Kaerion
Okay guys i decided on making a new champion idea...again so i hope you like it. Be warned it a work in process but i have the abilities done so read it and write a comment so i can make him better. I will also explain any confusions you may have about this idea so enjoy!
Kaerion, the Darkness Priest
He’s a mid-lane mage that has merged with elements of darkness themselves. He’s able to fight solo targets or go as a back line for a big team fight.
Passive: Darkness’s Embrace: Starts at 120 Regen=5/4/3% Decay Time=3/5/7/9
His passive is Darkness’s Embrace: No fury, mana or energy he draw upon a pool of darkness. Which functions as a resource bar. At the beginning of the game, his resource bar is full. When his resource bar is 10/20/30% empty, the bar will regenerating percentage of missing darkness for a few seconds or until he casts one of his abilities. Also due to his shadows embrace he cannot buy upgraded boots. Also while in the fog of war he gains double regeneration of his passive. When he is revealed by a ward the passive bonus decays over a few seconds.
Q:Darkness Force= Cost 8/6/4/2 Cooldown:10/8/7/6 AP ratio: 60% at all ranks with base damage of 20/30/40/50
Kaerion generates a force of energy that he will shoot out. It is a skillshot that will hit the first champion hit. If a Champion is hit while it has Darkness’s emblem afflicted on that champion it will also push the target a set distance away from him.
W:Darkness Emblem= Passive Cooldown= 10/6/5/0 Duration of mark=20/10/5/0
After damaging them with a basic ability or basic attack it will leave the Emblem of darkness on the target champion that lasts for a short time. This emblem affects his other abilities and also while his near a marked target, he will also start to regain part of his darkness resource each second for a duration. One champion at a time and can’t be affected by the mark again for 9/7/5/3.
E:Darkness Pulse= Cost 12/9/6/3 per second Cooldown=20/16/12/10 AP: 10/15/20/25% ‘Mark’ AP ratio: 20/25/30/35% Damage and CC Reduction= 10/15/20/25%
After channeling for a few seconds, he creates a field around him that deals damage that scales with his AP. If he take no damage for a duration he will also gain a shield that makes him takes reduced damage and lowers crowd control effects. If a target is marked with Darkness Embrace he will deal addition damage to that target. The shield will disappear after 1/2/3/4 seconds after taking damage. Also he does lose the shield while his E is deactivated and will stay after a few seconds. The shield activates after 10/8/6/4 seconds while taking no damage. This ability when fully upgraded will not be affected by minions.
Ultimate: Darkness Purge= Cost 80 at all levels
Cooldown=110/90/70
AP Ratio= 30/40/50%
Base Damage= 80/90/100
Buff= 20%
He starts to fire a large darkness energy barrier around his foe and he will start to deal damage to that target champion. If that target is killed this ability will buff him differently. The target is supressed but if the target was previously marked the duration of the ultimate is increased. Note that other champions will take damage while inside the fields’ power however they will not add to the buff. Cc will stop the ability during the duration not the activation.
First= increase resource and movement speed Second= increased resource and armor and magic resist Third= increased resource and AP Fourth= Increased Resource and Cooldown reduction. Fifth= Increased Resource and a percentage missing health damage buff when he is at 5% of max health.