Ahmi Tabah the Last Disciple, Squishy the Pain Mage, and (updated) Lo'a the Void Parasite

Munisylc·6/5/2016, 3:20:29 AM·3 votes·647 views

Ahmi Tabah, the Last Disciple

Role: Fighter, Assassin Recommended Lanes: Mid, Sup

Lore Summary: A hot-headed monk who, due to certain circumstances (assassins, war, bandits, plague, etc.) is the only survivor of his temple. He now wanders the land, searching for those who have wronged him/searching in the hopes of finding other practitioners of his martial art.

Innate: Harmonize- Ahmi's abilities are refunded 15% energy for each enemy champion struck by the ability.

Q: Gentle Palm Stills the Tempest- Cost: 60/65/70/75/80 Energy Cooldown: 8 seconds Dash Range: 250 Blast Range: 450 Ahmi quickly lunges and strikes in a target direction, dealing 70/100/130/180/200 (+20% AD) physical damage to the first enemy unit hit, knocking them back 100 units and stunning them for 1.5 seconds. If this ability hits a target, he will fire a blast of energy through them in a cone (45°), dealing 35/50/65/90/100 (+40% AP) magic damage, and Silencing and Disarming enemy units hit for 0.5/0.75/1/1.25/1.5 seconds.

>This ability is incapable of dashing through walls.

W: Burning Spirit Purges the Wicked- Cost: 80/75/70/65/60 Energy Cooldown: 12 seconds Ability Range: 400 Ahmi releases a burst of energy, granting himself and nearby allied champions increased attack speed (10/15/20/25/30%), (+10% AD) bonus physical damage, and (10% AP) bonus magical damage for 3/3.5/4/4.5/5 seconds. This ability can stack up to 3 times using his ult.

PASSIVE: Ahmi gains 10/15/20/25/30% tenacity. This passive is disabled while Burning Spirit is on cooldown.

E: Sweeping Fist Clears a Path- Cost: 80 Energy Cooldown: 12 seconds Dash Range: 400 Ahmi dashes towards a target direction, knocking aside all enemies in the way, dealing 40/50/70/90/130 (+20% AD & AP) physical damage, and stunning them for 0.5 seconds.

R: Flowing Strikes Reveal the Truth- Cost: None Cooldown: 50/40/30 seconds per charge Charges: 3 For 5 seconds, Ahmi's next (1-3) basic abilities have instant cooldown. Killing an enemy champion while under the effects of this ability will grant Ahmi another charge of Flowing Strikes, with up to 2 additional charges, and extends this ability's duration by 2 seconds. The additional charges are lost after this ability times out.

Stats: Health: 520 -- 1965 (+85) Health Regen: 7.5 -- 20.25 (+0.75) Energy: 200 Energy Regen: 50 Melee: 125 Attack Damage: 52 -- 103 (+3) Attack Speed: 0.625 Armor: 26 -- 85.5 (+3.5) Magic Res.: 30 Movement Speed: 340




Squishy, the Pain Mage

Role: Mage, Tank Recommended Lanes: Top, Jungle

Resource: Pain Squishy stores all physical and magical damage taken into his amulet/mcguffin (up to 1000/2000/3000 max, he takes regular damage after that) and takes 5% of the accumulated Damage Pool (DP) as magic damage and another 5% as physical damage per second. Squishy's basic attacks reduce the Damage Pool by 50. Armor and Magic Resistance will reduce the amount of damage taken, but also the amount of damage absorbed.

Innate: Feedback Squishy gains 5 DP every 5 seconds for every 4/3/2% health he is missing.

[Q: Active] Soothe Cost- 100/150/200/250/300 Damage Cooldown- 12/11/10/9/8 seconds Projectile Width- 100 Range- 400

Squishy heals himself for 50/112/150/187/225 (+10% DP; +30% AP) health. For the next 7/6/5/4/3 seconds, he will take direct damage, and his abilities and basic attacks become 40% less effective.

[W: Toggle] Share the Pain Cost- 100/150/200/250/300 Damage per second Cooldown- 16/15/14/13/12 seconds Range- 325

Nearby enemies take 20/30/40/50/60 (+10% AP) magic damage per second and Squishy's basic attacks deal 10/15/20/25/30 (+10% AP) magic damage in an area (150). This splash damage does not affect the target, only those surrounding them.

PASSIVE: Squishy gains attack damage equal to 5/7/10/12/15% of his Damage Pool

[E: Active] Blinding Agony Cost- 200/250/300/350/400 Damage Cooldown- 16/15/14/13/12 seconds Range- 350

Squishy deals 90/120/150/200/250 (+30% AP) physical damage to all nearby enemies and reduces their sight range by 200/300/400/500/600 for 2/2.25/2.5/2.75/3 seconds.

[R: Active] Release Cost- 100% Damage Pool Cooldown- 160 seconds Range- 500

After channeling for 3/2/1.5 seconds, Squishy releases all of his accumulated damage into the surrounding area, dealing 10/15/20% of the current Damage Pool as true damage to enemies within 200 range, magic damage within 350 range, and physical damage within 500 range. Enemies hit by this ability are slowed by 20/30/40% for 3 seconds and take 5/10/15% more damage from all sources for 5 seconds.

Stats: Health: 520 -- 1880 (+80) Health Regen: 10 -- 44 (+2) Ranged: 450 Attack Damage: 45 -- 79 (+2) Attack Speed: 0.625 (+0% -- 50%) Armor: 22 -- 73 (+3) Magic Res.: 32.1 -- 53.4 (+1.25) Movement Speed: 325




Lo'a, the Void Parasite

Role: Tank, Mage Recommended Lanes: Bottom, Top, Jungle

Innate: Neurotoxin Lo'a's basic attacks apply a stack of Neurotoxin, which slows an enemy by 40% for 0.5 seconds after 5 seconds. Each stack of Neurotoxin reduces the countdown by 0.5 seconds and increases the slow duration by 0.25 seconds. (Enemies become immune to Neurotoxin for 10 seconds after they have been slowed by this ability.)

[Q: Active/Sustained] Binding Fling Cost: 80/85/90/95/100 Mana Cooldown: 16 seconds Range: 500 Lo'a throws itself towards a target direction (skillshot). If it hits a champion, it will attach itself to them and reduce this ability's cooldown by 50%. It cannot attack while attached, but gives the following buffs/debuffs to the host:

> Allies: > +5/7/10/12/15% armor and magic resistance > -10/20/30/40/50% damage taken (Lo'a takes the amount reduced) > +2/4/6/8/10% tenacity

> Enemies > Lo'a takes 10/15/20/25/30% reduced damage (the host takes the amount reduced) > 10/15/20/25/30% slow > Reduces attack speed by 5/10/15/20/25%

Activating this ability while already attached to a host will cause Lo'a to launch off its host, stunning them for 0.25 seconds. If this ability doesn't hit an enemy champion, Lo'a will end up landing at half the distance in which it threw itself and be slowed (10%) for 3/2.5/2/1.5/1 seconds.

> Lo'a can be attacked while attached to a host, but it cannot be targeted by the host (allies excepted). Lo'a can detach from its host at any time by moving or attacking, putting this ability under cooldown for 4 seconds (adds on to existing cooldown). > Lo'a can only attach to champions.

[W: Active] Surge/Mindrend Cost: 80/85/90/95/100 Mana Cooldown: 12 seconds Range: Personal

Surge: Lo'a or Lo'a's allied host gains a boost in movement and attack speed (10/15/20/25/30%) for 3 seconds and gains (20% AP) Attack Damage and Ability Power for the duration.

Mindrend: The enemy host is stunned for 1 second and takes 70/80/100/130/170 (+30% AP) magic damage. After this, they are slowed an additional 10% and have their Attack Damage and Ability Power reduced by (15% AP) for 3 seconds.

[E: Toggle] Bolster/Siphon Cost: 8/9/10/11/12 Mana per second Cooldown: 4 seconds Range: Personal

Bolster: Lo'a loses 1% (+1% AP) of its maximum health per second, healing the host for 50/60/70/80/90% of the health lost and increasing their Armor and Magic Resistance by (10% AP). This is applied after _the effects of Binding Fling. If Lo'a is not attached to a host, it gains increased Armor and Magic Resistance (30 +40% AP), but it becomes slowed by 40/35/30/25/20%. _

Siphon: Lo'a deals 1% (+1% AP) of its host's maximum health per second as magic damage, healing itself for 50/60/70/80/90% of the amount dealt and decreasing their Armor and Magic Resistance by (10% AP).

PASSIVE: Lo'a gains 5/7/10/12/15% lifesteal and 3/3.5/4/4.5/5% spellvamp

[R: Active] Bio-Armor/Hijack Cost: 150/200/250 Mana Cooldown: 150 seconds Range: 600/125

If Lo'a is unattached to a champion, it quickly launches itself towards a target area. If it lands near a champion, it will attach itself to them, prioritizing the closest one first. If Lo'a is already attached to a champion, the cooldown for this ability is reduced by 20% and Lo'a is refunded 25/50/75 Mana. While attached, it applies the following effects:

> Bio-Armor: > Lo'a encases the allied host in a suit of armor for 5/7/10 seconds, reducing the host's damage taken by 60/70/80% (Lo'a takes 100/90/80% of the damage reduced), granting them 20/25/30% tenacity, and increasing their armor and magic resistance by 20/25/30%

> Hijack: > Lo'a controls the enemy host's movement and basic abilities for 3/4/5 seconds. The enemy host is treated as an ally for the duration. 40/50/60% of all damage Lo'a takes is transferred to its host instead.

After Bio-Armor/Hijack resolves, Lo'a will remain attached to its host, applying the effects of Binding Fling.

Stats:

Health: 517.76 -- 1911.8 (+82) Health Regen: 5 -- 14.35 (+0.55) Mana: 280 -- 943 (+39) Mana Regen: 7 -- 15.5 (+0.5) Melee: 150 Attack Damage: 52 -- 86 (+2) Attack Speed: 0.625 (0% -- 50%) Armor: 26 -- 85.5 (+3.5) Magic Res.: 32.1 -- 53.4 (1.25) Movement Speed: 325

Appearance: A writhing mass of long, thin tendrils merging into a body with a crystalline "eye" at the very center. It moves by dragging itself along the ground.

3 Comments

GhostOfTsushima6/5/2016, 3:23:05 AM1 votes

wtf is this shit

Automatis6/5/2016, 3:40:42 AM1 votes

tl;dr