What about an item which buffs turrets?

BeatzBoyFTW·11/22/2015, 8:14:52 AM·4 votes·575 views

So as everyone knows, AD items are just getting stronger, and the turrets are getting their nuts kicked tons of times with mindless nerfs. Inner turrets lost their "Grant Allies Shields" passives, and they lose a bunch of Armor & Magic Resist. Face it, at early-mid game, turret's damage can be a threat. But in late game? They are nothing more than ordinary toll booths.

So here's what I have in mind, and yes, I don't mind you guys not liking my idea, I'm just giving out a thought.

Here are the item's kits:

> Guardian of the Citadel

> +450 HP > +60 Armor > +40 Magic Resist

> Unique Passive: You will receive 30% damage reduction from turrets (only works if you have 150 Armor OR 150 Magic Resist) > Unique Active: Grants your nearby turret the following for 5 seconds:

> - 55% damage reduction > - Armor Penetration increased to 50% > - Grievous Wounds

> (100 seconds cooldown. In case of allies getting 2 GOTC, a 10 second cooldown is given between casts). > Total Costs = 2800 Gold

Side note: Also works on Azir's turrets

http://i.imgur.com/08MxJ8h.png?1

My thoughts about how I came up with this kit:

  • This item can actually make a team think twice whether a tank champ is needed in certain matches, due to the condition of a single player needing to build at least 150 Armor or MR.
  • A preferable item for tank champs to counter off diving-based champions like XinZhao Riven for turrets to punish divers harder due to its newly granted 55% Armor Penetration
  • With the increased amount of AD builds due to the Marksman Meta, turret themselves needs to shine in the spotlight instead of having to be 3 shots down ez.

So gimme your thoughts on what you think of this. Poll included.

7 Comments

NightmareCrawler11/22/2015, 8:51:44 AM1 votes

I'd say make the effect so that healing effects (Like Xin's w passive) have no effect for the duration and reduce the DR to 35% and I'd love the hell out of that item!

TeCoolMage11/22/2015, 9:06:10 AM1 votes

I like the idea, but this isn't what LoL needs right now, problems with diving lie early on in the game and not when you get your full items.

SSmotzer11/22/2015, 11:41:42 AM1 votes

They already have this. You can only use it on Dominion. It's called Garrison and it's a summoner spell.{{summoner:17}} It use to be on Classic, but it was hardly used, so they retired it from classic.

LankPants11/22/2015, 11:46:14 AM1 votes

+450 HP +60 Armor +40 Magic Resist

I play tanks and am generally a little biased towards them but holly hell those stats are way too good, and for 2800 gold this would be good with just the stats.

450HP, 60 Armour and 40 MR is worth 3197 gold which makes the item 114.18% gold efficient with just the stats.

That's before mentioning it's just an insane all-in-one item, it's the best possible spread of tank stats you could possibly give. Although I don't think this is as big of an issue as the insane efficiency given that Essence Reaver is allowed to exist.

Over all I'd question the use of an item to defend towers with anyway since the main problem is that towers just drop if you ever have to leave lane.

FlameHalbrdOkido11/22/2015, 1:52:17 PM1 votes

maybe take away the Unique Passive: You will receive 30% damage reduction from turrets (only works if you have 150 Armor OR 150 Magic Resist

you can't have both sides in one item, there are diving items and then turret saving items, not one in the same

Spoofghoul11/22/2015, 9:38:43 PM1 votes

Just let us buy items for turrets

item 3075