[Champion Concept] The Merged One (WIP)
Merged One
Innate- Converged Realities: Mage(Mana)[Ranged] - Supersoldier(None)[Melee] - Void Being(Health)[Midrange] ;Every 10 seconds the Merged One shifts from one body to the next. It goes Mage->Supersoldier->Voidbeing->Mage->etc. ;Each body has their own set of abilites, but have a shared cooldown ;Each body also has their own stats ;HP is shared percentage-wise (For example, Supersoldier has 2150 max hp and lost 15%, leaving him with 1827.5 hp; He phases out into the Void Being, who has 1875 max hp, but instead of having 1827.5 hp [SS's current HP], it instead has 1593.75 hp [SS's current percentage of HP].)
(Ma. is Mage, SS is Supersoldier, and VB is Void Being)
Actives [Q]- 12 sec cooldown
-- Ma.Void Rift: Cost- 60/65/70/75/80 Mana ; Tear a rift horizontal to the Mage for 3/3.5/4/4.5/5 seconds ; Enemies approaching the rift are pushed back and take 20/30/40/50/60 magic damage per second (+10/15/20/25/30% AP) ; Silences & slows for 1/1.25/1.5/1.75/2 seconds.
-- SS.Jet Tackle: ; SS launches himself in a target direction, dealing 20/22/25/27/30 physical damage and stunning for 1 second ; Activate again upon landing to dash quickly in a target direction, tackling the first enemy hit and dragging them for half the remaining distance, dealing 40/50/60/70/80 physical damage and stunning for 1 second
-- VB.Corrosive Spray: Cost- 90/100/120/140/150 hp ; Deals 30/40/60/70/90 magic damage (+20% AP) and 30/40/60/70/90 physical damage (+20% attack damage) in a cone area of effect ; Reduces armor and mana resistance by 10/12/15/18/20 and slows (20/25/30/35/40%) for 2/2.5/3/3.5/4 seconds.
Sustained [W]- 4 sec cooldown
-- Ma.Out of Touch: Costs 8/10/12/14/16 mana per second ; Mage partially phases out of reality, reducing all physical damage taken by 10/15/20/25/30%, but taking 5/10/15/20/25% more magic damage ; Has to charge up for 4/3.5/3/2.5/2 seconds
-- SS.Combat Stims: Costs 3/2.75/2.5/2.25/2% maximum HP per second ; +30/35/40/45/50% attack speed, +5/10/15/20/25% movement speed ; Reduce slows and stuns by 5/10/15/20/25% ; Combat Stims automatically deactivate at 10% HP.
-- VB.Calcify: Costs 10 Health per second ; Quickly grow a bone shield filling in lost HP ; Gradually lose up to 40/35/30/25/20% movement speed for the duration ; Gain 5/9/13/17/20 armor for every 8/7/5/3/2% of maximum HP filled in ; Gain magic resist for 10/15/20/25/30% of armor gained ; Deactivate to shatter, dealing 20/30/50/70/100 physical damage in an area, gaining +5/9/13/17/20% movement speed and slowing nearby enemies by 5/10/15/20/25% ; Shield absorbs 30/40/60/70/80% of all damage, it does not completely block dmg ; Stops hp regeneration while this is active
Passives [E]- 12 sec cooldown
-- Ma.Outer Meditation: Cost- 60/65/70/75/80 ; Passive: Gain +30/40/60/80/90 ability power for 2/2.5/3/3.5/4 seconds after phasing in ; Activate to become untargetable for 1/1.5/2/2.5/3 seconds (Removes your passive buff if you activate this right off the bat)
--** SS.Energy Shields: ** ; Gain 100/150/200/250/300(+20/25/30/35/40% armor) shield ; Rapidly regenerates 10/9.5/9/8.5/8 seconds out of combat ; Activate to overload the shield generator, dealing x physical damage (where x is the amount of shield you currently have) in an area and slowing by 30% for 2/2.5/3/3.5/4 secs ; Shield does not regenerate while under cooldown
-- VB.Vigor: ; Gain +30/35/40/45/50% hp regeneration; Increased to +60/70/80/90/100% when hp is above 90/85/80/75/70% ; Activate to boost regen by 200/250/300/350/400% and reduce the duration of slows by 5/7/10/13/15% for 3/4/6/7/9 seconds
Ult [R]- 90 sec cooldown
--** Ma.Voidwell:** Cost- 100/110/120 Mana ; Create a portal into the Void for 5 seconds, drawing in all nearby enemies and slowing them by 20/30/40% ; Deals 60/70/80 (+25% AP) magic damage per second while being drawn in ; Those in the center take 80/90/100 magic damage per second and are silenced for 3/6/9 seconds
-- SS.Overdrive: ; Reduce cooldowns by 10/15/20% ; Gain +10/20/30% attack speed, movement speed, and damage ; Shields continuously regenerate and have doubled capacity
-- **VB.Rapid Evolution:**Cost- 300/350/400 Health ; Evolve for 8/14/20 seconds ;;; Attacks increase damage by 1/2/3% every attack ;;; Every hit taken increases armor by 10/20/30 and increases mana resistance for half the amount ;;; Moving increases movement speed up to 10/15/20% ;;; Reduce debuff durations by 10/15/20% ;;; Evolutions quickly decay back to normal over 2/3/4 seconds when not used
Mage- Health: 450 - 1500 Health Regen: 2.5 - 10 Mana: 290 - 1100 Mana Regen: 5 - 12 Range: 500 Attack Damage: 50 - 95 Attack Speed: 0.625 - 0.8 Armor: 20 - 70 Magic Resist: 32.1 - 53.4 Movement: 330
Supersoldier- Health: 500 - 2000 Health Regen: 3 - 12 Range: 125 Attack Damage: 60 - 120 Attack Speed: 0.625 - 0.9 Armor: 28 - 95 Magic Resist: 30 Movement: 345
Void Being- Health: 550 - 2200 Health Regen: 5 - 14 Energy Regen: 1 Range: 200 Attack Damage: 55 - 110 Attack Speed: 0.625 - 0.75 Armor: 24 - 92 Magic Resist: 32.1 - 53.3 Movement: 340
The Merged One was a mage who was alive around the time Icathia fell to the Void. As a practitioner of Void magics and a theorist on the existence of parallel worlds, he determined that the only way to save Icathia was to find a reality in which Icathia managed to win against the Void and request for aid, or, if that failed, replicate their tactics and technology. However, his constant travels into other worlds only seemed to reinforce his fear: that the Void will overtake Icathia, regardless of how hard they fought. Finally, on his last jump, he ended up in the middle of a battlefield, with the Icathians beset on all sides by creatures of the Void. As he frantically attempted to create another portal, a Void beast tackled a nearby soldier, who in turn fell into the Mage, who was only partially finished with his spell. The sudden nearby presence of Void energy caused the spell to- instead of sending him to the next world- merge all three of them into a single point of existence and send them into the Void. There, time lost all meaning as the mage tried countless times to cast the spell to get him back home, all the while fighting to keep the Void from driving him insane.
Eventually, he managed to complete the spell, only to discover that, back at home, his fears had been realized. The Icathia he fought to save had fallen to the Void centuries ago. With nothing left to do, he dedicated himself to preserving what was left of Icathia, and researching the Void, in order to prevent the tragedy of Icathia from happening anywhere else in Valoren. For years he toiled away in the dead city, eventually forming a pact with the Void beast and a bond with the unfortunate warrior who were forced to share the same mindspace.
It wasn't until he encountered a certain
seer that he realized that simply researching the Void wasn't going to be enough. Gathering his meager supplies, the Merged One left the ruins that he would have called "home" centuries ago.
"Its denizens cry that all will fall to them. We are here to prevent that."
Visually, the Mage uses Void, so expect a lot of purple/black, the Supersoldier wears high-tech power armor, and the Void Beast looks like... well, something from the Void.