for a champion like this? Short range abilities and melee with low CD's (Like Katarina) and if so what would you suggest? I already have given him buffs with his passive and so I was really, really, really cautious about adding this and so I wanted an opinion from the community first before posting my entire champion concept. Thank you! And please, explain why it would or would not be OP, and maybe even give a suggestion on a possible ultimate! I can only really think of a temp buff or an ultimate like Katarina's for this guy. Thank you again!
R Everything has a Price: Jorik's ultimate is available from lvl 1. Allied champions can pay him gold and he can also give himself gold. This is done by visiting the shop. At certain thresh holds of gold Jorik with gain bonuses for a short time. After time is up Jorik will gain 5/10/15/20/25% of the gold used for the effects.
500 Gold: 10% Attack Speed and Damage for 30s. 1000 Gold: 15% Attack Speed and Damage for 1m. 2000 Gold: 20% Attack Speed, 15% Damage, and 5% Lifesteal for 1m. 3000 Gold: 30% Attack Speed, 20% Damage, 10% Lifesteal, 5% Critical Strike Chance, and 10% Movement Speed for 1m30s. 5000 Gold: 40% Attack Speed, 30% Damage, 15% Lifesteal, 10% Critical Strike Chance, 5% Critical Damage, 15% Movement Speed for 1m30s. 7500 Gold: Previous buffs including time limits and Next Champion target Jorik attacks under 50% health dies instantly. 10000 Gold: Previous buffs including time limits and Next Champion target Jorik attacks under 75% health dies instantly. 20000 Gold: Previous buffs including time limits and Next 2 Champions Jorik attacks under 75% health die instantly.
Notes: This ability does not give gold for Jorik to spen in the store. The gold goes to a deposit. Once Jorik visits base and if enough gold is deposited then Jorik with gain the buff and the gold will be depleted and added as a stack called "Everything has a Price". After the buff wears off he is given the percentage of gold based on rank of ultimate.