What about an item which buffs turrets?
So as everyone knows, AD items are just getting stronger, and the turrets are getting their nuts kicked tons of times with mindless nerfs. Inner turrets lost their "Grant Allies Shields" passives, and they lose a bunch of Armor & Magic Resist. Face it, at early-mid game, turret's damage can be a threat. But in late game? They are nothing more than ordinary toll booths.
So here's what I have in mind, and yes, I don't mind you guys not liking my idea, I'm just giving out a thought.
Here are the item's kits:
> Guardian of the Citadel
> +450 HP > +60 Armor > +40 Magic Resist
> Unique Passive: You will receive 30% damage reduction from turrets (only works if you have 150 Armor OR 150 Magic Resist) > Unique Active: Grants your nearby turret the following for 5 seconds:
> - 55% damage reduction > - Armor Penetration increased to 50% > - Grievous Wounds
> (100 seconds cooldown. In case of allies getting 2 GOTC, a 10 second cooldown is given between casts). > Total Costs = 2800 Gold
Side note: Also works on Azir's turrets
http://i.imgur.com/08MxJ8h.png?1
My thoughts about how I came up with this kit:
- This item can actually make a team think twice whether a tank champ is needed in certain matches, due to the condition of a single player needing to build at least 150 Armor or MR.
- A preferable item for tank champs to counter off diving-based champions like
for turrets to punish divers harder due to its newly granted 55% Armor Penetration - With the increased amount of AD builds due to the Marksman Meta, turret themselves needs to shine in the spotlight instead of having to be 3 shots down ez.
So gimme your thoughts on what you think of this. Poll included.
